
The stick figure days are back! Ballistick combines tactical combat, over-the-top gore, and realistic gun mechanics to create an experience like no other. Lock, load, and get ready to relive the glory days of stick figure combat.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
the enemies made for lots of waiting and less actual action which delayed speedrun prospects diagonally
https://youtu.be/9tky-zDBg-Q Simply moving a flash game to Steam isn't enough to generate an compelling experience due to the inherit gameplay limitations.
A small Game..., just not great, the controlls for the keyboard are horrible
simple quick fun flash game
4/10 this is an addicting games game lmao
Feels like the humor of Kingdom of Loathing married the gameplay style of Into the Eagles Nest, then got bit by Metal Gear Solid while pregnant and finally gave birth to this mutant. Nothing particularly amazing or new about any of it, but it succeeds at executing a simple arcade-style 2D-shooter concept well enough. If you've ever played a Flash game from the old days, you'll be familiar with the feel of this one. There's a few hours of gameplay, which you could probably stretch to 12-15 if you wanted to 100% it. Gameplay for most levels (any without the snake cam kit) boils down to more-or-less memorizing the layouts (because doors usually lead to an "adjacent" map layer, which you cannot see until you're in it), and utilizing stealth as much as possible (because enemies are bullet sponges when alerted, and you have very limited ammo and health). It definitely began to feel stale after the 2nd mission, but the missions are short enough that I was able to power through it. A definite personal-preference annoyance is the controls, which cannot be remapped in-game and (at least for Keyboard) are not as intuitive as they could be - but some will probably disagree, and it IS still playable. I eventually cooked up a Razer profile for the game and bound its required keys to some simple mouse macros, which was an immediate and significant quality of life improvement. My one bonafide gripe is that it is not possible to change your equipment loadout for each mission; you just get a default setup for each particular run. This ultimately means that you end up using your knife, a lot, in most missions when you aren't issued proper stealth weapons - and such a one-dimensional inevitability felt very reductive, and was simply less enjoyable than it could have been. (There's also a lot of missed replayability-potential). Worth $2-3 bucks for the tongue-in-cheek humor and getting to slaughter stick-people... in the name of saving other stick people, naturally.
IT IS GOOD
──▄────▄▄▄▄▄▄▄────▄─── ─▀▀▄─▄█████████▄─▄▀▀── ─────██─▀███▀─██────── ───▄─▀████▀████▀─▄──── ─▀█────██▀█▀██────█▀──
游戏挺好,就是不能存档,要求你直接一次性通关一个章节
gra nie zbyt łatwa ale ten mini lore i gameplay yest dobry
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Maui Mallard in Cold Shadow | $11.2K | 91 | 63% | $5.99 |
| Fantasia of the Wind 2 风之幻想曲 第二部 | $11.2K | 78 | 90% | $6.99 |
| Demonizer | $11.2K | 50 | 92% | $11.99 |
| Dashie's Puh-ranormal Activity | $11.2K | 60 | 95% | $9.99 |
| Skautfold: Moonless Knight | $11.2K | 60 | 87% | $9.99 |
| Deep Dark Dungeon | $11.2K | 50 | 60% | $9.99 |