What is Ball's Mod?
Ball-shaped fighters. Orbiting weapons. Pure physics chaos.
Throw a fighter into an arena, give it a weapon that spins around on contact, and let the physics sort it out. Weapons hit automatically as they orbit — your job is to build the loadout, not aim the swing.
Build Your Own Weapons
Ball's Mod is a weapon playground. The game ships with a full
Weapon Lab where you can build weapons from scratch and see changes live:
- Melee blades that orbit at any speed, size, and angle
- Ranged weapons that fire projectiles automatically
- Dual wielding — mix a sword on one side and a bow on the other
- Attach accessories, particle effects, and custom VFX to any weapon
- Burn, poison, and ice effects — each with their own stacking mechanics
If you can imagine a weapon, you can probably build it right in the game. No external tools needed.
Build Your Own Arenas
The built-in
Map Editor lets you design battlefields from scratch:
- Place walls, platforms, and destructible blocks
- Add trigger zones — damage fields, speed boosts, healing areas, knockback traps
- Set up water zones, gravity fields, and environmental hazards
- Custom spawn points with directional velocity
Save and share maps as portable folders. Drop them in, they just work.
Build Your Own Effects
Two more editors for the visual side:
- VFX Lab — multi-track timeline editor for hit sparks, explosions, slashes, and any combat effect you want
- Particle Lab — full particle system editor with emission shapes, trails, textures, and color curves
Weapons, maps, and effects all use the same portable format. Share your creations by copying a folder.
Make Your Own Rules
Ball's Mod is data-driven from the ground up. You can customize how the game plays:
- Swap textures, sounds, and animations with zero coding
- Define weapons, maps, and game rules through simple JSON files
- Write entirely new game modes — boss fights, survival waves, tower defense
The rules are yours to set. Built-in content and community content use the exact same format. Nothing is locked away.
Features
- Physics-based auto-combat with orbiting weapons
- Melee, ranged, and dual-wield weapon types
- Burn / Poison / Ice status effect system
- Four built-in editors: Weapon Lab, Map Editor, VFX Lab, Particle Lab
- Full mod support — assets, data, and scripting
- Portable JSON format for all user content
- Rebindable controls and localization support