
An old-school hack-and-slash action RPG awaits! Pick one of five heroes, defeat monstrous enemies with weapons and spells, loot treasure and level up in this classic D&D fantasy adventure.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 670reviews | 78% | — | $710.7K |
| $29.99 | 674ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wer ein wenig Nostalgie mag ist hier gut aufgehoben.
Baldur’s Gate: Dark Alliance II delivers a straightforward action RPG experience built around dungeon exploration, real-time combat, character growth, and the constant pursuit of better equipment. Developed by Square One Games Inc. and Black Isle Studios and published by Interplay Entertainment Corp., the game represents a distinctly different side of the Baldur’s Gate franchise. Instead of emphasizing complicated party management, lengthy conversations, and tactical turn-based decisions, it concentrates on immediate hack-and-slash action. The result is an accessible fantasy adventure that remains entertaining for players who appreciate traditional dungeon crawlers, even though several elements clearly reflect the era in which it was originally created. The adventure returns players to a world threatened by sinister forces, with Baldur’s Gate once again becoming the center of a dangerous conflict. The narrative provides enough motivation to keep the journey moving, but storytelling generally serves as a foundation for the action rather than dominating the experience. Players travel through hostile environments, encounter various characters, investigate dangerous locations, and confront increasingly formidable enemies. Its connection to the Dungeons & Dragons setting gives the adventure plenty of familiar fantasy flavor, including monsters, magical equipment, spellcasting, treasure hunting, and ominous locations. Five playable heroes provide meaningful differences in how the campaign can be approached. Each character possesses distinct strengths, abilities, and combat specialties, giving players opportunities to experiment with different playstyles. A character designed for close combat creates a noticeably different experience from one who relies more heavily on magical attacks or specialized abilities. Progression gradually unlocks additional feats and powers, allowing each hero to become considerably more capable. The system is approachable enough for newcomers while still providing choices that influence how a character performs during increasingly difficult encounters. Combat forms the core of Dark Alliance II. Players continuously encounter groups of fantasy creatures and dispatch them through combinations of conventional attacks, magic, and character-specific abilities. The campaign contains more than 80 levels, giving the adventure considerable scope for a classic action RPG. Enemies include creatures such as hobgoblins, ghouls, golems, and dragons, helping maintain the fantasy atmosphere while introducing threats of varying strength. Combat can eventually become repetitive because much of the game follows a familiar pattern of exploring, fighting, collecting treasure, and moving toward the next objective. Nevertheless, the simplicity of this structure is also part of its charm. There is rarely confusion about what the game wants from the player, and character improvement provides a persistent reason to continue battling. Equipment collection adds another important layer to the progression. Hundreds of items can be discovered throughout the adventure, making treasure hunting a significant part of exploring each location. Finding stronger weapons and armor creates a steady feeling of advancement, while the ability to create or improve magical equipment introduces additional customization. Rather than relying entirely on random discoveries, players have opportunities to develop gear that better complements their preferred approach to combat. Hidden areas and secret content also reward careful exploration, while unlockable characters provide additional incentives to revisit the game after completing substantial portions of the campaign. Cooperative play is arguably one of the game's most enduring strengths. The entire style of Dark Alliance II naturally suits two players fighting alongside each other, particularly when their chosen heroes have complementary abilities. Cooperation makes crowded encounters more entertaining and turns equipment management and character development into a shared experience. The Steam edition retains two-player cooperative functionality while also supporting Remote Play Together. Full controller support further suits the game's console-oriented design, while Steam achievements and cloud functionality provide useful modern conveniences without altering the fundamental experience. Presentation is where the game's age becomes particularly apparent. Character models, environmental detail, animation, and visual effects cannot compete with modern action RPGs, although the isometric viewpoint remains functional and keeps enemies, pathways, and environmental hazards easy to follow. The darker fantasy art direction still gives locations an appropriate atmosphere, and the relatively simple presentation can possess nostalgic appeal. The Steam version also benefits from broad accessibility, including Windows, macOS, and Linux support, multiple supported languages, and Steam Deck verification. The biggest concern for modern players is that Dark Alliance II does not attempt to reinvent its original design. Combat lacks some of the responsiveness and complexity found in newer dungeon crawlers, while extended sessions can expose the repetitive nature of its encounters. Level layouts and progression can sometimes feel noticeably old-fashioned as well. Anyone expecting a deep role-playing experience similar to the main Baldur’s Gate games should also understand that this title follows a substantially different philosophy. Character building and equipment matter, but combat and exploration take priority over extensive dialogue choices, elaborate companion relationships, or complicated narrative consequences. Those limitations do not prevent Dark Alliance II from being an enjoyable example of classic action-RPG design. Its strengths come from the satisfying combination of five distinctive heroes, numerous abilities, a large collection of equipment, magical item customization, secret content, extensive dungeon exploration, varied fantasy enemies, and cooperative play. It is easy to understand, rewarding to progress through, and particularly enjoyable with another player. Its simplicity can actually be refreshing for anyone wanting an RPG that quickly moves from character selection into exploration and combat without demanding extensive preparation. Baldur’s Gate: Dark Alliance II ultimately succeeds because it understands the appeal of constant character progression. Nearly everything feeds back into becoming stronger, acquiring superior equipment, developing new abilities, and surviving tougher battles. Square One Games Inc. and Black Isle Studios created an adventure that remains recognizable as a product of an earlier action-RPG generation, while Interplay Entertainment Corp.'s Steam release makes it readily accessible to modern PC audiences. It will not satisfy everyone looking for the narrative complexity normally associated with Baldur’s Gate, but as a classic cooperative dungeon crawler filled with monsters, treasure, magic, and character development, it continues to offer a substantial and entertaining journey. Rating: 8/10
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Stats
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Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
| $29.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
0JUI-
I played it on my father's ps2. When I saw it, I had to get it.
if you enjoy a good dungeon crawler, with a good story this is a good game
7/10
Juego igual de aburrido que el 1 y peor todavia es largo esta wvda, da sueño y es malo con bosses genericos que siempre actua de la misma forma recontra aburrido hacer tarea es mejor q esta kgda
норм
Great classic
tres bon jeu cependant il ya des bugs dans lentree du jeu surtout dans le fangs lair les goblins sont increuvables
Players by region
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.1M | 954 | 82% | $39.99 | |
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| $71K | 118 | 64% | $29.99 | |
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| $1.5K | 4 | 75% | $14.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $710.7K | 1.1K | 84% | $29.99 | |
| $710.7K | 1.4K | 83% | $9.99 | |
| $711.1K | 1.9K | 62% | $19.99 | |
| $710.3K | 2K | 93% | $14.99 | |
| $711.2K | 3.1K | 46% | $18.99 | |
| $711.4K | 1.3K | 74% | $14.99 |