
Discover a once-thriving ocean, now tainted by enigmatic dark entities. Your quest: decipher the mystery and rekindle the ocean's radiant light.
Modeled estimate, not a reported figure. How we estimate →
About
Bahamut and the Waqwaq Tree is a 2D adventure game deeply rooted in Arabian mythology. Dive into Ma'een, a stunning underwater realm. Once a thriving ocean, Ma'een is now corrupted by dark entities.

From vibrant, ecosystems of plants and coral, to decaying ruins of an ancient civilization, explore the vast expanse of the cosmic sea, Ma'een through smooth, seamless swimming. As you delve deeper into the depths of Ma'een, encounter more challenging environments and darker corruption.



After Ma'een is corrupted, it's up to you to harness the power of the light to illuminate the dark ocean. Shield yourself from lurking dangers in the depths, and dispel dark entities to restore the ocean's radiance.


Decipher ancient relics and inscriptions, solve puzzles rooted in ancient ruins, and uncover the secrets of an old, forgotten kingdom.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Arabic*, French, German, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
fun game! finished it on offline mode. beautiful story cool arts and details fun and balanced challenges ! اتمنى انه فريق التطوير يستمر على الطبخ هذا واتمنى نشوف فلمستقبل ابداعات اكثر و اكثر مثل ذي من مطورين ابناء الوطن السعودي <3 <3 <3
A beautiful game, and the most beautiful thing about the game is the sounds and the graphics.
Termine el juego y tengo que decir que me gusto mucho, un juego corto, diria que hasta cozy, muy buenos controles, visuales, y tematica diferente pero nitida
This was a fun adventure through a lovely oceanscape. The music was nice and the sounds of the water really immersed you (pun intended). The main story is voice acted and I enjoyed learning more about the world. The art was really lovely and vibrant. I loved the combination of shells and more human architecture. The text for the main story did move a bit fast but the devs are aware and are fixing it! All in all it was a fun journey with some interesting puzzles and a cool approach to drawing symbols as a mechanic.
Beautiful game, visually stunning, and quite an interesting story.
I'm only 2 hours in and this is already one of my favorite games of the year, without a doubt. Getting the swimming mechanics to *feel* right is difficult and yet somehow, Bahamut NAILS this gameplay with ridiculously smooth and fun controls. You'll be mesmerized by the beauty of the swimming animations and the fluid controls long before the game actually starts. The lore of the story being inspired by 1001 Arabian Nights is something I have been craving for years so I'm very happy we are getting some Arab representation in video games with Bahamut and the Waqwaq Tree. Game is definitely chill and casual at first, but seems to get more challenging later on. I love the exploration and the puzzle solving elements of this too.
Time of writing: I've only beaten Chapter 1. If you're having trouble with the Draw mechanic, read below! This game is absolutely beautiful. The music is nice and atmospheric, the backgrounds are pretty, and the controls for movement have a great flow to them. The main gameplay loop has some puzzles and exploration, but so far seems pretty straightforward and linear. - I wish dialogue wouldn't autoplay. You can press A to skip it, but it automatically skips ahead on its own, and I can't read aloud that fast - By default, it would be nice if Draw and Shine were bound to different buttons. Think of Draw like drawing on paper - you have to start your stroke over when you're ready to draw. Likewise, you have to let go of shine and re-press the button to start your Draw when you're ready to make your circle. Even when you're in shadowy areas! This is not explained well.
visually stunning game, with smooth animation (addicted to watching Noor spin lol) good story with engaging puzzles, it was fun finding all the secrets in the game. also the sound design in-game is really immersive! [spoiler]i really love the sheer scale of falak, he's so huge at some point was questioning how am i gonna defeat this thing[/spoiler] overall great game, would highly recommend if you're looking for a laid-back story driven experience. [spoiler] FALAK DID NOTHING WRONG [/spoiler]
[h1] Short review [/h1] [b]Gameplay:[/b] Bahamut is a 2D puzzle game with omnidirectional movement (since you're in the ocean) where you navigate polluted waters with your light and draw shapes to unlock doors and collect lore snippets. Each chapter introduces new mechanics revolving around drawing with light, and there are no failure states; the game simply resets you to the nearest checkpoint. I beat Bahamut in just under 3 hours and it holds no replay value, unless you want to unlock the 2 exploration-specific achievements. [b]Story:[/b] Straightforward storytelling narrated in the background with Arabic voice acting that may be a bit difficult to hear due to the slow and deep nature of Bahamut's voice. Born from a nascent Saudi game development ecosystem, Bahamut is a short story revolving around two guardians and a 'light' that emerged from a special fruit. The game features simple controls, beautiful art, and hints of Arabian culture. While it is a short game that isn't breaking any new ground, I am glad to see well-made games with artistic merit being released from the region. I do hope that the devs create a game in the future that takes risks in creating more subjective art. [h1] Steam Deck performance [/h1] [list] [*]I ran it at 1280x720 as the game does not support native resolution (16:10) [*]60 FPS during chapter 1, ~40 FPS in chapter 2, then dips to ~13 FPS near the end of the game due to all the smoke effects [/list] [h1] Long review [/h1] Bahamut and the Waqwaq Tree is a short game made by a new studio dipping their toes into game-making. It is clear that this title acts as a stepping stone for them to learn how to develop games as a studio and grow their individual skills. Through a unique artstyle that merges 2D drawings and simple 3D shapes, Bahamut tells the story of two guardians, a 'light' born from the Waqwaq tree, and the ruined civilization created by seahorse-like creatures. As a new studio in a just-emerging game development ecosystem, I have to give kudos to the fact that I did not encounter any bugs or glitches (except during the finale, where the physics started to break due to low FPS). I expected it to be a short game, but I believe that it would have ideally been either a 2-hours game, or 4.5-hours game. I am saying this due to the last chapter being longer and more confusing than previous parts of the game. The ending sequence started showing puzzles before I was able to solve them, and the number of mechanics is limited which made the last part feel like a drag. The game overuses polluted zones, making traversal for exploration a chore, especially since you can't dash while shining the light. If it were a shorter game, then this would be less annoying. However, I find myself wishing it was longer with more mechanics, such as being able to clear the pollution to access a new area, or escape from an enemy in a chase sequence. The story is interesting, but lacks depth. The only twist being that everyone is actually a good guy doesn't evoke emotions. I never felt like there were high stakes or that I must rush to save the day. The voice acting was also somewhat difficult to understand due to the narrator's slow pace. As for art, it's beautiful and well-made, yet I also found myself desiring more of it. The developers do not lean enough into their abilities to elevate the title beyond being a canvas for learning. To conclude, I did not find myself awestruck by any aspects of the game. Bahamut is a well-made and functional game that is also 'safe.' It does not take any risks and does not try to be someone's favorite game. For Starvania, I hope they take a page from the myriad of short games like Little Inferno, To The Moon, and many other titles made by small studios. These are games that achieve a lot through storytelling and aesthetics, which appear to be strengths that Starvania can lean on.
Good game overall, but too short (limited content) for the price. Visuals and sounds are great, and the level designs were fun too, with mostly simple, unchallenging puzzles until the final chapter, where you have to work your barin more. Loved the drawing mechanic, especially for uncovering the unseen. Should've invested more in it, imo. I’m happy to see Bahamut’s design based on early mythological descriptions (a fish, not a dragon, lol). Beautiful, and Falak too. One last note: a competent Arabic expert was needed to help with the Arabic texts, as their quality was poor.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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