
A minimalist, hardcore, and challenging drag-and-drop game in the avoid-em-up genre that will test your reflexes, timing, and planning! This game is as hard as hell!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Weird scaling on ultra-wide resolution makes the game a chore to play. It features super-narrow passageways that you will hit if you so much as breathe while you are playing, at least at my resolution. Mouse control is twitchy, will jump randomly across the screen or lag, features odd acceleration, and is incredibly imprecise for a game that requires precision. You also have to drag-and-hold the eyeball to move it, making moving with precision all that more difficult. The hit box is insane, and appears to actually be a square around the eyeball you're controlling (as well as anything else that's round or non-square...just treat everything like a square), so you'll constantly have to start over from cheap deaths. Oh, and it's all on a timer, so while you're wrestling with all of this frustrating control and lack of precision, you have to push yourself to rush through it in order to beat the timer or -- you guessed it -- start the level all over. Oh, and the 15-second song loop will have you muting the game by the third level. It might have been a fun game if the walls weren't instant death, and instead there were interestingly-designed levels where you just needed to dodge the actual obstacles. But, they went with the everything-kills-you design, so instead of fun, it's just consistently frustrating given the twitchy controls/acceleration/hit boxes. TLDR: this game has horrible control, horrible hit boxes, and horrible music. The game is horrible.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Vietnamese*, Greek*, Danish* +91 more
Hours played at review time, across 26 reviews with recorded playtime.
Extremely frustrating, touch the wall and die-game!
Donc ses points forts : - Le design - les effets - Facile à utiliser Ses points faibles : - aucun https://www.youtube.com/channel/UC-7DAeLPUs7obOMXEVzsxOw
Simulator vashego o4ka
logros, letras y numeros
This "touch the wall and die" click-and-drag game offers nothing new. It's an achievement-whoring, timer-based challenge with a frustratingly short music loop that will have you muting the audio by the third level. The controls are horrible, the hit detection is sloppy, and the overall game design is just plain trash. There's no room for error, as the timer ruthlessly punishes any lack of precision, forcing you to rush through the levels. Ultimately, this is a horribly designed game that fails to provide an enjoyable experience.
[b] HAKKINDA [/b] Oyun gayet özgün olmuş. Sabırlıysanız sonuna kadar oynarsınız. [b] BİTİŞ SÜRESİ [/b] [spoiler] 100-300dk [/spoiler] [b] İHTİMALLER [/b] Bağırma: %100 Kanser Olma: %80 Alt F4: %60
Trash game
Just a series of achievement chasing games, except they even failed at that because the difficulty curve of the levels themselves is absolute whack with some levels being extremely difficult and the next 5 being as easy as the first. The level design is an absolute mess whether it was designed to be challenging or achievement chasing.
A hardcore and challenging game, yes, but unfortunately, the developers haven't ensured that the game functions as intended. You can easily simplify the game using a gamepad in big picture mode if you have one.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.3K | 41 | 51% | $1.99 | |
| $1.3K | 23 | 61% | $1.99 | |
| $413 | 27 | 52% | $0.55 | |
| $18K | 319 | 80% | $1.99 | |
| $1.2K | 25 | 76% | $1.99 | |
| $1.1K | 20 | 85% | $1.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5K | 79 | 32% | $0.99 | |
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| $1.5K | 88 | 66% | $0.89 | |
| $1.5K | 95 | 63% | $0.99 | |
| $1.5K | 90 | 91% | $0.99 | |
| $1.5K | 91 | 60% | $0.54 |