
A minimalist, hardcore, and challenging drag-and-drop game in the avoid-em-up genre that will test your reflexes, timing, and planning! This game is as hard as hell!
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Vietnamese*, Greek*, Danish* +91 more
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Незамысловатая аркада, где нужно довести мышкой стеклянный глаз до выхода, не касаясь стен. Может показаться, что такая игровая механика требует высокой степени координации и точности движений. Однако нет, не совсем. Сложности будут только ближе в финальных уровнях из-за быстро движущихся ловушек. В остальном проходится без проблем. В целом, игра-однодневка. Прошёл и забыл. Визуальное оформление в стиле минимализма. Геймплей прост и интуитивен. Музыка простая и незапоминающаяся. Плохой игру не могу назвать, но и прям таки порекомендовать тоже. Мне такие аркады вполне заходят.
В какой-то момент [i] Blender Games[/i] решили, что их воображаемые фанаты устали от серии [i] aMaze[/i], поэтому разработчики дали рождение новой серии. В игру вложили новую концепцию aMaze, где нельзя дотрагиваться до стен, убрали лабиринты – отличительную черту всей серии, и накрутили различных ловушек – ВУАЛЯ, шедевр готов. Дизайн решили сделать минималистичным и простым, чтобы потом серии было куда развиваться. Звуки – пуки. Мусор.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
После этой игры я понял что я не люблю узкие проемы и спешить....
If you're here because you're expecting to buy an easy achievement game, turn back now. [b]BAFF[/b] is 50 stages of rage inducing difficulty that will separate the boys from the men. And by that I mean players who own a variable DPS mouse and those who don't, excluding the use of cheat tools. [h3]Pros[/h3] [list][*]50 stages [*]High contrast visuals [/list] [h3]Cons[/h3] [list][*]No calibration options [*]No smoothing or deadzone [*]Stuck on a stage? Tough luck. Can't skip levels [*]Difficulty spikes, later stages are easier [/list] If you were around for the flash game era, you might remember [i]Don't Touch the Walls[/i], an extremely difficult mouse tracking game that had you navigate obstacle courses and winding paths to complete. That's basically [i]BAFF[/i] here, except that it forces you to travel to virtually every corner of the stage with jewels that are required to unlock the level exit. To make matters worse, you're under a time limit, so if you pause too long it's game over. Stages come at you in the order the developer intended, without any concession to let you skip ahead and come back to the toughest ones later. They are composed of the same handful of elements: Narrow passages, repeating bullets, retracting spikes, sliding blocks, and pendulums. Some of these move in millisecond windows, requiring superhuman reflexes. The worst levels are the ones with long vertical segments, the most difficult direction to trace. I owe my completion purely to the use of a gaming mouse. By pre-programming variable DPI toggles, I made it easier to round corners and absorb momentum from larger velocity starts and stops. God help you if you're using a trackball. Buy this if you're an achievement masochist, otherwise skip it. Even with the proper setup, you're going to have a bad time. [u]Achievement Hunters[/u]: Complete every stage.
Good game.
Avoid this game if you have a short temper with difficult games, because this game will really test your patience to the very limit. Don't know what kept me going, I must admit, that I somehow felt challenged, but it's not a game i want to go through again.
[h1]Описание:[/h1] Копи паст под все части игры BAFF. Если разработчик может копипастить свою игру, то зачем я должен утруждаться? Перед нами треш проект в котором нужно будем довести мышкой стеклянный глаз не касаясь стен. Графика убогая, построение уровней убогое, ловушки издевательские и грани ловушек работают через одно место. Играть смогут только мазохисты. [h1]Оценка: 1/10[/h1] [h1]Послесловие:[/h1] Если вам понравился этот обзор добро пожаловать в группу http://steamcommunity.com/groups/uojer - тут вы сможете увидеть рекомендованные мною игры, другие обзоры, а также просто пообщаться в хорошей компании.
This game is NOT for everyone. It is extremely hard to the point of frustration. It is not a matter of skill so much as tenacity and luck. I personally don't know anyone who would want to deal with the level of frustration.
BAFF F (aka BAFF 3) is another asset flip from Blender Games who make a living flipping their own assets time and time again. Basically they just get a simple mobile app template and copy + paste it half a dozen times as a cash grab. BAFF F is no exception as it's a copy + paste of their "BAFF" template, a simple mobile app where you put your finger on your iPhone screen and drag an "eye" through a simple minimalist maze. Yeah, it's so bad it makes other mobile apps look sophisticated, let alone PC games. Blender Games continues to abuse the Steam store by copying + pasting the same game templates as cash grabs. This valueless pollution makes it harder for genuine amateur developers to find an audience for their games, as they need to compete for market space and visibility against this trash. This is harmful to gamers and to developers. Blender Games have polluted the Steam store 5 times with copies of this pointless asset flip. This is the kind of game you can play free in browser or as a mobile app, but they're charging $2 USD for this, it's clearly a cash grab and should be avoided. There's no merit or value here for PC gamers.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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