
Sanctuaries. Secrets. Serious consequences. A solo-developed psychological horror/drama visual novel.
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
oh this was SO fun. i'm a sucker for revenge plots and weird gore but even with all that aside, very interesting (and often uncomfortable (in a good way!)) premise. VNs don't usually click for me (my attention span leaves a lot to be desired) but i found myself disappointed when i had to take a short break from this one while playing; i was very excited to see where it led and i didn't want to stop reading! i have thoughts on specific parts of it but i don't want to put spoilers in a review. so all in all, very enjoyable, will likely be mentally unpacking this one for a while! also, it's not often that a piece of media leaves me feeling conflicted about who was right/what was the right thing to do in a certain situation, but this one certainly left me feeling that way! which was pretty neat!
I broadly recommend the game based on my own experience, but it's not something for everyone nor is it perfect. For those it resonates with, though, it will resonate [b]hard[/b]. If you're specifically looking for a tragedy with themes of repression, this might be for you. This game is best experienced by thinking about what every character could be thinking as you play, and accepting that the protagonist is a different person from yourself. This may seem immersion-breaking at first glance, but it's a richer experience to think outside of the POV character's headspace; with this story especially. The "point" of the story is not easily something put into words, but I came away from the story feeling satisfied. However, the antagonist characters aren't really delved into enough to make this as emotionally impactful as it could be, only somewhat hinting at further emotional complexity outside of their interactions with our heroine. A good tragedy is always jucier when the antagonists are just as well-realised as the protagonist; poor Amaris especially could've used some more screen-time to help us figure out how things wound up this way on the Haven. TL;DR: A decent emotional horror yarn.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
(Ignore play time; I played mostly through a copy from Itch.io before redeeming my key) Let me qualify this recommendation: you should give this a go if you've got a couple hours free to enjoy a decent revenge fantasy. A little taste for torture is a must. [b]What the game does right:[/b] A strong start. Atmosphere conveyed through effective use of a simple soundtrack (particularly the piece with slow yet heart-pounding drums for scenes of tension). Cute, clean character art. A minimal UI to keep the focus on the story. Dynamic speech bubbles to display dialogue, adding rhythm and variety in longer conversations. Characters all have some nuance to them but, as expected, never cross the threshold to complex. This suits the story's goals just fine. [b]What the game could do better:[/b] Editing and trimming. Despite being on the short side, this visual novel couldn't quite escape being overwritten. Scenes tend to drag on where punchiness would get across the emotion better. Speeches and exposition are too drawn out, dialogue too casual in times of urgency. The narration spends too much time stating what was already clear. The pickier reader may notice a jarring trend of characters listing off three or four parallelisms at once, always in the same style (short infinitive phrases), sometimes shortly after each other in the same conversation. There's few typos but a decent amount of random tense switching. I felt a poor story choice was made in [spoiler]showing us Grace's betrayal before Magda knew.[/spoiler] The inclusion of her POV throttled the tension and took us out of Magda's shoes, which were far scarier to be in at the time. Overall, an experience worth two or three hours if you enjoy darker themes and have patience with a story repeating itself.
Very satisfying if you can relate to the experience. I was fully immersed, the emotions felt realistic. The conflict seems a bit unresolved but I think that's just a reflection of how unresolved the author's own anger is, rather than poor writing.
It was a really interesting experience and I'm glad to have played it! Hope to see future work for this creator!
i can't deny that i was super engaged from start to finish, and the majority is well-written and well paced in a way only a visual novel can really be, and i'll give it significant credit for this. there were several scenes that left an incredible impression on me, and it is clear that the creator, mado, has significant talent as a writer of VNs, and for that matter, as an artist. with all that said, i will say that the ending (or i guess the final act?) was disappointing, though by no means awful. without elaborating further, in the interest of avoiding spoilers, i'll say only that it felt rushed, with one large plot point in particular being resolved pretty much offscreen, and that the subsequent epilogue doesn't really add much. ultimately, however, i'd say this is super solid and worth checking out, and i look forward to any future projects by this developer
The design of the characters is very cute, and the illustration colors are very beautiful, the background tell us a unique ambient with the story and yes, the story is very interesting, with plots that i did not expected, i enjoyed a lot! i would be very happy if Bad faith have a next game!
Great storytelling and love the designs
A fascinating experience, one that draws you in and holds you captive until the end. A rollercoaster of raw, strong pathos and wavering ethos that is definitely worth the read.
Nice visual novel; ending felt a bit rushed and there was little to no worldbuilding, we just take the universe and context as-is for the most part. And yet point-of-views storytelling is well done. Epilogue also help wrap things up if only a tad- Enjoyable experience! 7.75/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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