
Experience liminal spaces like never before. A psychological exploration where intuition replaces guidance, environments feel alive, and the fear comes not from monsters, but from being lost, observed, and slowly overwhelmed by the space itself.
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About
There are no obvious monsters.
There are no clear explanations.
Only spaces that seem to watch you…
and a constant feeling that you should not be here.
Backrooms: The Levels is a psychological horror and liminal exploration experience,
designed for players seeking deep immersion, constant tension,
and the unsettling nostalgia of places that feel as if they exist outside of reality.
This is not just another game of endless hallways.
Each level is carefully handcrafted to provoke psychological discomfort,
disorientation, and persistent curiosity.
Here, fear does not rely on cheap jumpscares,
but on atmosphere, sound, lighting, and the sensation of being lost.
Backrooms: The Levels embraces a slow, oppressive, and reflective experience,
where the true enemy is uncertainty.
🟡 FEATURES
🔹 Deep Liminal Exploration
Explore strange, silent, and seemingly abandoned spaces,
inspired by the Backrooms concept and dreamcore aesthetics.
Every environment is designed to evoke a disturbingly familiar feeling.
🔹 Handcrafted Levels
No generic procedural generation.
Each level is meticulously built to tell its own story
through environmental design, lighting, and hidden details.
🔹 Atmospheric Psychological Horror
No constant enemies or forced scares.
Tension emerges from ambient sound, uncomfortable silences,
and the sense that something is wrong… even if you can’t see it.
🔹 Environment-Integrated Puzzles
Solve puzzles that naturally belong to the space itself,
encouraging observation, exploration, and attention to detail.
🔹 Fragmented Environmental Narrative
Discover notes, recordings, and hidden clues that suggest
what happened in these places and why you continue moving forward.
Nothing is explained directly — you piece the story together.
🔹 An Experience for Fans of Slow-Burn Horror
Ideal for players who enjoy psychological tension,
liminal spaces, solitude, and total immersion.
🟡 A TRUE PSYCHOLOGICAL THRILLER
Unlike many games in the genre,
Backrooms: The Levels focuses on crafting memorable experiences
rather than repeating endless, purposeless corridors.
Each level has its own identity,
with carefully planned progression to sustain tension
and reward thoughtful exploration.
🟡 Early Access – Active Development
Backrooms: The Levels is currently in Early Access
and continues to expand with new levels, mechanics, and improvements.
Purchasing the game now grants you:
✔ Immediate access to all current content
✔ All future updates at no additional cost
✔ The opportunity to directly influence the game’s development
The community plays a key role in shaping the project.
🟡 JOIN THE COMMUNITY
If you are drawn to liminal spaces,
psychological horror, and experiences that linger in your mind
long after you turn the game off…
Backrooms: The Levels is for you.
Dare to enter.
⚠️ Warning:
This game is designed to induce psychological discomfort,
a sense of isolation, and prolonged tension.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Spanish - Latin America*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Korean*, Japanese**languages with full audio support
Reviews
it's a really good game, but can be AMAZING!! BUT need puzzles and tasks/lore. This have so much potential! pleease unlock the other level and some sort of lore!!! developers if you update and follow the game seriously you can have a AAA title!
Нет атмосферы, просто куча запутанных коридоров.
[h1]《Backrooms The Levels》简评[/h1] 一款后室(Backroom)设定的恐怖游戏,第三人称视角的恐怖游戏。本作的心理恐怖并非传统的西式血腥暴力类型恐怖,至少没有看到怪物追杀的紧张刺激感,其以“空洞”来营造一种非常特殊的环境氛围,这种“空”所带来的恐怖,某种程度也是一种恐怖,只不过本作嘛,其实设计得并不太好,整个游戏体验下来,更多像是在一座迷宫之中漫无目的步行模拟,要说恐怖没什么恐怖,要说探索也没什么探索,真·空空如也。 游戏的玩法很简单,在后室主题关卡中,探索这个未知的迷宫。在这个迷宫之中,大部分时间都是在漫无目的的行走,所以说是步行模拟也没有毛病。当然,全程也并非完全没有事情可干,也有物品道具收集、碎片信息收集等内容,也可以四处捡点钱购买手枪、弹药、血包等,甚至于有些位置会出现一些特殊的地形陷阱,死了就重开。 不过,上述的这些内容,体验下来,还是一个“空”字,因为大部分的内容感觉存在的意义不大。例如,碎片信息过少解读出来的内容不多,角色都没有血条那么血包也没什么作用,枪械不仅价格贵买不起也由于没有敌人不知道有啥用处。 至于恐怖的氛围,无非就是玩家在一片神秘未知、寂静无声的空间里闲逛,利用这种什么都没有的环境营造一种恐怖氛围,偶尔会有一些很简单的Jump Scare惊吓一下玩家。只是无论是环境氛围还是Jump Scare,都没有那种恐怖感,哪怕本人这位恐怖阈值很低的玩家,都不觉得恐怖。 最后,不知道制作组后续还是否会继续更新游戏内容。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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