
Experience liminal spaces like never before. A psychological exploration where intuition replaces guidance, environments feel alive, and the fear comes not from monsters, but from being lost, observed, and slowly overwhelmed by the space itself.
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About
There are no obvious monsters.
There are no clear explanations.
Only spaces that seem to watch you…
and a constant feeling that you should not be here.
Backrooms: The Levels is a psychological horror and liminal exploration experience,
designed for players seeking deep immersion, constant tension,
and the unsettling nostalgia of places that feel as if they exist outside of reality.
This is not just another game of endless hallways.
Each level is carefully handcrafted to provoke psychological discomfort,
disorientation, and persistent curiosity.
Here, fear does not rely on cheap jumpscares,
but on atmosphere, sound, lighting, and the sensation of being lost.
Backrooms: The Levels embraces a slow, oppressive, and reflective experience,
where the true enemy is uncertainty.
🟡 FEATURES
🔹 Deep Liminal Exploration
Explore strange, silent, and seemingly abandoned spaces,
inspired by the Backrooms concept and dreamcore aesthetics.
Every environment is designed to evoke a disturbingly familiar feeling.
🔹 Handcrafted Levels
No generic procedural generation.
Each level is meticulously built to tell its own story
through environmental design, lighting, and hidden details.
🔹 Atmospheric Psychological Horror
No constant enemies or forced scares.
Tension emerges from ambient sound, uncomfortable silences,
and the sense that something is wrong… even if you can’t see it.
🔹 Environment-Integrated Puzzles
Solve puzzles that naturally belong to the space itself,
encouraging observation, exploration, and attention to detail.
🔹 Fragmented Environmental Narrative
Discover notes, recordings, and hidden clues that suggest
what happened in these places and why you continue moving forward.
Nothing is explained directly — you piece the story together.
🔹 An Experience for Fans of Slow-Burn Horror
Ideal for players who enjoy psychological tension,
liminal spaces, solitude, and total immersion.
🟡 A TRUE PSYCHOLOGICAL THRILLER
Unlike many games in the genre,
Backrooms: The Levels focuses on crafting memorable experiences
rather than repeating endless, purposeless corridors.
Each level has its own identity,
with carefully planned progression to sustain tension
and reward thoughtful exploration.
🟡 Early Access – Active Development
Backrooms: The Levels is currently in Early Access
and continues to expand with new levels, mechanics, and improvements.
Purchasing the game now grants you:
✔ Immediate access to all current content
✔ All future updates at no additional cost
✔ The opportunity to directly influence the game’s development
The community plays a key role in shaping the project.
🟡 JOIN THE COMMUNITY
If you are drawn to liminal spaces,
psychological horror, and experiences that linger in your mind
long after you turn the game off…
Backrooms: The Levels is for you.
Dare to enter.
⚠️ Warning:
This game is designed to induce psychological discomfort,
a sense of isolation, and prolonged tension.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Spanish - Latin America*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Korean*, Japanese**languages with full audio support
Reviews
Pretty cool that you're in 3rd person. Very little checkpoints is very annoying. I just logged back in to hit continue, my progress is all gone. I will recommend once checkpoints and save are fixed. I'm at the stage where I am encountering the Bacteria entities, and once it kills you, you are set waaaaaaay back. There is also parkour in this backrooms game, so if you don't like parkour, this might make you irritable.
Игра пока очень сырая, очень неоптимизированная, много багов. Банально при запрыге в зеленую трубу в бассейне ты куда-то спускаешься, а потом ловишь черный экран из которого никак не выбраться, только перезапуск игры полностью( Также едва выдает 60 фпс, в среднем играешь на 30-40, реже на около 60)) Плюс в игре указан русский язык, но по факту он не работает, когда переключаешься на него - просто весь текст пропадает в игре и кнопки становятся без надписей. В целом игра прикольная, чилловая. Рекомендую ли я ее сейчас? Скорее нет, чем да. Потенциал есть, надеюсь разработчик ее доработает, уберет баги и оптимизирует
TUDO MENTIRA A DESCRIÇÃO DO JOGO, ELE NAO TEM ABSOLUTAMENTE NADA! Walking Simulator TOTAL. Puro Scam!
This is complete programming garbage. If you don't have Nvidia's ray tracing, you'll have to play the whole game in complete darkness. The game's lighting is 100% dependent on ray tracing, so you can expect low performance. https://steamcommunity.com/sharedfiles/filedetails/?id=3689139600
The game is a nice touch on a POV, which you can change from First Person to Third person. The graphics look great and gameplay is good so far. However, I do get stuck in the first pools area that you have to traverse upwards on and the jumping is not the easiest, as its sometimes difficult to get the character to grab and climb up on the next tier if a gap is between. I have yet to get past this particular jump, with my character falling down just at the end of the green slide, so I don't have to start over completely. What would be really helpful is to save any time, so I can reload back any point, or make the jumping mechanic easier so its not so difficult.
[h1]在重复与迷失中前行[/h1] [h2]游戏推荐指数:★★★★★★☆☆☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] 踏入那片无边无际的黄色空间,玩家很快就会意识到,这里并不是用来“吓人”的舞台,而是一场围绕孤独、迷失与未知展开的体验。游戏以“后室”这一网络都市传说为背景,试图通过重复而空旷的环境,让人产生持续的不安感。整体氛围塑造是成功的,单调却压抑的场景、低频环境音与有限的光源,共同构建出一种令人不愿久留却又被迫前行的空间感。 在玩法设计上,本作更偏向行走模拟与轻度探索。玩家的大部分时间都花在穿梭于结构相似的空间中,寻找出口或关键物品。虽然加入了道具、碎片收集与商店系统,但这些元素之间的联系较为松散,对推进体验的帮助有限,导致探索动力主要依赖氛围本身而非机制反馈。解谜内容数量不多,难度也较为保守,更像是流程点缀,而非核心支柱。 操作体验是游戏较明显的短板之一。跳跃与地形判定偶尔失灵,容易在关键位置出现卡顿或失误,进而放大挫败感。与此同时,存档与重生点设置偏严,失误后需要重复较长路段,这在强调沉浸感的同时,也考验着玩家的耐心。恐怖元素方面,游戏并未大量依赖突发惊吓,而是以环境压迫为主,但节奏起伏略显不足,长时间游玩后容易产生疲劳。 总体来看,这是一部气质鲜明但完成度仍有提升空间的作品。它更适合对“后室”题材感兴趣、能接受慢节奏氛围体验的玩家。如果未来能在玩法目标、系统联动以及操作手感上进一步打磨,这种以空间与心理压迫为核心的设计思路,仍有望展现出更大的吸引力。 [quote][h3]鉴赏员测评配置:[/h3] CPU:RYZEN 7600X GPU:AMD 7900XTX 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
Optimizasyon iyi. İlk bölümü geçmek biraz uğraştırdı. Bir şey görmesem de Backrooms'un verdiği o gerilimi hissedebiliyorum. Diğer oyunlara nazaran TPS olarak tasarlanmış yine de sıkıntı yaratmadı. Aksine daha iyi oldu en azından köşelerden gözetleyebiliyoruz :D
It is a great game but mine has a lot of problems like it makes water sounds when I'm not in water and in the trailer it shows water in places iv'e been that don't have water in my game. If they can fix the kinks it’s a very good game! or maybe kinks are on my end ? i am missing walls now and can see the sky and entire map! EDIT: this game has changed a lot since I first started I haven’t played for a year and just started playing today and it is so much better and haven’t ran into any problems yet!!! Definitely recommend the game now that it is fixed!!!!
the game need add function about choice all of the levels to explore, then the game will be better .
The game is generally good but level 2 should be ready soon. Graphics are very good. Optimization is okay and can be better.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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