
In the Backrooms: Exit from Supermarket, you find yourself trapped in a labyrinth of endless, flickering aisles. Unearth dark secrets behind every shelf while evading lurking apparitions and supernatural terrors. Can you survive the haunted corridors and escape before the nightmare consumes?
Modeled estimate, not a reported figure. How we estimate →
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About
In the Backrooms: Exit from Supermarket, you are trapped in a sprawling, abandoned supermarket where every dimly lit aisle hides unspeakable secrets and lurking terror. Navigate through endless corridors and uncover fragments of a chilling mystery that blurs the lines between reality and nightmare.
What to do?
Interact with Your Environment
Use your mouse to drag, drop, and throw objects—each move can either distract the relentless, blind monster stalking the halls or trigger unexpected dangers.
Master Sound and Silence
Listen carefully as ambient sounds and noises from objects become vital clues. Use these auditory cues to manipulate your surroundings, create diversions, and stealthily evade the creature.
Items are more than items
Items can be required for passing your way farther.
Explore and Uncover
Traverse eerie corridors, unlock hidden rooms, and piece together the haunting backstory of this forsaken place.
And...
Rely on stunning, atmospheric graphics that set the perfect vibe for horror as you confront your fears head-on. Outsmart the unknown, uncover the secrets of the backrooms, and escape before the terror overwhelms you in this immersive, interactive horror experience!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Danish, Dutch, Finnish, Greek, Japanese +13 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Backrooms: Exit from Supermarket is an atmospheric indie horror game that leans heavily into the unsettling power of liminal spaces, transforming an everyday location into a place of quiet dread and constant tension. Developed and published by CGI LAB GAMES, the game draws inspiration from the Backrooms mythos, but distinguishes itself by setting the experience inside a massive, abandoned supermarket. This familiar environment, stripped of life and logic, becomes a maze of endless aisles, humming lights, and eerie silence, making the ordinary feel deeply wrong in a way that is both subtle and effective. The core of the experience revolves around slow, methodical exploration. Players are trapped inside the supermarket with no clear sense of direction, forced to navigate through repetitive corridors of shelves and storage areas in search of clues, keys, and exits. Progress is rarely straightforward, and the environment itself often feels intentionally disorienting. Layouts loop back on themselves, rooms feel larger than they should be, and visual repetition creates a creeping sense that escape may not be possible at all. This design reinforces the psychological horror aspect, relying more on unease and uncertainty than on constant jump scares. Survival in Backrooms: Exit from Supermarket is built around stealth and environmental awareness rather than combat. A hostile entity roams the supermarket, and direct confrontation is not an option. Instead, players must rely on sound and positioning to stay alive. Objects scattered throughout the environment can be picked up, dragged, or thrown to create noise, allowing players to manipulate the creature’s attention and carve out brief windows of safety. Every interaction carries risk, as even accidental sounds can reveal your position, turning routine actions into tense decisions. Sound design plays a crucial role in maintaining the game’s tension. The constant buzz of fluorescent lights, distant echoes, and subtle environmental noises create an oppressive audio landscape where silence is just as threatening as noise. Footsteps, shifting objects, or a single dropped item can suddenly feel catastrophic, especially when followed by the sound of something moving in the distance. This reliance on audio cues encourages careful, deliberate play and keeps players in a heightened state of alertness throughout their time in the supermarket. Visually, the game embraces a minimalist but effective aesthetic. The supermarket is rendered with muted colors, harsh lighting, and long sightlines that amplify the sense of emptiness. Shelves stretch endlessly, products sit untouched, and signs point to departments that no longer make sense. The lack of visual variety is intentional, reinforcing the idea of being trapped in a space that has lost all meaning and function. Rather than overwhelming players with detail, the visuals work in tandem with the layout to create a sense of isolation and mental fatigue. Narrative elements are understated and largely environmental. The game does not rely on heavy exposition or cutscenes, instead allowing players to piece together fragments of context through notes, environmental clues, and the gradual unfolding of the space itself. This approach fits well with the Backrooms theme, where mystery and ambiguity are key components of the horror. The story is less about understanding exactly what happened and more about surviving the experience and grappling with the feeling of being lost in a place that should never exist. As an Early Access title, Backrooms: Exit from Supermarket shows both promise and limitations. The foundation is strong, with solid atmosphere, effective sound-based mechanics, and a setting that feels genuinely unsettling. However, the current scope is relatively contained, and some players may find the content light or repetitive during longer sessions. That said, the developer has indicated plans to expand the game with additional areas, improved enemy behavior, and more narrative depth, suggesting that the experience is intended to grow over time. Overall, Backrooms: Exit from Supermarket succeeds in capturing the quiet, suffocating horror that defines the Backrooms concept. It is not a fast-paced or action-driven horror game, but rather a slow burn built on tension, paranoia, and the fear of being watched in an empty place. For players who enjoy psychological horror, stealth-focused survival, and liminal space environments, it offers a memorable and unsettling journey. While its Early Access status means it is not yet fully realized, the core experience already delivers a strong sense of dread that lingers long after leaving the supermarket’s endless aisles. Rating: 6/10
Very short and honestly kinda annoying gameplay. And the controls felt very sloppy. Wild this is $5. As a horror lover I cannot recommend this game.
할인 가격 3,360원 가격 생각해도 별로 였습니다
선물받아서 했는데 게임이 되게 짧습니다 살짝 시리즈 물처럼? 근데 가격대비 너무 짧고여 그리고 엔티티 라고 하죠 귀 주운내 밝습니다. 그냥 방귀뀌면 따라와요, 근데 신기한건 물건 던지는 소리는 기가 막히게 안듣습니다. 완벽하죠? 그렇다고 뛰면서 깰수 있냐 엔티티가 짝사랑녀 에요 계속 봐요 절, 스토커 마냥 그래서 쥐 쉑끼 마냥 조용히 깨면 진짜 아무것도 없는 엔딩... 그리고 마우스 감도 빠른데 부드러운 시점 까지 있어서 불편 그 자체 이 게임을 추천하는 사람 1. 외롭다 강아지가 같은 친구가 있음 좋겟다 근데 알러지가 있다. 그럼 게임 사서 산책 하시는거 추천 드립니다. 2. 막 물건을 던지고 싶다 스트레스 쌓였다 그럼 그냥 게임 해서 물건 계속 던지세요 소리는 좋더라구요... 3. 나는 돈이 많고 시간이 많다 그리고 어려운 게임 깨는거 좋다 추천합니다. 그 외엔 비추입니다. 이상 탕구리의 뼈를 뒤집어 쓴 레서판다 였습니다.
Surprisingly, this game is much better than I expected it to be. Couple of times I was actually scared a bit, great job
scary atmosphere is cool. like how it looks like real backrooms. puzzles are hard but satisfying when you solve them
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EL PEOR JUEGO DE MI VIDA LOCO... TREMENDA AUDACIA PONER "CONTINUARA..."
这游戏玩的音效真闹挺 手感也不舒服 左晃右晃的
No lo recomiendo porque el juego completo es lo mismo que la demo. Termina exactamente en la misma parte sin agregar nada. ME SIENTO ENGAÑADO
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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