
Nekomew’s Potty Trouble is a one player rhythmic videogame.You must help Nekomew get to the toilet before he pisses on himself! As you progress in the game the difficulty will rise and new monsters will appear trying to stop him.♫ Follow the music and you will make it! ♫
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Languages: English, Spanish - Spain
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Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I feel as though this game is the first to actually bring me down to write a serious review here on Steam. Not because it's bad, but there was something about it that kept me wanting to keep going and playing it. Maybe the fact that not a lot of people either have heard about it was why... With that, there’s also room for improvement; and I'm going to go into detail why. Presentation: I can imagine some people being turned off by the subject matter and goal of the game, but that’s to be expected. What I like about the title screen is the music. The music does an overall good job getting the horror atmosphere across. The tutorial presentation is lacking though. The 3D models used for the side characters of the protagonist could be improved. It seems like the texturing could be a bit better, along with the animations. The father character sometimes just has his mouth open all the time during the cut-scenes. It was apparent during the tutorial level, and sometimes even the later cutscenes. The pacing of the cut-scenes that happen during Nekomew’s nightmares needs a bit of adjusting. I know that the dialogue and such happens because it’s in tune of the music, but sometimes there are just moments of waiting for the next dialogue box that last for a bit too long. Perhaps if that were fixed, then I wouldn’t have much else to say. I played this game in English, as I noticed there were some misspelled words and such and a few grammatical errors. I won’t fault the developer too much since I’m assuming English was not their first language (the trailer for the game released on YouTube had mostly Spanish comments), rather just mention that there were some of those present. I was still able to understand the dialogue regardless of the errors present. The pacing may also be because it was designed for Spanish as apposed to English? I’m not sure Controls: This is a horror game that centers its mechanics mainly to be in rhythm to the music that’s played during the game. I was able to understand how the game is played rather quickly while my other friends who played it did not (I let them try it out to see what they thought about the game too). I’m willing to guess the reason why my friends did not quickly grasp the controls/understand how to play was because of the tutorial. In presenting the controls, it does a subpar job explaining how to use them with the control layout. It only explained how to use the buttons and what to watch out for by practicing the controls with no nightmare monsters. The text given for how to deal with the monster is a bit vague (especially the first monster). There was no physical demonstration of the controls with what monster the player needed to use to deal with them (only with the father). The one thing a player should not feel is "unfair", like it was the “game’s” fault for not 100% with explaining the controls because it leads to frustration rather than them wanting to continue playing. GamePlay: The objective is for Nekomew to reach from his bedroom to the bathroom from a ridiculously long hallway by avoiding the nightmare monsters with either closing your eyes, covering your ears, and/or shining you light at them. The idea of having to multitask is a neat concept that goes alongside the gameplay. The one concern I have is that sometimes, the randomness of when the monsters spawn leads to impossibly difficult ways to get past them. One example that occurred often was when I had two nightmare monsters that both came after me from the front and the back. There is nothing I can if they both catch me at the same time. There is detection of when the monster needs to fade out for if you’re close to the end of the level, so I feel as though an improvement to the RNG to monsters chasing after you would be helpful. Extras: The extras content that is present in the game is from what I can gather, the only incentive to replay the levels again as it gives you access to some extra levels, and a gallery depending on how much achievements you completed per level. Which is great if you’re up for the challenge. Conclusion: Overall, despite my length critique on the game, I still had a good time with it. I’m also still willing to recommend it despite it’s flaws to only those who are curious with rhythmic horror games, and not turned off by the subject matter. The one thing I'd like is to be able to have is the music for the game to be released as a Steam DLC content labeled as the game soundtrack (or released online), as there’s currently no viable way to get them, as I would pay for downloading the OST.
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Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
From a game that has such a stupid fetish-y premise, fursonas and Sonic OC characters, it's actually really interesting and IMMENSELY difficult to beat. Seriously, you better have good rhythym or else you'll never complete it. Jesus Christ
I bought this game. I played through 3 levels. The mechanics are solid. The gimmicks are great to play with. The jumpscares are cute. But... you are a kid trying to not piss himself. And I am a furry who's seen the weird side of the fandom. Mixed emotions but still, Solid game experience.
An adorable game, innocent in appearance, but at the same time hides a very dark story, full of traumas and blurred memories. With each level you discover one more chapter of the sinister truth that these nightmares hide. The difficulty increases every night and the nightmares get worse and worse. The grim and harsh reality is enclosed in the extra levels of the game, the most difficult to overcome. It's a game where sounds/rhythm are important. The story draws you in and surprises you with the final events. It has a tone of “satanic sarcasm”. [ESP] Un juego adorable, en apariencia inocente, pero que al mismo tiempo encierra una historia muy oscura, llena de traumas y otros sucesos del pasado. Con cada nivel vas descubriendo un capitulo más de la siniestra verdad que esconden esas pesadillas. La dificultad aumenta cada noche que pasa y las pesadillas son cada vez peores. La sombría y cruda realidad se oculta en los niveles extra del juego, los más difíciles de superar. Es un juego donde el ritmo es importantes, no es el Guitar Hero pero hay que coordinar bien o te harás pipi encima. Es entretenido, la historia atrapa, y sobretodo sorprende con los acontecimientos finales. Tiene ese punto de “sarcasmo satánico”.
So far i've played the demo last year, was a bit challenging for the most part. but now that its out on steam officially I'd figure I should give it a revisit. It's surprisingly addicting but pretty hard to be on tempo, but then again i could use an upgrade on my kb. The way the enemies mix in progressing levels is pretty fun, might encounter some bugs, but nothing game breaking. Some dialouge could be tweaked a bit, english must be a second language to the team, but I got the gist of it. It's cute, challenging, and a bit surprising. Also the character reminds me of klonoa, hecc yeah.
Good game, This story is really interesting. Maybe it's just me because I;m pretty bad at this kinda game, but as I got farther in the game, I felt like I wanted to just run through and become one of the nightmares. Sometimes It got annoying with the timing of things, but otherwise a good game, Sounds are really important, but sounds make you wish you were deaf sometimes, and maybe blind because I mean, I'm not a furry.... and I saw more of an animal than I really wanted to, so bonus points on the horror aspect. 9.3/10 Makes me hate hallways even more so.
este es un juego que siempre quise jugar en mi niñez gracias a un youtuber llamado degoboom, y ahora que pude jugar el juego completo mi niño interior esta satisfecho
Jarate
Yo este juego lo conoci por degoboom, muy buen juego la vdd mi infancia
My son loved It. His next birthday will have a Nekomew theme.
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