
Backpack Raiders is a hybrid survival roguelite + tactical inventory builder where how you arrange your gear is just as important as the gear you choose. Build Your Loadout. Outplay the Swarm. Thrive in the City.
Modeled estimate, not a reported figure. How we estimate →
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About

Decades after a catastrophic event wiped humanity off the map, mutated bugs rose from the ruins and turned entire cities into their hives.
You are a mercenary-for-hire, one of the rare survivors trained to breach the infested city walls and bring back what everyone else fears to touch: bug parts. Valuable, volatile, and vital for making a profit in the new world.


Dash, shoot, blast, or slice your way through escalating swarms in quick waves.
Find weapons, merge upgrades, and create powerful builds as you fight to survive long enough for extraction.
Auto-firing and manual-aim hybrid combat
Runs designed to be quick, chaotic, and endlessly replayable
Hundreds of items and endless synergies

Your backpack is your build.
Every weapon, trinket, attachment, and oddity fits into a grid-based inventory where position, adjacency, and orientation matter.
Discover items with unique shapes and effects
Build insane synergies based on placement
Merge items into new and powerful tools
Pack smarter. Live longer.

Raid the city, earn supplies, and use them between runs to construct buildings that grant permanent, run-boosting upgrades. Place workshops, armories, trading posts, and other specialty structures, each offering powerful bonuses, new unlocks, and stronger starting loadouts.
Expand your outpost and place buildings strategically to create powerful synergies
Unlock new mercenaries and loadouts by constructing specialized housing and facilities
Unlock buildings that allow you to set the difficulty and earn better rewards
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
SO GOOD I don't know what to say!! I keep playing it i can't stop. Well, i guess i could stop, but it was because it was 4am. The weapon synergies and stuff are cool and funnnn
simple yet intricate. this game is fire
Love it! Really fun!
Really unique roguelike with a cool inventory management system. I will never forget when I was trying to squeeze one last item into my backpack and I was able to Tetris the items just right in my backpack to complete my build. Super fun game and excited to see what else is in store for it and WollemGames.
Very fun! I only had one issue with the game by selecting "Options" first, then clicked on "Return to Base". Doing that made it so that I couldn't click on anything or use keyboard dpads to start. I restarted the game afterwards and clicked "Play" instead and everything worked great after that.
1000000% underrated game, wonderful hidden gem that absolutely scratched my bullet heaven/roguelite itch. the backpack inventory management system is awesome and really makes it stand out from other bulletheaven autoshooters. worth the money and ive barely unlocked anything yet.
Love a good scaling build, love a good bug swash, the bugs fear the frog with a bat.
Fun game, combining a few of my current favorites- roguelite, backpack, bulletheaven. Downside (and a huge why?) No controller support - it's baffling why it's not. Easily an 8/10 if it had it, as it stands, 5/10 (I don't want to have to drag my whole keyboard/mouse up to play and have to shuffle them off my lap when I get interrupted.
Good merge between arena shooter roguelike and backpack management. I've been following this game's development and liked every addition so far. Love the huge swarm destruction potential and small references scattered throughout. Will stay to check out all the remaining weapons and then some to find all the new cool content as it drops.
fun
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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