
A PvP inventory management auto battler! Buy and craft powerful items, then carefully arrange them in your backpack.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 7 → 3.57/day in the week after.
About
Buy rare and legendary items and organize them to make powerful builds.
Then battle other players with it!

In Backpack Battles, you fight with your backpack full of items. It matters what you buy, and especially how you place it! The smarter you place your items, the stronger you will be!

Items come in different shapes, sizes, prices, and rarities. Combine them into even stronger equipment.
Brew a powerful potion, craft a legendary weapon, or hatch a dragon friend!
There are over 500 different items to choose from!

Face the builds of other players in different game modes:
Unranked: Low pressure without timers
Ranked: Gain points against equal opponents, but still at your own pace
Custom rules: Play unranked but change gold, maximum health, and more
Lobbies: Match friends or streamers live with a timer!
See what they came up with, and counter them.

Pick one of 7 classes depending on your play style, each of them with 5 subclasses!
Do you want heavy crits or poison damage over time? Or squirrels?

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 972 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
kewl backpack
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
yes
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Jul 25 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, Portuguese - Brazil, Russian, Spanish - Latin America
Hours played at review time, across 974 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
please play this game. this game is a rouge-like shop/money management synergetic organization puzzle game. its very hard to describe why you should play a lot of this game, but do it. Im still finding new things 200+ hours in just because of how much consideration is put into the decision making, let alone item balance. right now they still balance and tweak items every so often, even though the game isnt that serious. I would consider giving this the title of one of my favorite indie games ive personally found (high bar tbh). they even put it on phones now. very simple to play, impossibly hard to play perfect, it feels good to figure something out and manipulate rng. the aspect of inspecting opponents builds to learn is basically perfect. not completely derivative of its inspirations (mainly backpack hero). devs seem responsive. art sucks, but just the character designs LMAO, everything looks a certain way for a reason. i literally have no complaints about the game other than there being instant kills (symptom of freedom), and the ranking being match making as well (you can run into the same builds on different runs, which is fine but can be annoying depending on if its a god tier build).
gracioso
Richtig tolles Spiel bei dem ich alle paar Monate mal wieder zig Stunden versenke. Ich hab wirklich nur einen Kritikpunkt: die Dropchance von Taschen. Es gibt nichts nervigeres als einen Build nicht builden zu können weil man keinen Platz hat und all sein Geld ins Rerollen investiert. Es muss doch möglich sein den Shop roll algorythm so zu schreiben, dass wenn alle inventarplätze belegt sind die dropchance für Bags mit jedem Roll steigt oder so. Come on!
我就是个休闲玩家,平时有空搞两把爽一爽,我理解制作组为竞技玩家服务要日常更新。但是每次一更新之后我的游戏体验就下降好多,游戏挺好玩,差评是个人原因
好玩,不打竞技排名就是肉鸽神作。职业多,游戏一直在更新,可玩性高,是背包管理游戏的标杆。
东西有点多,玩多了对脑子不好
An awesome "deckbuilding" autobattler where your backpack's contents are the source deck. The game has a very cozy and cute atmosphere with its presentation, but it has a deep synergy layer with a lot of chances to experiment with builds (and an intuitive and well-documented crafting aspect which doesn't hide anything behind exploration), Also, the ui i clean and shows (and logs) every aspect of the combat, so it is very easy to plan around the build you want to use or why you lost(depending on the luck of the run), but the games rounds fast and is fun enough to just have another round when you lose (runs also can be stopped mid-run if you need to do something else). Lastly i think this game is perfect for the hardcore deck-building fan or the casual gamer to enjoy.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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