
A PvP inventory management auto battler! Buy and craft powerful items, then carefully arrange them in your backpack.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 7 → 3.57/day in the week after.
About
Buy rare and legendary items and organize them to make powerful builds.
Then battle other players with it!

In Backpack Battles, you fight with your backpack full of items. It matters what you buy, and especially how you place it! The smarter you place your items, the stronger you will be!

Items come in different shapes, sizes, prices, and rarities. Combine them into even stronger equipment.
Brew a powerful potion, craft a legendary weapon, or hatch a dragon friend!
There are over 500 different items to choose from!

Face the builds of other players in different game modes:
Unranked: Low pressure without timers
Ranked: Gain points against equal opponents, but still at your own pace
Custom rules: Play unranked but change gold, maximum health, and more
Lobbies: Match friends or streamers live with a timer!
See what they came up with, and counter them.

Pick one of 7 classes depending on your play style, each of them with 5 subclasses!
Do you want heavy crits or poison damage over time? Or squirrels?

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 969 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
хорошо залипнуть раз в день на пару часиков
норм
I love this game, unique art style and awesome gameplay
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Jul 25 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, Portuguese - Brazil, Russian, Spanish - Latin America
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really fun auto battler game.
Great game, it reminds me in a way the old Pop Cap games. Behind the "childish" art style there is a very polished and meticulously crafted product! You can definitively feel the love that the devs have put in this project.
Really engaging 2d optimization
cudowna gra polecam serdecznie, Robert Makłowicz
Very interesting idea and surprising way to waste one. First off, almost everything is uncalculatable. It's very hard to determine how stash will work. Some mechanics / synergy are unobvious. Secondly, very boring lategame, when you have no decision to buff or to risk. Almost any buy / change will debuff. And last, but not least point. Rock, paper, scissors. Many loadouts follow this rule and... You have NO idea how to manage this. Balancing is about to be moderate... And to lose. I don't want to talk about ♥♥♥♥♥♥♥ random, which is just a kind of gameplay. But there is no really good way to manage that. Perks which raise shop values are too random too. And frequently buying general stuff is way better than unique, which will not merge. Surprisingly the worst game. Just my point: there should be a huge rebalance with a set of lategame / randomness reviews.
Fun little rougelite strategy game, great replayability. There isn't really any tutorial and the learnings curve is a bit steep, but stick with it.
Realy a guilty pleasure here. Hours and Hours of planing my backpack. Just missing a more detailed Battle statistics meanwhile :)... and some kind of story/meta progress mode.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $54K | 153 | 68% | $14.99 | |
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| $884 | 2 | 0% | $14.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $7.8M | 32.1K | 93% | $14.99 | |
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| $7.8M | 38.6K | 94% | $14.99 | |
| $7.8M | 13.1K | 75% | $19.99 | |
| $7.7M | 24.5K | 95% | $14.99 |