
A tough pixel-art climbing game where one slip sends you all the way back. Escape a deep cave using precision jumps, power-ups, and pure determination. No checkpoints. No mercy. Just you vs gravity.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 4 | 100% | Free | |
| — | 0 | — | — | |
| approximately $10.1K | 78 | 76% | $10.99 | |
| approximately $4.7K | 43 | 88% | $4.99 | |
| approximately $3.9K | 12 | 67% | $11.99 | |
| approximately $1.5K | 13 | 85% | $4.99 |