
Turn-based roguelike with minimalistic, fast-paced combat that focuses on learning enemy patterns and making powerful synergies with your items.
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About
Babel of Ystilia combines tactical, turn-based gameplay of traditional roguelikes with fast-paced, minimalistic and intuitive combat where your movement and turn timings are the key to getting out of fights unscathed. Learn enemy patterns to outsmart them, loot equipment to create powerful synergies and slay the god to save the world of Ystilia from divine lunacy.
Every enemy has a predictable behavior that feels like a micro puzzle. Learn their patterns and you will always be able to beat them with any weapon and without taking any damage.

This game is completely turn-based, but it can feel quite fast due to the minimalistic nature of the combat system and the absence of turn delays. Speed up in simple rooms and slow down when you are surrounded by a crowd of enemies to carefully think about your plan.

Your inventory is limited so make the most of it because every item matters. Become a thunder warlock, chicken summoner, ballista engineer or a poisonous assassin. Play however you want and try out new item combinations every run!

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
I've been enjoying this game quite a bit. It works really well playing with a controller! My only complaints: - It would be nice to be able to hold down controller buttons in the encyclopedia to scroll around faster without having to click down multiple times. - I can't figure out a way to "examine" my own equipment with a controller. Is hovering a mouse cursor the only way to do this currently?
Я изгой даже здесь
Awesome roguelike experience, love it so far!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Languages: English, Russian, Japanese
Hours played at review time, across 28 reviews with recorded playtime.
Хорошая игра
great! Reminds me of Sproggiwood but with deeper items and mechanics. I would buy a mobile port, fwiw Update: I love it.
This game is basically [i] the binding of isaac [/i] imagined as a traditional roguelike. The control scheme is pretty straightforward with the patterns of the enemies and their traits adding difficulty. The items are interesting and offer nice synergies, while your greatest enemy is probably yourself - miscalculating or misclicking. The game mechanics and enemy patterns are well crafted and well thought out, so that the different enemies do feel distinct while staying engaging. Besides the classic gameloop characteristic for traditional roguelikes, many further variations are built into the game similar to how it is implemented in the binding of isaac, furthermore adding to its replayability - from different levels with new bosses and enemies, to unlockable characters, while its variety of itemization options keep it furthermore fresh for the many attempts to strive forwards upwards the tower. In nuce, this is a well crafted, engaging and fun game successfully combining different genres while keeping its own unique style. I definitely recommend it!
if you like videogames you might well find this game to your liking. and if you DON'T like videogames... well... heh....
Snappy, fair, and surprisingly deep. Feels like Binding of Isaac wandered into a classic grid roguelike - clear enemy patterns, mistakes are on you, but, unlike Isaac, this game gives you room to breath. The artstyle is clean and charming. Interesting item mechanics and abilities stack into clever synergies without getting fiddly. For such a small price this is an easy recommend.
Crypt of the Necrodaner에서 많은 영감을 받았을듯한 게임.. (전반적인 시스템 측면에서) 간단하게 음유시인 (Bard) 캐릭터로 진행을 하는 방식으로. 그렇기에 우리는 적이 언제 공격을 어떻게, 어떤 타일에 영향을 미칠지 전부 인지한 상태에서 진행을 하기 때문에 순수하게 플레이어의 뇌지컬 만을 타는데.. 이걸 다르게 말하자면 네크로댄서 하던 시절에도 뭔가 케이던스보다 어려운 캐릭터가 바드였고 그건 이 게임에서도 동일하게 작용함. 손이 아닌 뇌가 꼬이는 느낌으로.. '아니 대체 뭐 하는데 (자기 자신)'을 속으로 외치며 플레이하는 플레이어를 볼 수 있음... 게임 설명에서도 적혀있듯 갖출 건 다 갖췄지만 'minimalistic'하므로 가볍게 즐겨볼 만한 게임. 다만 약간의 마이너스 요소가 있다면 엔드 게임 구간이나 루프의 경우 뇌절 느낌을 크게 받을 수도 있음..
Fun game, lots of interesting enemy variety and most of the equipment you can find feels unique enough to use that it's not too repetitive. Absolutely insane in the best way at times as well, often ends up feeling like you're playing a turn-based bullet hell as weird as that might sound. I don't tend to write reviews on here much, but given how few there are for this game I figured I should write something, great fun and more than worth its small price tag.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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