
A Tactical 2D Shooter where the player has complete freedom on how to tackle missions. Engage in our 15 hand-built campaign missions or farm up some money in our randomly generated "Freelance Work" missions using the gear and strategies that YOU choose!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Azure Sky Project (ASP) is surprisingly challenging, gripping and since it is only in early access and was only released not long ago, it has a lot of potential. You basically manage a private military contractor, sort of. You manage a number of agents who you can train, equip and choose to go on special missions or "side missions." Each agent is different due to stats such as speed, accuracy and life points. They level up the more missions they do, which means you can end up feeling attached to certain agents, and feeling rather fustrated or sad when they die. In that regard, you can really lose or win at any moment. The action is pretty decent and will challenge you at every level. It isn't a game that holds you hand, as you are really free to carry out the missions how you want. There are a few cons, such as the simplistic graphic style, but that is to be expected for a game that is this young and fresh out the oven. There are many pros though, such as destructive environment (which I hope they will expand on, it would be great if you could literally destroy the entire map on the search and destroy missions.) To conclude, I definately advise this game. It's really a bargain at the price it's set at right now.
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Hours played at review time, across 39 reviews with recorded playtime.
Azure Sky Project was a blast and much more challenging than I expected. With "weight" behind your gun, it is suuuper satisfying to shoot especially once you unlock the rocket launcher. Hitting an enemy with that rocket and watching him fly away off the screen followed by a distant explosion - excellent. I think my favorite thing to do though is to fly around with my jetpack and just destroy everything from above ASP is actually pretty challenging. Think XCOM, but all in real-time. If your agent dies in the mission, he/she is dead. You don't get them back. You really have to play smart and think through how you're going to accomplish your objective. That is unless you want to just charge through and blow everything up (also fun). If you're looking for something that's got a challenge to it, Azure Sky Project is definitely worth the buy.
gamesense
Azure Sky Project is a 2D retro pixel tactical side view shooter that's been slapped together with the godawful GameMaker Studio video game construction kit from Yoyogames. This is a sincere attempt at making a game (albeit with the wrong tools and insufficient budget/talent), so while there are some valid concepts, the implementation falls flat, hard. The game features obsolete retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. Resolution and controls are locked, so there's no way to improve the very poor visual quality or the control scheme. These flaws push this game far below minimum acceptable standards for PC. GameMaker Studio is a very poor quality game construction kit, and unsurprisingly results in products that have little to no value as games, especially when compared to the work of professional developers who create genuine products for gamers. Using a video game construction kit requires little to no talent or skill as a game developer. Very often, GameMaker Studio is used to make shovelware and lazy cash grabs, although in this case the game is completely free. Nothing speaks more to a developers belief in themselves and their product than making their game available for everyone without remuneration. This is certainly a gesture that shows dedication to the gaming industry. It's a shame in this case that the implementation is below the minimum standards a dedicated PC game should offer to enthusiasts. There's no "maybe" option in Steam, unfortunately, but I hope to see more work from this developer, perhaps as part of a professional game development company that can make full use of their talents without needing to make budget/quality compromises like pixel art and using off the shelf game templates and construction kits. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote] The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The developer insists that GameMaker Studio is not garbage, and cites three examples of complete garbage games, which only serves to prove my point. Undertale is horribly, massively overrated for low effort pixel garbage. I would say it's the most bizarrely overrated game on Steam that somehow went viral amongst zoomers huffing double skinny cream vanilla matcha cafe latte ventis from Starbucks. It's objectively terrible in terms of technical execution, leaving a flimsy "it's ART, not a game, you PEASANT" as the only defense for the abysmal quality. How on earth is that going to appeal to cutting edge gamers? It's not. Nuclear Throne, an extremely badly made 2D top down retro pixel shooter, with bad gameplay and handling and completely crap retro pixel art. The developers failed so badly making this game, they couldn't even work out how to do level design and story design so they tried to use procgen algorithms as a substitute for doing their job properly and adding content to the game. That horrible failed attempt at video game making is supposed to prove GameMaker Studio isn't garbage? Don't make me laugh. Finally, Gun Point... no such game. I think the developer meant "Gunpoint", more 2D retro pixel garbage shovelware. The developers of that game couldn't even work out 2160p support properly (or maybe that's a limitation of GameMaker Studio). The developers couldn't manage to get GameMaker Studio to produce cutting edge visuals, so they had to use crap 2D retro pixel "art" instead of doing their jobs properly and adding contemporary graphics to the game. Citing retro pixel garbage shovelware as the finest example a crap game engine/construction kit can possibly achieve only firmly, and resoundingly cements the crux of my point. You can't make a silk purse out of a sow's ear, and you can't make a great game out of a crap game engine. With over 6,400 reviews on Steam, I am thoroughly, perhaps more so than anyone, familiar with terrible games and terrible game engines. Developers defend GameMaker Studio not because it's good, but because usually it's the only available crutch that they can work out how to use so they can call themselves game developers. It doesn't serve the game industry itself, because it never results in games of sufficient quality that they're worthy of being recommended to gamers. GameMaker Studio exists as a for-profit product to enable people to call themselves game developers, who, without that construction kit crutch holding their hand, would never be able to properly produce a game. Why is that good for the gamers, for whom I write these reviews? It isn't. I give every game a solid chance, but after reviewing several hundred GMS "games", I will be the most surprised person in the world if one of them isn't retro pixel garbage shovelware, beneath professional quality, with little to no use or benefit for gamers. Nothing in the developers response here has changed the quality of their game, simply demonstrated more clearly why it's unrecommendable to gamers. My original review stands unaltered.
I really like this game and how you can do the missions in your own way on your own terms. Chose your items carefully as they make or break a mission. This game has significate replay value as it lets you go back through missions you have completed. If you want to get some practice or just see how it would turn out if you did something different just play through again! Pick up the game you will not be dissapointed!
It's a fun game, but it doesn't seem to be working correctly for me. Periodically, and error message will pop up and interrupt the game. This issue seems to be similar (in wording) to an issue posted on the discussion boards from 2017. Six years later, the game still seems to be buggy. Azure Sky truly is fun, and worth having a look at. Though I haven't quite gotten comfortable with the controls, I think the whole thing could be completed in several hours. . . if it worked. I begrudgingly recommend this game. Burgee seems to be working on interesting things. This game is worthy of playing, and the company worthy of keeping an eye on. Burgee might have some secret sauce baked into upcoming titles. My basic threshold for a game being good is that it works. If a developer can pull that off, I am more than happy to acknowledge the game works, and think of it as a 5/10. That is to say, if all the technical aspects of game function work, and the mechanics are sound 5/10 regardless of genre, or appeal to me personally. The last 5/10 comes from game play, style and personal opinion. Even though this game fails on the 'working' criteria it still offers some interesting and fun things between crashes. I hope you have a better experience than I did, but overall I had a decent time playing. I'm going to uninstall it now with the understanding that it will never be actively worked on again. Still it's worth a couple hours, especially at the price I paid.
Oyuncunun görevlerin üstesinden nasıl geleceği konusunda tam özgürlüğe sahip olduğu bir Taktik 2D Nişancı. El yapımı 15 kampanya görevimize katılın veya SİZİN seçtiğiniz teçhizatı ve stratejileri kullanarak rastgele oluşturulmuş "Serbest Çalışma" görevlerimizde biraz para toplayın!
looks like it's free. plays like you owe something
_/﹋\_ (҂`_´) <,︻╦╤─ ҉ - - - - - - — _/﹋\_
Это что 2D ШУТЕР, который мне ооочень сильно не понравился. Вау, ребята берем не думая. Тут так же есть максимум достижения..
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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