
A Tactical 2D Shooter where the player has complete freedom on how to tackle missions. Engage in our 15 hand-built campaign missions or farm up some money in our randomly generated "Freelance Work" missions using the gear and strategies that YOU choose!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
While it has a very good premise and the gameplay is decent, I can feel a bit of a lack of polish, no options for resolution or sound or any kind of graphical options, you get what you get. Also the main part of a base building game is starting from the bottom and going to the top, in this you are thrown into it with basically no tutorial or any idea of the controls (which you cannot reconfigure I might add) basically it needs a overhaul of the whole start of the game.
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Микото Шинозаки: Это потрясающе — просто посмотри на мир под другим углом, и он уже полностью меняется.
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Modeled estimate over time.
Hours played at review time, across 39 reviews with recorded playtime.
Well, a few suggestions. Make moving up and down floor one button ( maybe make it a mappable button?) highlight anything that acts like a door ( like the roof vent thing in the warehouse levels maybe blue like other doors?) Allow the choice of using surgery units or not. More varity in the faces of the mercs, maybe like a dozen or 2 different faces would help it feel less stale. ( even if it is just color differences ) Bugs 1)During a defend your base mission, a enemy spawned but was off screen, i could hear the bullets hit, but it would die. maybe make the spawn die if they are off screen too long? 2)Could place barb wire slightly in the floor of the 2nd story ( was green) but took money away and didnt spawn the barb wire. Thats all I have for now, great game, would love to see what a little polish will do for gameplay. Keep up the good work!
Azure Sky Project is simple to play, but with a host of in game options it really is up to you to decide how to complete missions. Personally, I loved the physics and implementation of the grappling hook, it really added a unique and interactive way to solve the missions. It's fairly challenging, but that might just be because I have no tact and went head-on into every mission I could. Overall, at it's price point, I think this game was worth the purchase.
Good game at a fair price
This game is fun and simple. It allows you to think creatively and tactically to do fun James Bond stealth missions or Rambo-esque rampages. For five dollars I would say it is worth it, and it's only going to get better from here. I was given a free key to use on my youtube channel for which I have the video here: https://www.youtube.com/watch?v=pHu5stOWmZ8
during my playtime i have encountered numerous bugs, which is to be expected during active development, and the dev is one of the most active i have interacted with ever. and there has been a number of bug fixing patches within the last week alone. the gameplay mechanics are quite sound given its tactical nature and the player is left with multiple options on how they wish to approach each mission, stealth, agression, a mixture, short and long range, is all accomodated. i look forward to future content patches as they continue to improve upon a solid foundation for what will probably turn into quite a good game
Meh.
Azure Sky Project (ASP) is surprisingly challenging, gripping and since it is only in early access and was only released not long ago, it has a lot of potential. You basically manage a private military contractor, sort of. You manage a number of agents who you can train, equip and choose to go on special missions or "side missions." Each agent is different due to stats such as speed, accuracy and life points. They level up the more missions they do, which means you can end up feeling attached to certain agents, and feeling rather fustrated or sad when they die. In that regard, you can really lose or win at any moment. The action is pretty decent and will challenge you at every level. It isn't a game that holds you hand, as you are really free to carry out the missions how you want. There are a few cons, such as the simplistic graphic style, but that is to be expected for a game that is this young and fresh out the oven. There are many pros though, such as destructive environment (which I hope they will expand on, it would be great if you could literally destroy the entire map on the search and destroy missions.) To conclude, I definately advise this game. It's really a bargain at the price it's set at right now.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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