
Azkend 2: The World Beneath is a beautifully polished match-three adventure game set in an awe-inspiring underground world. Enjoy superbly smooth casual matching puzzle gameplay, an engaging storyline with voiceovers, and hidden object minigames.
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About








Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
隐藏在三消玩法之中的抖M之魂 非常地难,比我玩过任意一个三消都要难,尤其是玩了两个小时左右之后,很难找到三个在一起的,每局的时间非常短不说,还没有任何的主动技能可以放,后面就很容易卡关,游戏的故事、画面和音乐都还不错,唯独这个难度简直让我崩溃,好歹坚持到掉完卡就再也玩不下去了。
This title is really interesting, and has a fair bit of content to explore, between a 8-world campaign (should take between 6-10 hours) and an endless mode. There are loads of powerups, and its system allows you to pick an active and a passive so you can customize your experience. Story's about on par with similar games (which means not great but not terrible) but it lacks a bit of impact and a bit of conclusion. The main drawback of this title is its balance. This game has a very sharp rise in difficulty, as each couple of worlds introduce an extra color to match (and this gets messy quickly) and it also features many "win-more" mechanics (timers, and combos, and delayed hints, and positional powers and spreading hazards) along with some broken powerups and some really bad ones. This all combines to ensure you might have to go get a guide to finish the game, and its later worlds may feel a bit like a wall. So it's definitely not beginner-friendly. Past that, the game has few flaws; it features decent pacing (by giving achievements to increase challenges and by giving Hidden Object minigames to slow down its blitz rhythm) and great variety. Moment-to-moment gameplay is at its peak, though; board variety and piece generation ensure matches flow and even when the board is almost stuck, the only pressure is the timer, because matches are still relatively simple to find.
[table] [tr] [th][b] 遊戲名稱 [/b][/th] [td][h1] Azkend 2: The World Beneath(阿兹肯德2:地下世界) [/h1][/td] [/tr] [tr] [th][b] 評分(10) [/b][/th] [td][b] 6.8 [/b][/td] [/tr] [tr] [th][b] 遊戲類型 [/b][/th] [td] PUZ-三消 [/td] [/tr] [tr] [th][b] 語言 [/b][/th] [td] 英语 [/td] [/tr] [tr] [th][b] 獲得方式 [/b][/th] [td] Charity bundle [/td] [/tr] [tr] [th][b] 簡評 [/b][/th] [td] 《血腥大地》的开发商10tons的作品,麻雀虽小五脏俱全的三消小游戏 制作比较精良,该有的都有了,画风和莫名其妙的剧情都有A社解谜作品的感觉 总体来说就是一款看上去还行,玩一玩就过了的小游戏 [/td] [/tr] [tr] [th][b] 優點 [/b][/th] [td] 带有聊胜于无的主线剧情并有配音 画风精美 [/td] [/tr] [tr] [th][b] 缺點 [/b][/th] [td] 游戏本身质量一般,关卡设计不算出色 略简单 [/td] [/tr] [tr] [th][b] 備註 [/b][/th] [td] [/td] [/tr] [/table]
一款还算可以的三消游戏 游戏内容挺丰富的,本身有自己的故事剧情,游戏原画也还算比较精美 基本规则是用连线连接相邻的3个或3个以上的相同颜色图案,使之消除 大概有两种大的玩法:一种是在有限的时间里把所有背景图案消除掉(其实就是需要把各个位置都消除一定次数);一种是依靠消除金甲虫身边的碎片对其造成伤害直到全部杀死 另外还会有2、3种只出现几关的特殊目标的关卡,大概看一眼就知道规则了,不算很复杂 上面的这些目标完成后,会在场景的最上方刷新出一个任务物品的碎片,你需要把碎片下方的图案逐渐消除掉,使之掉落到场景最下方放光处的格子,才算完成了一个关卡 游戏中后期会出现一个万能的连接碎片,帮助你增加单次的连击数;游戏里的连击数非常有用,能对上方的特斯拉电圈充能,每次充能满后可以自动帮你消除一定次数的碎片 另外游戏多了两个可选择的被动技能,它们需要随着关卡进度逐渐解锁,每个技能都有自己的特型 其中第一个技能是让你多一个图案碎片,消除后获得对应的能力,比如炸弹图案的可以引爆周围、锤子图案的则可以随机攻击打碎一个目标 第二个技能则是增加一些特效,比如增加关卡时间、最终任务道具会自动向下掉落等效果 每完成一定数量的关卡就会进入一个额外小游戏中,额外游戏需要找寻界面右上角的圆圈中的景色在大场景中的位置,找到地点后点击对应坐标即可 需要注意的是,如果多次点错的话会快速减少游戏剩余时间,不过这个小游戏即使一个地点都没找到也不影响整体流程 整个游戏单周目大概4、5个小时,完成后可以保留解锁的技能进行二周目
This is a match 3 game that I have a "love hate" relationship with. there are 3 modes, active several power ups and passive abilities. This gives the game-play some variety. There are two stage types, the first is a board that requires you to flip the tiles, this prompts and object (or medal in the second mode) to be placed on the board. You get this object/medal to the bottom of the board and "bob's your uncle." This is all done against a timer, so you have to be quick. Some of the later levels are difficult (more on this below). The second mode is a "kill the bugs" mode. This requires you to sting the bugs as they make their way up the board. They have health and can take several combinations. Both of these modes can be played in the story then in the medal and timer modes. the story modes can be done with a bit of skill, the timer mode, I didn't enjoy and played very little of it. The medal mode, I wanted to complete and as of right now I give up. the last stage takes a massive jump in difficulty and a fairly pleasant puzzle game became my arch-enemy as it becomes the "Dark Souls" of puzzle games. I must have tried 100's of times to beat the last stage and it has continually "bent me over" and showed me whose boss. As I said I give up. All that said, it was still a fun ride (not the bending over bit) and worth a few quid, if you are looking for a puzzle game to occupy the downtime between AAA releases. 7/10 Would squish bugs again.
This right now is my favorite bar top game. I use a Surface Pro 7+ on a bar top and play games using the touchscreen only. This game fits perfectly on the 3:2 screen and looks and plays beautifully. My wife and I are having a blast.
This game has multiple different stuff to do. You have match 3, hidden objects, different levels where some are timed and you also get power ups. It took me just under 10 hours to complete the game, however some of the levels are really difficult to complete.
10tons这家公司的游戏有个共同特点。如果只看截图美工会给你一种“这个游戏看起来好像挺好玩”的错觉,等你实际玩上以后你就会发现每款游戏都隐藏着逼你弃坑的坑爹小细节。具体到本作中就是每关时间过短,连击节奏便秘很容易中断。 已经有那么多前人做过这种消除游戏的前提下,10tons他们真的连抄都不会抄
No amount of nice graphics makes up for having to fight against the mechanics to finish (or more likely fail and have to repeat again and again and again) a level. There's a difference between hard and frustrating. There are better games out there to spend my time on.
Ist ganz nett. Gutes Artwork ect. Aber ist halt ein Minnispiel.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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