
Axolotl is Dry is a precision platforming game where you play as a little axolotl taken from his home. You'll need to jump, dash and slide your way through the harsh desert before you sweat yourself dry. Help the axolotl get to his home!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Jogo muito bem feito, gráficos simples mas marcantes, adorei, nota 10/10, espero uma continuação XD
Cute little precision platformer. The only thing that would make this game more intereseting would be collectibles and/or hidden collectibles within every level.
Joguin bão melhor q sexo
A jogabilidade do jogo foi bem interessante, principalmente o coco que foi a coisa mais irritante do jogo sem duvidas. As animações são bonitas de ver. A história foi simples e ok (saudades placa). O jogo poderia ter mais fases, bem... tem 50 que é bastante, mas da para passar bem rápido cada fase e acabar com o jogo.
Ähnlich wie celeste und ziemlich spaßig
This game sucks my browneye, beat it in 27 minutes because the developers couldn't put any effort into the difficulty whatsoever and deserve to starve to death as a result, which is why I'm not subsidizing any cashflow in this direction. Good day, sirs.
I like this game a lot. The characters are very cute, the level design has a nice ebb and flow in difficulty, and while the game only has one song in its soundtrack, I never grew tired of it across the 50 levels to play. If you are looking to get into precision platformers like kaizo or celeste, this is a pretty good entry point, as the difficult is on the lower side. Some criticisms that could be changed to make this game, or a follow up game more of a success for me: - The coconut hitbox is pretty small, making the direction it travels in feel mostly controllable, but also a bit random. Taking player momentum into account to decide which direction the coconut travels in could help a lot. - Transitioning between screens doesn't feel that great because there is very little pause time to evaluate the state of the next screen. This is exacerbated by the fact that the position of a coconut on screen 2 that has been kicked from screen 1 depends on how the coconut was kicked, so you have to make a very fast evaluation as to how to proceed, which feels unfair and not very interesting. - The hydration meter is way underused. I never died to this mechanic and it was a selling point for the game! A difficulty mode where the axolotl drying out a lot faster could fix this pretty easily. - The game is pretty short. I beat the game in about 1.5 hours, which is not that much time for a 10 dollar price tag. However, looking at some of the other reviews for this game shows play times around the 7 hour mark, so I think I am alone in this. Great game, and best wishes to the dev.
Das Spiel ist schon sehr süß. Die Level sind recht simpel aufgebaut. Kein ewig langes Tutorial. Dennoch kommt man bei einigen Leveln durchaus auch an seine Grenzen, aber bei diesem Spiel hatte ich trotzdem Spaß, auch wenn ich mehrere Versuche brauchte. Sehr viele Versuche... Ein nettes Spiel für zwischendurch. 1-2 Stunden kann man damit gut verbringen!
é bem curto (terminei em menos de 1 hora) mas muito divertido
Valeu super a pena, um preço baixinho considerando a qualidade do game, não é longo masé divertido, quando você morre você sente mais que é sua culpa do que do game, então é difícil dar rage, a dificuldade é mediana e é um ótimo passa-tempo, recomendo ainda mais agora que está em promoção.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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