
In a cyberpunk world where giant corporations take advantage of their power, only those with the ability to enter the human mind can stop corruption at its source. You are a mind assassin called Miles and this mind-bending first-person action-adventure is your story of revenge.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
☀️
pv][xfdnln;c,. vb
Not a bad game, though I wish the maps weren't so dark toward the end. But I recommend giving it a try!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
прикольная игра но разраб забросил
oynaaaa
"Axiom" is , I think, a tech demo/proof of concept from a fledgling development studio that immediately went under after publishing this. Well, not everyone gets to be an astronaut I guess. They made a simple parkour based speedrun-friendly first person platformer/Mirrors Edge ripoff (and because Mirrors Edge exists, selling this poor imitation becomes difficult). It's short, it's janky, it's forgettable. What do you do in the game? Platforming, parkour style which means running along and jumping off walls and things... some parts of the game seem modestly well polished, others aren't, and janking on the wall jumps makes this unpleasant to play. Platforming is a difficult genre to succeed in because it's mostly obsolete, so the controls and polish and look and feel have to be absolutely perfect, and here, they are not. The game is quite short, and can be run through in just 30 minutes. The lack of content here makes it hard to suggest it's worth spending the time to add to your library and download. The graphics aren't great, low poly stuff, minimalist in places, with low res textures. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? What's the verdict? This is a hard pass. There's no immediate financial commitment, but there are thousands of more compelling games on the platform that will give you a lot more enjoyment for your time.
esta muy bonitos los escenarios y la movilidad, no le preste mucha atención a la historia pero esta bueno 7.5/10
Very interesting the design and story was very cool.
да
It's a game ig
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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