
In a cyberpunk world where giant corporations take advantage of their power, only those with the ability to enter the human mind can stop corruption at its source. You are a mind assassin called Miles and this mind-bending first-person action-adventure is your story of revenge.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠀
[h1] Seems like a nice idea, running around carelessly and jumping across platforms. Whole level flips when getting pass grey ramps, changing gravity and such. Controls are horrible however and while jumping off walls it begins to show that something is not done right. Level design is mostly ok. Game bugged out on my run and I couldn't complete it. [/h1]
Koşu üzerine kurulu 3D parkur oyunu diğer oyunlara yani rakiplerine nazaran hem ücretsiz hem de fazla bir depolama kullanımı yapmıyor. Bölümleri de çeşitlendirilmiş ve güzel görünüyor.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lol dogs*it controls cannot be played. Can't jump from wall to wall properly. Hard pass.
Truly, I couldn't stand getting farther in this game than what i have. It's a great story, i'm sure. But the feel of the game is wack. It's missing a core part of a movement game; flow. In Axiom the movement feels flat and one-dimensional, with nearly instant changes in velocity and fov, and orientation. Especially in wallrunning and wall jumping. When you start to wallrun, you instantly get a speed boost, and your fov increases significantly, nearly instantaneously. Then, when you jump off of that wall, it's back to regular, except you get a tiny speed boost in the direction you are facing, and you're in the air suddenly. Just to clarify; you don't get a speed boost in the direction opposite the wall (which you should), but you get a speed boost in the direction you're FACING. You'd think that if you are jumping from the wall, i.e pushing yourself off the wall, you wouldn't just fall off of it, you'd get velocity in the opposite direction, and perhaps some vertical velocity as well. So if you are running between two walls you have to face the wall, then jump. But that's difficult, and weirdly fast paced, because you stop on the wall, and fall off in like 2 seconds. So it makes walljumping nearly impossible. When you land from a wall, you're back to regular walking, and lose all of the speed and momentum instantly . Sliding also feels weird, because you lose a significant amount of speed while sliding unless it's sloped even slightly in which case you slide like it's an 89 degree angle. What I'm trying to say is, you don't carry any speed at all in this game. Sliding doesn't carry speed, running doesn't carry any speed, and wallrunning doesn't carry any speed, just increases it. If you slide on landing off a wall, you don't carry any momentum at all, which is weird. Axiom lacks any flow whatsoever, and it feels horrible. It feels like very little to no effort was put into the movement tech in this game, even if it is in unity. Flow is important to almost any game, even if it has no focus on movement. Flow is story flow, gameplay flow, and in this case, movement flow. And Axiom doesn't have the third. I can see the vision and the levels are lovingly designed, as with the story. But the movement doesn't live up to what it is supposed to be. With a revision to add some speed-carrying, and some general flow, this game would be at least an 8/10. But for now, it's a 5/10 for me.
игра интересная, быстрая, легкая, с особой графикой. жаль конечно что она такая маленькая и нет русского языка и хоть я и могу понимать английский но такое понять мне было не суждено. посоветую быстро проходить это фастовая игра и если ты захочешь рассмотреть все в деталях то игра вам не подойдет она как раз таки интересна своим темпом
Really digging the fps runner tron vibes. The wallrun angles need to be tuned up a bit, and the sound mixing/design needs a lot of work, but otherwise a solid little runner game. I would buy a 2 hours long polished campaign.
☀️
It's an interesting parkour game similar to Mirror's Edge, but the wall jump feels sluggish (difficult to jump to the left or right), and it's odd that there's no option to chance screen resolution.
Игра сделана для любителей прыжков и бега
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| House Flipper | $58.4M | 92K | 94% | $24.99 |
| Awesomenauts | $16.5M | 26.9K | 85% | $19.99 |
| Rhythm Doctor | $13.9M | 26.8K | 98% | $19.99 |
| Brotato | $7.4M | 117.1K | 96% | $2.99 |
| The Spell Brigade | $4.7M | 16.3K | 81% | $9.35 |
| Emberward | $2.3M | 3.8K | 97% | $19.99 |