
'Garganta' is a 3D Platformer influenced by Tsutomu Nihei's works. Embody Servo, an android racing to neutralise a device that'll engulf the Universe in innumerable singularities. Encounter peculiar characters and unveil secret plots designed by an AI, maddened by incomprehensible horrors.
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Languages: English**languages with full audio support
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Played 25 minutes on Steam Deck and I’m conflicted. On one hand, this is an impressive student project, and everyone who worked on it should be proud of themselves. For a free game it has impressive graphics and scope… but that’s the problem. The graphics are too good, and I would prefer if they sucked, or at least more graphics options (also I couldn’t change post processing). It wouldn’t matter as much in a slower-paced game, but a parkour-focused adventure needs high, consistent frame-rates. There is a lot to like here, but I wouldn’t recommend it unless you have a REALLY beefy PC, or the developers optimize the game/add more graphics options, in which case I will play more and revise this review
[b]Score: 3/10[/b] [list] [*][b]Art:[/b] Strong visual presentation overall, with good graphics and an interesting sci-fi aesthetic clearly inspired by [i]Portal[/i]. Environmental design is one of the highlights. That said, there are far too many aggressive visual effects: intense flashing lights often cover large portions of the screen and repeat rapidly, becoming distracting and uncomfortable. [*][b]Music:[/b] Solid ambient soundtrack that fits the setting well. Voice acting is good. However, there is a serious technical issue where audio quality drops noticeably if the master volume is set too high, which should not happen. [*][b]Story:[/b] Acceptable so far, based on the portion played. Nothing particularly remarkable, but serviceable and seemingly coherent. [*][b]Gameplay:[/b] A parkour-focused action game with significant problems. Performance is unstable, with frequent frame drops even on modern CPU/GPU setups. There is excessive dialogue for an action game; while the story may matter, it constantly interrupts the flow. Several bugs stand out: subtitles sometimes remain on screen after a scene ends or is skipped, and the pause menu can leave a translucent overlay stuck on screen after resuming. Level design is a major issue. In multiple sections it is unclear where to go. In one case, falling into a pit leads to a well-lit room that looks like the correct path but is not; the actual route is along a wall inside the pit, with no indication. In another tubular area, progression requires climbing, but there is no clear visual language to explain how, double jump does not work, and attempting to cross the room results in hitting an invisible wall or bug, making progression impossible. [*][b]Accessibility:[/b] Subtitle size can be increased, mouse sensitivity and field of view can be adjusted, and there is a toggle for running. Beyond that, options are very limited, with no proper controller support or broader accessibility features. [/list] [b]Overall Experience:[/b] It is clear this is a student project, and the developers are upfront about the presence of bugs, which is fair. Even so, the experience falls below expectations. Bugs are one thing, but poor level design actively kills any desire to continue playing. With better visual clarity, stronger performance, and especially improved level design, this could be worth revisiting. In its current state, it is difficult to recommend.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 26 reviews with recorded playtime.
-Визуал: В целом годно, с хорошей графикой и интересной научно-фантастической эстетикой. Дизайн окружения это один из главных плюсов. Тем не менее, много агрессивных визуальных эффектов: мигающие огни часто покрывают большие участки экрана и быстро повторяются, отвлекая и вызывая дискомфорт. -Музыка: Добротный эмбиентный саундтрек, хорошо подходящий к обстановке. Озвучка хорошая. Однако есть серьёзная техническая проблема: качество звука заметно падает, если громкость установлена слишком высоко, чего быть не должно. -Сюжет: Ничего особенно примечательного, но вполне приемлемый. -Геймплей: Экшен-игра с упором на паркур, имеющая существенные проблемы. Производительность нестабильна, часто наблюдаются просадки кадров даже на современных конфигурациях. Для экшен-игры диалогов слишком много; хотя сюжет может быть важен, он постоянно прерывает игровой процесс. Выделяется несколько багов: субтитры иногда остаются на экране после окончания или пропуска сцены, а меню паузы может оставлять полупрозрачное наложение на экране после возобновления игры. Дизайн уровней — серьёзная проблема. Во многих секциях непонятно, куда идти. В одном случае падение в яму приводит в хорошо освещённую комнату, которая выглядит как правильный путь, но таковым не является; фактический маршрут проходит вдоль стены внутри ямы, без каких-либо указаний. В другой трубчатой области продвижение требует лазания, но нет чёткого визуального объяснения, как это сделать, двойной прыжок не работает, а попытка пересечь комнату приводит к столкновению с невидимой стеной или багом, что делает продвижение невозможным. https://youtu.be/nSrKcjgSi8g
Runs like crap, the wallruns only boost you 1/4 of the time, has too much talking. There is a good game beneath the insane amount of problems, but not worth playing.
badly optimized and pretty painful platforming sections.
It's a solid platformer with beautiful environments and challenging puzzles. It's a student project, so there are a few rough edges, but they can sometimes work in your favor. Some constructive criticism-♥♥♥-warning for players: the jump controls take some getting used to. If you fall off an edge, that counts as a "jump", meaning you'll only have one jump left. If you *jump* off an edge, then you can better control your double-jump. This can be tricky as the margins of error shrink later in the game.
paredes pulos graficos paredes morrer canos paredes pulos graficos canos pulos morrer pular graficos pular paredes
the game is fun but it runs poorly and is very short definitely worth the playthrough
'Garganta', Tsutomu Nihei'nin eserlerinden esinlenmiş bir 3D platform oyunudur. Evreni sayısız tekilliğe boğacak bir cihazı etkisiz hale getirmek için yarışan bir android olan Servo'yu canlandırın. Tuhaf karakterlerle karşılaşın ve anlaşılmaz dehşetlerle deliren bir yapay zeka tarafından tasarlanmış gizli planları ortaya çıkarın.
Beat the game in about 50min. really enjoyable, only thing is on the wall jump levels. the double jump will go off more often then not and cause you to reset frequently. other then that i liked it
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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