
Explore and uncover the mystery of a surreal alien world by blasting aliens and glitching your environment in this intense retro side-scrolling action/adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 7 → 1.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6.6Kreviews | 90% | — | $3.1M |
| $19.99 | 9.4Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我挺能理解这个游戏无论是怪物设计还是地图配色都想要给玩家营造出一种诡异荒诞的氛围,但至少就我而言我对此是真的无动于衷啊。 最后评价: 说实话我玩过的游戏中很少有那种会给我一种不明所以的纳闷儿的感觉,但是这个游戏做到了。 从前两张地图毫无感觉的boss战反馈和进入第三张地图后显著堆怪情况出现的开始,我就应该早点意识到这就是一个很一般甚至不及格的作品,我完全不能理解为什么人物性能发展到了第三张地图在至少拥有了5种武器的情况下却仍然对满地图堆积的怪物缺乏有效的反制手段,对此我就只能解释为制作组纯粹的恶意或是无能了。 虽然我看了评价反馈得知其是由作者独自开发四年推出的作品,但仍给我一种闭门造车且粗制滥造的感觉,所谓的吹捧究竟是何意啊。 我认为没有必要在这一系列的作品上浪费时间,除非是在实在没有其他选择的情况下。
Good game...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 26 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Japanese
| $4.99−75% |
| — |
| — |
| — |
| not modelled |
| $19.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Trippy game, insanely fun, couldn't stop listening to the intro song for hours. Mind blown - will play Axiom Verge 2 after my brains are back up and running :)
Очень хорошо провел время в этой игре. Если точнее, 30 часов :) Update: Знаете это чувство, когда возвращаешься в игру ради того, чтобы добить оставшиеся ачивки, или получить другую концовку, и сюжет для тебя уходит на второй план, поскольку он не даст тебе те же эмоции дважды? Вот тут так не работает. Атмосфера игры настолько странная, вязкая и инородная, что второе прохождение чувствуется как первое - главное обозначить цель возвращения в игру.
Great metroidvania with a pretty unique visual style. The gun system letting you quick swap between them encourages getting creative with the different firing modes and I have fond memories of hitting enemies through walls or around corners. Didn't really know what was going on in the story but the characters look cool so it was fun still.
솔직히 재미는 있다고 보는데 조작감 구려요
It's always impressive when a decade old game can still bring a ton of surprises. Despite the genre having more and more groundbreaking titles, Axiom Verge managed to still give me a unique experience unlike all the rest. I would definitely say it fits the "metroid" of metroidvania more, but even in a lot of metroid games I don't feel the sense of discovery that axiom verge gave. Every corner I found a new upgrade or weapon that I had never seen before and it's genuinely impressive. I don't think the other weapons are all great, some felt pretty useless, but just how unique they are combined with the satisfaction of finding them is enough. I think early on it can be tough fighting bosses with the little health you have, but it's pretty quick to get back to them usually. Easily still manages to be one of the best metroidvanias.
Its a good game.
I love it. To the last byte.
esse jogo é simplismente incrível, compre.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $74.9K | 306 | 75% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $13M | 45.2K | 97% | $14.99 | |
| $314.9K | 1.7K | 82% | $7.99 | |
| $100.6K | 289 | 70% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 5.9K | 25% | $14.99 | |
| $3.2M | 4.5K | 84% | $59.99 | |
| $3.1M | 8K | 95% | $14.99 | |
| $3.2M | 3.9K | 68% | $39.99 | |
| $3.1M | 8K | 88% | $14.99 | |
| $3.1M | 5.1K | 87% | $19.99 |