
Greedy Pea is back in game! Dark dungeons, deadly traps, everything is green, a lot of gold everywhere!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 13 → 0/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99−80% | 58reviews | 88% | — | $682 |
| $1.24−75% | 99ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Much better than pea1 and a bit more user friendly and forgiving. Got to the 4th level that's pretty good for me considering I have very low interest in simple prove yourself platformers. Much better than meatboy though.
AP2 is very similar to 1 in terms of structure, amount of levels (about 24), the gameplay and achievements you can expect. It’s basically a better version in practically every way with one change that might be good or bad depending on who you ask. The game looks better, more polished and the filter retro effect is so good that I decided to keep it this time. The controls are far more responsive, they’re very good actually. With that, the developer decided to make the game more challenging. Some of the sections are tougher but doable and some are a bit longer. The issue with the length is the game still not having any checkpoints within a level. Some of the more challenging levels need it more, my patience was being tested but I still got it done. The levels are actual levels now instead of 5 templates being repeated and slightly altered. Something I didn’t comment on before is the great soundtrack of the first game. It was noticeable with 1 and 2 is just as good if not better. The game is slightly longer, the first was completed within 2.2 hours while this took 2.7 hours. AP2 feels like a proper game that shows all the knowledge gained from the previous games. It’s also a better game and definitely worth playing if you’re okay with a bit of challenge. The current €1 sale price should be considered for the ones looking for a short platformer to take a break on between bigger games. There is AP3 which I’m considering but I’m worried the challenge might increase even more and it might be too much for me. We’ll see what happens with that one!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Danish, Traditional Chinese, Simplified Chinese, Korean, Dutch, Polish +3 more
| $4.99 |
| 27ratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Awesome Pea 2 is a tightly focused precision platformer that proudly embraces old-school design values while refining the formula introduced in its predecessor. Developed and published by PigeonDev, the game strips platforming down to its essentials—movement, timing, and pattern recognition—and builds a challenging experience around those fundamentals. Rather than chasing modern trends or layered systems, it commits fully to delivering short, demanding levels that test player skill and patience in equal measure. The premise is simple and intentionally light on exposition. You once again control the Greedy Pea, a small but determined character driven by an insatiable hunger for gold. This minimal setup exists largely to justify movement through dungeon-like environments filled with traps and enemies, and it never distracts from the gameplay itself. The lack of narrative focus feels deliberate, allowing players to remain locked into the rhythm of learning levels, failing, retrying, and eventually mastering each challenge. Gameplay revolves around classic 2D platforming mechanics with a strong emphasis on precision. Movement is responsive and reliable, with jumping and double-jumping forming the core of your toolset. Levels are designed around exact timing, demanding that players read enemy patterns, anticipate trap cycles, and commit to jumps with confidence. Death is frequent, but restarts are quick, reinforcing a “learn by doing” loop that encourages experimentation rather than punishing mistakes. The controls feel refined and dependable, which is crucial in a game where success often hinges on split-second decisions. Level design is where Awesome Pea 2 truly asserts itself. The stages are compact and self-contained, each built around a specific challenge or combination of hazards. Early levels serve as gentle introductions, but the difficulty ramps up steadily, layering multiple threats into tight spaces that require careful planning and execution. Later stages demand near-perfect runs, pushing players to internalize patterns and maintain focus over extended sequences. While the structure remains consistent throughout, the escalating complexity ensures that the challenge continues to feel fresh rather than repetitive. Visually, the game adopts a retro pixel-art style inspired by classic handheld systems, using a limited color palette that reinforces its nostalgic tone. The green-tinted visuals are clean and readable, ensuring that traps and enemies stand out clearly against the environment. This clarity is essential given the game’s difficulty, as deaths rarely feel unfair when the cause is immediately visible. The aesthetic may be simple, but it is cohesive and purposeful, contributing to the game’s identity without unnecessary embellishment. The audio design complements the visuals with chiptune-style music that fits the retro theme. The soundtrack provides energy without becoming distracting, though it loops frequently and is unlikely to leave a lasting impression on its own. Sound effects are functional and precise, offering clear feedback for jumps, hazards, and enemy interactions. Like the visuals, the audio prioritizes clarity and consistency over spectacle. One of the more divisive aspects of Awesome Pea 2 is its uncompromising difficulty. The game makes little effort to accommodate players seeking a relaxed experience, and there are no difficulty options or assist modes. This approach will appeal strongly to fans of hardcore platformers who enjoy mastering demanding mechanics, but it may alienate players who prefer more forgiving progression or varied pacing. Collectibles such as coins add optional goals for completionists, though they do not significantly alter gameplay beyond personal satisfaction and achievements. In terms of length, the game is relatively short, but its replay value comes from the challenge rather than sheer content volume. Players determined to perfect their runs or collect every optional item will find reasons to revisit levels, while others may see the experience as a compact but intense burst of platforming. The focused scope aligns well with the game’s design philosophy, avoiding filler and maintaining consistent pressure throughout. Ultimately, Awesome Pea 2 succeeds by knowing exactly what it wants to deliver. It is a pure, skill-driven platformer that values precision, fairness, and tight design over narrative depth or mechanical variety. While it may not appeal to everyone, it offers a satisfying and disciplined experience for players who appreciate old-school challenge and responsive controls. As a sequel, it refines and reinforces the strengths of the original, standing as a confident example of how minimalist design can still provide a compelling and rewarding platforming experience. Rating: 7/10
A fun game that made question if this was a rage game for a bit. Compared to the first game, it has better graphics, less bugs (not to say there were none), and decent music. For whatever reason though, I enjoyed the first game more than the second? Maybe I set my expectations too high but it was still a good game on its own. In terms of bugs, they weren't too bad. Like there was a torch in one level that for some reason blocked some bullets on the screen, but it wasn't bad enough to hinder gameplay. I don't know if this a bug but something that got to me [b]deeply[/b] was the transparent platforms having solid sides. Often times when making a jump, you would get stuck on the side of a very thin platform and just fall down a bit. Questionable but it didn't ruin the game for me. The levels were kinda weird? These levels felt like major difficulty increase while also they felt very similar to other levels. Like a good handful of levels had the same first 20 seconds and then there would be some uniqueness to it. The music in the levels were pretty good but felt very intense to what you were hearing, and what your eyes were seeing. Good game overall, would steer away if you aren't the best at precision platformers.
Awesome Pea 2, created and released by PigeonDev, debuted on January 2020. This title is a Game Boy-style precision platformer where players navigate Greedy Pea through 25 demanding, compact levels in search of coins and gems. -Gameboy Atmosphere: The authentic visual aesthetic, characterized by a gritty monochrome style and CRT filter, successfully captures the essence of the Game Boy. However, there is a sense of design fatigue as many levels mirror earlier stages, introducing few new mechanics. The 25 brief levels facilitate easy pick-up-and-play sessions. -Gameplay: The controls have been improved, offering a much tighter experience compared to the original, enabling players to perform airborne jumps mid-fall. Nevertheless, there are issues with the save system and occasional visual clutter. Overall, Awesome Pea 2 represents a significant advancement over its predecessor, delivering refined, precise platforming within a retro framework, although its appeal diminishes due to repetitive design and simplistic execution. I score this game 7 Stones out of 10 Rocks and Stone.
새로운 것을 추가하지 않지만 잘하는 플랫폼 게임. 일반적인 점프 및 회피 게임 플레이. GB 미학. 6.5
[h1]У всего есть своя цена. Она мне понравилась, но мое ментальное здоровье мне важнее[/h1] ░░░░░░░█▐▓▓░████▄▄▄█▀▄▓▓▓▌█ ░░░░░▄█▌▀▄▓▓▄▄▄▄▀▀▀▄▓▓▓▓▓▌█ ░░░▄█▀▀▄▓█▓▓▓▓▓▓▓▓▓▓▓▓▀░▓▌█ ░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█ ░█▌▓▓▓▀▀▓▓▓▓███▓▓▓▓▓▓▓▄▀▓▓▐█ ▐█▐██▐░▄▓▓▓▓▓▀▄░▀▓▓▓▓▓▓▓▓▓▌█▌ █▌███▓▓▓▓▓▓▓▓▐░░▄▓▓███▓▓▓▄▀▐█ █▐█▓▀░░▀▓▓▓▓▓▓▓▓▓██████▓▓▓▓▐█ ▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌ ▌▓▓▓▄▄▀▀▓▓▓▀▓▓▓▓▓▓▓▓█▓█▓█▓▓▌█ █▐▓▓▓▓▓▓▄▄▄▓▓▓▓▓▓█▓█▓█▓█▓▓▓▐█ [h1]10/10[/h1]
手感比第一部好点,这一部掉落可以直接二段跳了,玩起来舒服很多。和第一部难度不相上下,但是没有那么多水关。有的关太长了,玩起来还挺高血压的。如果第一部打完了,那入手这一部基本不会出问题。
boring
You may not like it, but this is what Pea performance looks like. Certainly more Awesome than the first game, which I remember being a decent, but janky platformer. [b]Awesome Pea 2[/b] is a bit more polished and tightly designed in comparison. It's a simple, but challenging and enjoyable platformer. The only real knock I have towards the game is that there are a few levels where the level design feels lazy, as in it's reused with few tweaks. Level 25 is the most obvious example of this, because it begins the same way as the level before it, but altered a little bit. Though I only noticed two such instances. Otherwise, the level design is quite solid, and manages to squeeze a fair amount out of the limited selection of mechanics. If you're looking for a short and challenging platformer, I can recommend [b]Awesome Pea 2[/b]. I beat all the levels and got all the treasure in just over an hour. The visuals are solid, and the music is good. A classic example of an indie platformer that is no-nonsense about its design - simple but fun.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $680 | 70 | 67% | $0.49 | |
| $679 | 77 | 48% | $0.99 | |
| $685 | 53 | 89% | $0.99 | |
| $677 | 52 | 31% | $0.99 | |
| $688 | 50 | 74% | $0.99 | |
| $673 | 64 | 50% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7K | 25 | 92% | $2.99 | |
| — | 0 | — | — | |
| $25.3K | 80 | 94% | $9.99 | |
| $5K | 70 | 94% | $4.99 | |
| $3.6K | 11 | 100% | $14.99 | |
| $1.4K | 34 | 94% | $1.99 |