
Greedy Pea is back in game! Dark dungeons, deadly traps, everything is green, a lot of gold everywhere!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Danish, Traditional Chinese, Simplified Chinese, Korean, Dutch, Polish +3 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game took me right back to my childhood, it felt very nostalgic yet very fresh. The artstyle and music were particular stand-outs, and I very much enjoyed my limited time with this game. [b]FULL VIDEO - https://www.youtube.com/watch?v=M4lVATF7ExE[/b]
You may not like it, but this is what Pea performance looks like. Certainly more Awesome than the first game, which I remember being a decent, but janky platformer. [b]Awesome Pea 2[/b] is a bit more polished and tightly designed in comparison. It's a simple, but challenging and enjoyable platformer. The only real knock I have towards the game is that there are a few levels where the level design feels lazy, as in it's reused with few tweaks. Level 25 is the most obvious example of this, because it begins the same way as the level before it, but altered a little bit. Though I only noticed two such instances. Otherwise, the level design is quite solid, and manages to squeeze a fair amount out of the limited selection of mechanics. If you're looking for a short and challenging platformer, I can recommend [b]Awesome Pea 2[/b]. I beat all the levels and got all the treasure in just over an hour. The visuals are solid, and the music is good. A classic example of an indie platformer that is no-nonsense about its design - simple but fun.
手感比第一部好点,这一部掉落可以直接二段跳了,玩起来舒服很多。和第一部难度不相上下,但是没有那么多水关。有的关太长了,玩起来还挺高血压的。如果第一部打完了,那入手这一部基本不会出问题。
In my opinion, its a bit harder than the first one but I still enjoyed it.
boring
I'm impressed that the sequel managed to be just as fun (if not MORE fun) than the first game. It's perfect for achievement hunters looking for a decent challenge, as well as reminiscent of old 8-bit platfomers, just like the first game. Once you get used to the controls, you'll have it in the bag.
Not as good as the first. Despite many cons, I am still glad I played it and I still got all the achievements. If I could, I'd give it a middle review but too many gripes land it as a negative. - bugs - - One of the earlier levels, 2 I think, has a pipe at the end and if you jump over it, you plummet off the edge but won't die and the game carries on as if you're alive. - Level 11 has a wall that will kill you despite having no spikes. Can easily replicate as I did it multiple times. It's the wall to the right of the gem. + pros + + Being able to do the double jump after falling from a platform. Was sorely missing in the first game. + Music. + The last 2 levels I actually liked. - cons - - Why no native d-pad support? Had to manually configure within Steam to make the d-pad act like an analogue stick. Why force the use of a 3D stick for a 2D game? - Every level looks the same. It's either a cave or factory. - You can run underneath and miss collecting the hovering coins when they're at the peak of their hover. Some sections have spikes on the roof so I have to just stop and wait. - Agreeing with another reviewer here who said the hitboxes are too large. Too many unfair or just plain silly deaths. - Too unforgiving. Definitely harder than the first game. Many levels give little to no margin for error when jumping over projectiles to a platform, whether it be space or timing. - Many sections have projectiles, saws, and bats flying across the screen not in-sync with their timing. Some levels I got past a section on luck alone as everything on screen synced up and allowed me to just zip through. I don't believe luck has any place in a precision platformer. By the time I was done with this game, my face looked like Pea's new cranky face but it did feel good to finish.
Awesome Pea 2 (in my opinion) was so much better than Awesome Pea! I still think it was kind fo frustrating but nearly as bad. More fun and fluid AND the music was awesome! 10/10
This is a great improvement from the first one, the art is very detailed and the songs fits pretty well. Although it is a short game too, this one can be really challenging at some points. The stages are way more diverse and explores more creatively the mechanics of the game, and most of the issues with the first game were fixed. There are still, though, some points of improvement. The new animations of the coins and crystals are very interesting as they spin and go slightly up and down, however, it could be better if their hitbox stand still, as sometimes you miss a coin at eye level just because of the animation. Unlike the first one, I do recommend playing this one, but be aware that it can be beat in an hour or so if you have experience with this kind of game.
"Awesome Pea 2" has great music and better graphics than the original, but the game play is very simplistic. This is a strict platformer. The jumping is improved from the first game, but all you're doing is jumping toward the exit while collecting all the coins and gems. There are no bosses and the only achievements are for collecting all the coins and gems which are directly on the path and never hidden, so there's little to no replayability. It's still fun to play, especially on the later levels because they are somewhat difficult. Once you complete it there's no reason to replay it, but it isn't broken in any way and you can get a good hour or two of fun out of it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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