
Away — is a short game telling about the hero's death experience, performed in a gloomy black and white style.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 28 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Away — is a short game telling about the hero's death experience, performed in a gloomy black and white style.
Features:• Gloomy black and white graphic style.
• Pleasant sound environment.
• Full localization on English and Russian languages.
• Steam Achievements.
Genres
Engagement
Reviews
Themes across 93 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yeah this is a cash-grab this game has literally zero substantial value So dystopian to try to lock wisdom behind a paywall
...
Охуительная игра, одна из самых пиздатых инди игр в целом. Если отбросить шутки, то этот кал бабуина нельзя назвать игрой. Геймплей здесь просто excellent, нажал 7 раз и игра пройдена. Игра видимо старалась быть философской, а на деле такое чувство, что текст генерировала нейронка. Зачем её продавать, она и бесплатно никому не нужна.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Hours played at review time, across 93 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
3 минуты, которые даже игрой нельзя назвать. Искренне не понимаю, почему за это просят деньги.
мусор
I got this game for 100% free, and I still feel like I got scammed. Steam, is there a way to refund the 2 minutes of my life I wasted on this? -1/10
[h1]Desculpa Esfarrapada da "Experiência de Morte" resultou no jogo mais preguiçoso da steam[/h1] Away é, de forma muito direta, uma ofensa ao jogador e um desperdício de seu tempo (mesmo que não gaste quase nenhum) e dinheiro. Para quem leva a sério a caça a platinas ou simplesmente valoriza manter o próprio fluxo de zerar e consumir títulos com conteúdo real, a existência de Away beira o ridículo. O título falha no princípio mais primário e essencial de um videogame: interação. A experiência se resume, de forma literal e dolorosa, a uma tela preta com um foco de luz no fundo. Não há movimentação, não há mecânicas, não há curva de aprendizado ou desafio. Para mascarar a total ausência de narrativa, lore ou construção de mundo, o jogo joga frases filosóficas pretensiosas na sua cara. Não há história e não há desenvolvimento que justifique as mensagens. É apenas texto sobrepondo um literal NADA DE POHA NENHUMA, tentando vender profundidade onde há apenas preguiça. Convenhamos, se a desculpa dos desenvolvedores para entregar absolutamente nada é dizer que Away se trata de uma "experiência de morte", Uma tela preta com uma luz de fundo não é uma metáfora brilhante sobre a passagem para o além; é a ausência de assets gráficos, de level design e de vontade de programar. Existem inúmeros jogos indies que abordam o luto, a perda e o pós-vida com mecânicas imersivas e criativas. Nem para engordar a lista de títulos concluídos isso serve, pois quebra completamente o ritmo de qualquer pessoa que queira sentar e aproveitar um jogo de verdade. Nota: 0/10
Мысли перед сном. Играть в это точно не нужно в пустую потраченное время.
Away — это игра, в которой ты умираешь быстрее, чем успеваешь пожалеть о покупке. Если вы любите хорроры, где надо бегать и прятаться, то проходите мимо — здесь единственный враг — это ваше собственное недоумение. Сюжет про последние минуты жизни, геймплей — 3 минуты кликанья по кнопке «иди к свету», а весь диалог можно прочитать быстрее, чем этот отзыв . Графика чёрно-белая и минималистичная, как у плохого арт-хауса, а единственная ачивка выдаётся за сам факт прохождения. Вердикт: проходите, пока чайник закипает, и не забывайте: в этой игре вы хотя бы успеете переродиться, в отличие от главного героя. 4/10, мои 3 минуты и 10 кликов уже не вернуть.
I understand that the gameplay here is just right-clicking and that's it, but the message the game wants to convey to the player makes me wonder if I can change anything in my life.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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