
In this story-based adventure, play as a tiny sugar glider in your very own nature documentary. Glide among the trees, fight dangerous predators, and explore beautiful environments as you embark on a high-flying journey to save your family.
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About
Follow the story of a young sugar glider on a journey to save his family. Your adventures will take you across vast environments as you discover a vibrant world brimming with life. But beware of the dangers that lie ahead...
Glide among the trees, fight dangerous predators, and explore beautiful environments through the eyes of a sugar glider — all while a narrator describes your every move.
Advance through the world and complete the main story, or explore off the beaten path and embark on side quests to uncover AWAY's hidden mysteries.
Hunt small prey, fight larger enemies, and use stealth and agility to sneak past apex predators unnoticed.
See the world from a whole new perspective while playing as beetles, lizards, crabs, and more. These rare playable animals are hidden throughout AWAY's environments — can you find them all?
Switch to Camera mode at any point in the game and capture breathtaking landscapes pictures or surprising wildlife images.
Get the game now and explore a vast world, play as multiple animals and save your sugar glider family!
Breaking Walls is a small independent game studio founded by industry veterans in Montréal. With decades of experience working on major AAA titles, our small team has spent five years developing AWAY: The Survival Series.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Se você, assim como eu, era a criança que amava assistir ao Animal Planet, esse jogo vai abraçar a sua infância.. Nós jogamos como um adorável e muito fofuxo filhote de petauro-do-açúcar tentando resgatar sua família. O grande charme do jogo, é que ele é inteiramente narrado como se fosse um documentário. Sem dúvida nenhuma, esse foi um dos melhores jogos que eu joguei nesse ano. A narração imersiva faz você se sentir dentro da tela, acompanhando a vida selvagem de pertinho. É uma experiência emocionante e impecável, e você não precisa ser um gamer experiente para conseguir jogar. A mecânica é simples e qualquer um consegue pegar o jeito rápido. (Aviso: tem muitas aranhas, então quem tem aracnofobia pode não se dar muito bem com o jogo). A música do final é sensacional e eu já salvei na playlist. Out of My Mind da Maisy Kay. O jogo recomenda fortemente jogar no controle. Eu joguei no teclado e consegui aproveitar tudo perfeitamente, apenas algumas ações que ficaram um pouquinho menos dinâmicas. E apesar de possuir alguns bugs, não é nada crítico que atrapalhe a gameplay e a localização às vezes não é tão clara, então como eu sou uma versão do Zoro de One Piece kkkkkk eu me perdi um pouquinho.... Resumo da ópera: Para quem gosta de documentários e de jogar, esse jogo é um prato cheio. Uma história fofa, cenários maravilhosos e uma imersão que vale cada segundo. Recomendo muitooo!!!
The Survival Series is a remarkable technical achievement in survival game design. The sugar glider’s locomotion system — combining climbing, leaping, and gliding — is one of the most fluid and natural movement models I’ve seen, with physics-driven momentum and wind interaction creating a true sense of freedom. Procedural animation blends seamlessly with terrain navigation, giving every action a lifelike quality. The survival mechanics are elegantly integrated: stamina, hunting, and resource management never feel intrusive but instead enhance immersion. Enemy AI, though streamlined, supports dynamic stealth and chase sequences without breaking consistency. Graphically, the rendering pipeline delivers lush vegetation, dynamic lighting, and atmospheric effects that convincingly simulate an organic ecosystem. The sound design is equally strong, with layered environmental audio that reinforces the sense of being part of a living world. Overall, AWAY brilliantly merges physics-based character control, ecological simulation, and immersive design into a cohesive experience. Technically ambitious and artistically beautiful, it stands out as one of the most unique survival titles of its kind.
Kinda Bugfest ... not worth buying it after 4 years. Getting stuck in the rocks ... cant move anymore ... have to restart the game. If I drop into water the picture gets blurry and I cant see nothing, sometimes i can swim through, sometimes i get resetted. I did a jump over the "red dorns" and the game said im dead... but I wasnt ... I was able to walk anyware out of the story but you need the story .... so i had to kill myself jumping into the "red dorns".... I just played 35 min and got these bugs ... dont want to play it further... Irgendwie hab ich bei dem Game nur Bugs, nicht wert es nach 4 Jahren zu kaufen. - Im Felsen festhängen und das Spiel muss neu gestartet werden - Sprung ins Wasser macht die sicht unscharf und das Bild wird dunkel, mal kann man weiterschwimmen, mal wird man zurückgesetzt. - Beim Sprung über die "Roten Dornen" hieß es, ich sei gestorben wegen der Dornen. War ich aber nicht und konnte überall ausserhalb der Story rumlaufen. Da man die Story benötigt, musste ich mich aber mit einem Sprung in die Dornen töten. Habe gerade mal 35 Minuten gespielt und bekam diese Bugs. Ich habe keine Lust mehr, das Spiel irgendwie weiter zu spielen. Refund/Rückerstattung beantragt.
Игра очень интересная красивая рисовка история интересная и сюжет, багов я не нашла и это большой плюс, ещё игра в моей коллекции и я полностью довольна, игру рекомендую.
AWAY: The Survival Series, developed by Breaking Walls and published by Breaking Walls with Game Seer Ventures, is a game built around a compelling and unusual perspective—one that shifts the player away from power and control and instead places them in the vulnerable position of a small animal struggling to survive in a vast and hostile world. You play as a sugar glider navigating a post-human landscape shaped by environmental collapse, and this change in scale defines nearly every aspect of the experience. What might be trivial terrain in most games becomes dangerous and expansive here, and survival is not about domination but about awareness, caution, and movement. The game frames its journey through a documentary-style presentation, complete with a narrator who contextualizes events as they unfold. This approach gives the experience a distinct identity, blurring the line between gameplay and nature documentary. At its best, it creates the impression that you are participating in a living ecosystem rather than simply moving through a designed level. The narrative itself is simple—reuniting with your family after a catastrophic event—but it functions more as a guiding thread than a central focus, allowing the atmosphere and moment-to-moment experiences to carry the emotional weight. Movement is the core of the gameplay, and gliding through the environment is both the game’s greatest strength and its most inconsistent element. Traversing trees, leaping between branches, and navigating vertical spaces gives a sense of freedom that feels refreshing, especially compared to more grounded survival games. The design encourages thinking in three dimensions, constantly scanning for safe paths and opportunities to move forward. However, this system is not always as precise as it needs to be. Controls can feel imprecise, and gliding lacks the responsiveness required for more demanding sequences, which can lead to frustration when success depends on accuracy. Beyond traversal, the game incorporates elements of stealth, light combat, and resource management. You must hunt for food, avoid predators, and make decisions about when to engage or flee. These systems reinforce the sense of vulnerability, as encounters are rarely about overpowering enemies and more about surviving them. However, these mechanics remain relatively simple and do not evolve significantly over time. Combat, in particular, feels underdeveloped, offering limited options and little variation, which can make encounters feel repetitive. Exploration is supported by a world that is visually appealing and varied enough to maintain interest. Forests, cliffs, and other environments are designed with an emphasis on scale and atmosphere, often making the player feel small within a much larger ecosystem. The game’s presentation works best when it leans into this sense of place, allowing players to move at their own pace and absorb the environment. The accompanying soundtrack, composed with a documentary sensibility, enhances this mood, creating moments that feel calm, reflective, and occasionally tense. At the same time, the experience is held back by technical and structural issues. Performance can be inconsistent, and occasional bugs or camera problems disrupt the flow of gameplay. The camera, in particular, can struggle to keep up with movement, sometimes obscuring important details or making navigation more difficult than intended. These issues are especially noticeable because the game relies so heavily on immersion; when they occur, they pull the player out of what is otherwise a carefully constructed atmosphere. The pacing of the game is another mixed aspect. Its relatively short length helps prevent its systems from becoming overly repetitive, but it also limits the depth of its mechanics and narrative. There is a sense that the game introduces ideas without fully exploring them, leaving certain aspects feeling underdeveloped. The story, while effective in setting the tone, does not build toward a particularly strong payoff, reinforcing the idea that the journey itself is the primary focus. Despite these shortcomings, AWAY: The Survival Series stands out for its ambition and its willingness to approach survival from a different angle. It offers a perspective rarely explored in games, emphasizing fragility, scale, and the beauty of the natural world rather than power or conquest. When everything aligns—movement, music, and environment—it creates moments that feel genuinely unique, capturing a sense of immersion that few games attempt. In the end, it is a game defined by its ideas more than its execution. It succeeds in creating a memorable atmosphere and a distinctive point of view, but it struggles to fully support those strengths with consistent mechanics and polish. For players who value concept and immersion, it offers a worthwhile and often striking experience, though those looking for refined gameplay systems may find its flaws difficult to overlook. Rating: 6/10
The gliding controls are ♥♥♥♥. I was stuck on one objective for hours
cute game, but the gliding not working right and bugs its a no.
The writing in this game is amazing for anyone that wants to play this for a good story game but everything else wrecks the game and makes me want to never play it again. Most of the controls do not work and the climbing in this game sucks and doesn't play how it supposed to. To the point where I am lunched in the opposite direction. The main instance at the end of the game ready to go into exploration mode I am lunched into space and clip off the map, reminding me that I should not continue this game.
love being a sugar glider this is a good game
je trouve ce jeu excellent l'idée est vraiment bonne etant donné que nous sommes plongé dans un documentaire animalier avec la narration qui va avec et en francais evidemment le seul bemol de ce jeu c'est son gameplay que je trouve un peu depassé et c'est ce qui gache l'immersion apres je l'ai acheté 2euros donc je vais pas etre le plus exigeant l'experience est vraiment prenante du meme style que ancestors pour ceux qui aime les documentaires animalier seront bien content pour le prix du jeu
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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