
You survived a helicopter crash; going home is your top priority. Live as a castaway - survive the dangers of the islands by using your environment to find food, build shelter, craft tools to extend your stay, explore the secrets of the islands and their surrounding waters, and carve your way home.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 26 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
After surviving a helicopter crash, your main goal is to return home. Stranded on remote islands, you must endure as a castaway - gathering resources to find food, build shelter, craft essential tools, uncover the islands’ mysteries both on land and underwater, and fight to chart your way back to safety.
In these islands and waters, you can’t do groceries. You must hunt the wild for sustenance and gather resources and materials to build your shelter. It starts with you and you alone - giving up just isn’t an option.
Danger comes in all directions, and you’ll need something to fend them off and rest easy. Find a spot and build a roof over your head - it’s more than just a shelter from the storm.
Everywhere’s uncharted territory - which means there are secrets to uncover. Weave through danger, dive into the blue depths, and traverse the islands to find more than what you see under the sun.
No man is an island - even in the wilderness. Team up with fellow castaways and increase your survivability with combined effort. You all want to go home - might as well do it together and strong.
Genres
Engagement
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm enjoying the game pretty good job so far. Making sure with what is available. One thing I would like to see fixed is raft movability. I have 3 rafts beached with no way to move them I just keep building more. E to push doesn't function adequately. Keep up the good work.
It`s a great game. If you like survival, try this one.
THE GUNS DONT WELL IF AT ALL !!!!!!!!!!! I DO NOT LIKE THIS GAME DEAL WITH IT WORLD
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Russian, Turkish, Simplified Chinese
Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played one hour. So far so good. I am having to put everything in my hands in just to eat or place. Other than dad I hope the belt sorts that issue out. Starting out you have to act fast and you might die a few times understanding the game. After you get the water and food sorted out it's a pretty chill game. Night comes often in two players. It's king of a pain not being able to sleep through the night in two players.
It’s a game with potential, but it has a lot of bugs. The worst part is when friends join your hosted game and end up at the bottom of the ocean; even the "I'm stuck" button doesn't work, forcing you to start a new game. After dealing with the synchronization issues between the host and friends, I stopped playing. I'm waiting for improvements; we wanted to have fun, but instead, we just ended up frustrated
великолепная игра
Version 0.1.9 — August 31, 2026 I think this version can be summed up in one word: Empty. The game has a relatively small archipelago. The feeling of spaciousness is due to the distance between the islands, but in reality, the world itself isn't particularly large. This wouldn't necessarily be a problem if there were a story or significant reasons to explore it. Unfortunately, there isn't. You find skeletons in various places, some of them wearing what appear to be new clothes. The entire body has deteriorated, but the clothes remain perfectly intact. What's even stranger is that you can't even pick up these clothes. It's a small detail, but one that immediately gives the world an artificial feel. There are also leaf-covered traps, seemingly inspired by classic Vietnam War traps. The problem is that there are no people on these islands, and the hostile animals never seem to fall into them. They exist almost exclusively to trap the player. And then there are the scattered notes. So far, all the notes I've found essentially tell the same story: "This island seems peaceful, but it isn't, and if you're reading this, I must be dead..." The problem is that these notes don't seem to connect to each other. At least the five or six I've found so far have no apparent connection or progression. Some islands contain cave paintings, despite having no human inhabitants, while the islands that have villages are populated by two or three natives who attack the player immediately, without any strategy. Combat is extremely simplistic. In many situations, you can simply face them head-on and attack repeatedly, killing them without taking any damage. There are also many broken ships, crashed planes, and even submerged containers scattered across the map. Strangely, however, the ships and planes contain nothing; they are just empty structures. When it comes to containers, boxes, barrels, and suitcases, I'd say that about 90% of the time you find sulfur, gunpowder, nails, and rags. Why is there so much sulfur and gunpowder if there's so little to shoot with? The player's main survival concern is apparently avoiding dehydration, as, curiously, it almost never rains. In several hours of gameplay, I only saw rain once, and when it finally did, it lasted an absurdly long time in the game. There are also several items that, currently, don't make much sense. There's a furnace for smelting ores, but I haven't found any ores. There's a bucket that allows you to collect seawater, but I haven't found any practical use for it. You can't even use it to water plants, because they simply grow on their own over time. There's no apparent need for irrigation or fertilization. And then we have firearms: grenades, pistols, rifles, shotguns, and so on. But what exactly should I shoot? Should I throw a grenade at two natives blindly advancing towards me? There's also a hilarious interaction where taking just a few steps in the water causes all the enemies to stop attacking and stare at the player indefinitely. The player can also craft bows and arrows, but apparently they're more native than the natives themselves, because none of them seem to use bows or arrows. So far, I've found three landmarks that really stand out: A lighthouse An airplane on a long island A stranded cargo ship The lighthouse has a padlock, but none of the notes I found provide the combination. I looked on YouTube and again, crate with the same things and a lemon tree growing in the concrete... The airplane contains a device described as a kind of symbol of modernity. What exactly does that mean? Was the player born on the island? The device seems to be some kind of GPS and has no use as it's not collectible. And then there's the stranded cargo ship. Inside, I found a vehicle, two crates containing the usual sulfur, nails and other common materials, plus some suitcases. Climbing the stairs of this ship is a nightmare. The character constantly collides with what seems to be an invisible wall, forcing him to crouch and jump just to get up. The game also lacks truly interesting combat encounters. For comparison, games like Green Hell feature threats like intelligent natives, cougars, and snakes, while Stranded Deep has memorable encounters like Meg (Megalodon), the Great Abaia (giant moray eel), and Lusca the Great (giant squid). These encounters give exploration a sense of danger and anticipation. Here, there's none of that. At this point, it seems the game is trying to emulate Stranded Deep and perhaps even surpass it, but currently falls far short because there isn't even a real progression system or story progression. The game lacks even the most basic story, and given its slow progress, it seems to me it will be an asset flip where the devs will once again leave it in early access forever and disappear without finishing the game. I really hope I'm wrong about this impression. Stand Deep is still in early access, but it has a story conclusion, and despite having bugs, it's playable, captivating, and has a coherent and fun survival mechanic. Away From Life lacks all of that...
fun game
única coisa que não gostei é que em determinada horas que a chuva fica infinita fiquei mais de 3 horas sem parar de jogar e a chuva continuou comigo... espero que resolva esse bug da chuva infinita
No funciona bien! Cuando he fabricado la balsa enorme para tener una mini-casa flotante, después de guardar y entrar al juego todo se queda flotando en el aire y no lo puedo llevar, esto impide en gran medida avanzar en el juego sobre todo por la cantidad de loot que tiene y no se puede transportar por culpa de este fallo, en la balsa pequeña esto no pasaba, y tampoco recuperas los materiales al destruirlos para volverlos a fabricar... Un total desastre de juego...
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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