
Avernum 4 is the first chapter in the Great Trials Trilogy, three games that tell the tale of your land’s struggles in the face of powerful forces that seek to destroy it.
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Avernum is one of the great tales of indie gaming, an epic series of fantasy role-playing adventurers set in an enormous, subterranean nation. Avernum is a land underground, a subterranean nation full of rogues, misfits, and brigands, struggling for survival and wealth in the monster-infested darkness. Avernum 4 is the first chapter in the Great Trials Trilogy, three games that tell the tale of your land’s struggles in the face of powerful forces that seek to destroy it.
Avernum 4 is an enormous fantasy role-playing adventure. Wander a gigantic world, full of multitudes of characters, hundreds of side quests, and traps, tricks, and treasure in every corner. Experience the life of an adventurer: the fame, the wealth, the hapless townsfolk begging you for help at every turn! This epic tale is guaranteed to give you weeks of entertainment, with an impossibly huge world that dares you to uncover all of its secrets.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Another good isometric rpg, same formula as the others but perhaps somewhat harder than 5 and 6. If you're new, try the others first (but try them!).
This somehow looks and plays worse than the three previous games that came before it.
https://youtu.be/cGHo8hYu4wU Twenty years later this version is technically playable but not the easiest to play out of the Avernum franchise.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This 1 man studio has produced countless gems. I prefer the art and graphics style that survived till Blades of Avernum but it is nice to see the story continued.
用新的电脑,根本玩不了,打开必卡顿。不得已换了台旧电脑,勉强能运行。而且这一部应当是目前 avernum 6部里最老的,有一些设置非常让人头疼,就玩到根本不想玩了。这是以前玩 avernum 从未有过的体验。
I bought the second Avernum trilogy extremely cheaply on sale and only because I wanted to play 6 which I hear is the most mechanically sophisticated of the series, so I am not upset about it but this game is extremely poorly optimized - there is no reason that a game this old should chug and load and be impossible to navigate with mouse when in certain screens (leveling, character creation, anytime you finish or receive a quest or item, anytime you are selling or buying). I think there's an updated version with skill trees and I would recommend that instead. I started playing Avernum back when 2 was released and this game has even more charm, it's even more engaging and actually quite breezy to play when the entire thing isn't dying. And no, it isn't my system, I'd literally have to travel back in time to find a computer that should have a hard time running this. I hear the updated version dumbs down the skill selection a bit but honestly, small price to pay for not chugging through this. The sad part is that the game itself is so good that I might even keep playing it. My only major design complaint so far is that the hotkeys are from a different century, and also just a pet peeve here - why have mages with lockpicks be the only ones who can open high level locks? What is the point of the rogue class in this case? I built a rogue only to get to the lockpicking part of the manual where it says basically points in lockpicking are useless unless they're on a wizard. So many old school games do this with either knock or similar spell that makes a huge part of rogue worthless and it has to stop! Rogues pick locks and disable traps, if anything they should have a slight edge on wizards not vice versa. EDIT: I finished this game, it's from a time where you could be asked to slog through an immense amount of game hours with very little in terms of gameplay. There's almost no reactivity to anything you do except in the ending slides, but at the time this was released the mechanics were good. Selecting any single use item or selling anything in a shop is insanely difficult because of the tiny piece you have to click, but oh well, small gripe. TLDR; for when it came out a classic, for games these days way too much time for too little meat on the bone.
un peu daté, mais j'aime toujours autant ;)
I'd love to give it a stronger recommendation but man it is ROUGH on modern machines, for multiple reasons. Lots of lag (no that discussion post you're looking to link did not help), extremely low resolution mucking with my two-monitor setup, and mouse movement feeling super sluggish (very bad because most of this game is played with the mouse). Shame because it's a great game. I didn't have these problems when I played it many years ago on older systems. I really hope those rumors of a remake for the second trilogy are true because this one needs it bad. Still giving it a positive (just barely) because most people in my experience tend to have more tolerance for constant little hiccups than I do.
The story is a great continuation of the rest of the Avernum Series! Even if you have not played through the previous games, this one offers enough exposition to stand out well on its own.
Jeu de role en vo mais extrement immersif et assez long avec un bon scenario ! Attention pas evident du tout a gerer au debut surtout les deplacement en speudo 3D isometrique mais apres ca vient tout seul ! Le scenario est complexe et l histoire sera longue avant que vous ne puissez en voir le bout ! Malheureusemnt la VO rend le jeu peu abordable pour les non anglophones.... Et les graphismes datent d un autre temps (tout en restant lisibles). On dirait une grosse cession d HEROQUEST .... Interet : 11/20 Realisation : 11/20
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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