
Huge, old-school, indie fantasy role-playing adventure. Features an epic story and tactical, turn-based combat. Explore cunning dungeons, hunt for 100s of magical artifacts, and use dozens of magical abilities. Many different endings. Will you save your people or betray them? It's up to you.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Runs mostly smooth on linux. There was slowdown during large fights, but nothing like it was in Avadon 2 (1 was still the smoothest). There did seem to be some missing audio (music was there, but I think there's supposed to be background noises in towns such as people talking). Nothing that really ruined my experience. Avadon 3 sees some changes from Avadon 1 & 2. No longer do you reach max level (30) long before the end (provided you do all content). In fact, I think only 1 or 2 characters reached it before the final fight and 2 more during the final fight with the rest at level 29. The skill trees have been reworked with new skills and while there are still 3 trees for each class, no longer do you need to get two prerequisites to get the first tier in each tree. Instead, you just need the first skill in the tree. I found that unlike Avadon 2, the combat was far better balanced. No longer are there fights with large number of enemies who can cast charm spells at you like I remember from the end of Avadon 2. Also, it felt like enemies took forever to kill without actually being a threat (beyond the Charm spells). Instead, I actually felt like the fights in 3 were fair. They actually felt like a challenge without feeling cheap. One example is that new skills include areas of the ground that would be impacted by something (i.e. acid pools where you get acid damage, ice pools that give ice damage, etc.). There are a few boss fights that worked like puzzles because you had a boss, minions, and the area you fight in would have some sort of hazard in the ground. Sometimes it was a race to kill as fast as possible, sometimes you could play defensively and just outlast the enemy. The story was also quite a satisfying ending to the Trilogy - finally you clear up all loose ends from the prior games and finally you can fight Redbeard and it actually means something (kill him in Avadon 1 & 2 and he is still in 3 anyway). The only thing is that I'm not sure I would recommend playing 1 & 2 even though it's a Trilogy. I just found 3 to be that much enjoyable and I felt like you don't miss much by skipping them.
I really enjoy every one of spiderweb games i've played so far. Avadon i really good in terms of game mechanics and great in terms of story telling. Just give it a try.
I love these games - took a long break in between Avadon 2 and 3, but I'm glad I came back to it. The games just get better and better over each iteration and generation. Spiderweb Software is one of my absolute favorite game makers!
Clearly had other things in mind when making this game.
It took me almost 10 years to conclude the trilogy, and I'm glad I did. It's clear this is a final entry, with many things ending including the mighty Redbeard. Maybe things are a bit hazy, but I think more than ever you have to face choices where you don't have good outcomes. Will you become a puppet to various sides, a bloodthirsty monster, a hypocrite who smiles at everyone, or maybe dare talk back and face the wrath of the most powerful Keeper on the lands. A story ends with this chapter, although there are still all the remaining stories of Spiderweb Software waiting. It's funny how when I first started it, the Avadon games were the new fancy ones, and now that I finish it, they have become the oldest of the modern Spiderweb games.
It's fun. Probably the easiest game of the Avadon series.
An awesome wrap-up to the Avadon series. Not gonna spoil the end, but I'll say that it's epic. The Avadon series has replaced Baldur's Gate/Neverwinter Nights as my favourite crpg franchise. The storytelling is rich and deep, the character progression is satisfying, and the combat is fun and surprisingly tactical. The exploration is pseudo-realtime (there seems to be a system of "rounds" or "ticks" under the hood, but it's effectively real time).. but when combat happens, it becomes turn based. My favourite aspect of the game is precisely its *lack* of a "hold shift to highlight interactable objects" type thing. I've always hated those in RPGs as I feel they cheapen the exploration experience and can turn the game into a mindless click fest. Glad to see that missing from this franchise. If you like story-rich, narrative-driven rpgs with TONS of content (took me 47 hours to complete, and apparently I barely scratched the surface with the sidequests) and some fun tactical combat, I'd highly recommend the Avadon series - to which Avadon 3: The Warborn is a satisfying conclusion. Part of me was a bit sad to see the game finally end, but the developer has a large catalogue of similar-looking games, so I'm excited to try those.
If you like Spiderweb's games or oldschool single-player RPGs, you will be satisfied. If not, it's worth giving a try. Quite a lot of reading, interesting story, pleasant gameplay, lots of possibilities in character development, albeit not too many, so you won't get confused either.
huge fan of these games
Developed and published by Spiderweb Software, Avadon 3: The Warborn concludes the long-running fantasy RPG trilogy with a satisfying blend of tactical combat, branching storytelling, and meaningful player choice. Staying true to the studio's signature design philosophy, the game favors depth and replayability over flashy presentation, delivering an experience that appeals primarily to fans of traditional computer role-playing games. Although it serves as the final chapter in the Avadon saga, the game provides enough background to make the story understandable for newcomers while rewarding returning players with the culmination of years of political conflict, personal rivalries, and world-building. The result is an adventure that feels grand in scale while maintaining a strong focus on individual decisions and their consequences. Players once again assume the role of a Hand of Avadon, an elite agent empowered to enforce the will of a powerful fortress that has protected the Pact nations for generations. However, the once-stable order has begun to fracture as civil unrest, foreign threats, and internal corruption threaten everything Avadon was built to defend. The story quickly evolves beyond a simple battle between good and evil, presenting difficult moral dilemmas where loyalty, justice, ambition, and survival often conflict with one another. Dialogue is plentiful and well-written, giving every major character believable motivations while allowing the player to shape relationships and influence the future of entire nations. Numerous branching paths and multiple endings ensure that choices have lasting consequences, encouraging players to revisit the game and explore different outcomes. Combat follows a classic turn-based structure that rewards careful planning rather than quick reflexes. Five distinct character classes provide plenty of variety, each featuring unique combat abilities, magical talents, and specialized skill trees that encourage different tactical approaches. Building an effective party becomes an enjoyable strategic exercise as companions contribute their own strengths, personalities, and combat roles. Battles often require intelligent positioning, thoughtful use of special abilities, and efficient resource management instead of relying solely on powerful equipment. Character progression remains consistently rewarding, with frequent opportunities to unlock new powers, strengthen existing skills, and customize equipment using magical crystals and enchanted artifacts. The abundance of loot and upgrade options gives players considerable freedom to create characters that match their preferred style of play. Exploration plays a significant role throughout the adventure, with a large fantasy world filled with diverse environments, dangerous ruins, hidden caves, remote settlements, and optional quests waiting to be discovered. Every location offers opportunities to uncover valuable treasures, complete side missions, and learn more about the history and politics of the world. Hundreds of magical items provide meaningful rewards for players who thoroughly investigate every corner of the map, while optional encounters frequently reveal additional lore or present difficult choices that further expand the narrative. The pacing benefits from this constant sense of discovery, making exploration feel worthwhile instead of simply serving as a path between major story events. From a technical perspective, Avadon 3 embraces a deliberately old-school presentation. The isometric graphics, simple animations, and modest visual effects clearly reflect the priorities of a small independent studio focused on gameplay systems rather than graphical realism. While the visuals may appear dated compared to modern RPGs, they remain functional and readable during combat while allowing the game to dedicate more resources to its expansive world, lengthy campaign, and intricate role-playing mechanics. The soundtrack complements the fantasy atmosphere effectively, and while it rarely stands out on its own, it supports the overall tone without becoming distracting. Avadon 3: The Warborn is a confident conclusion to the trilogy that demonstrates Spiderweb Software's continued mastery of classic role-playing design. Its strongest qualities lie in its layered storytelling, meaningful choices, rewarding tactical battles, extensive character customization, and generous amount of content that easily supports multiple playthroughs. Players seeking cinematic visuals or modern production values may find its presentation somewhat outdated, but those who appreciate thoughtful writing, strategic gameplay, and rich fantasy world-building will discover an RPG that delivers dozens of hours of engaging content. It remains an excellent example of a traditional computer RPG that values substance over spectacle and provides a satisfying ending to an ambitious fantasy saga. Rating: 8/10
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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