
Automobilista 2 is all the racing simulators you ever wanted - in just one. An incredibly diverse collection of cars and tracks cohesively simulated, featuring incredible graphics and audio quality, dynamic weather and track conditions and the best VR support for a racing experience like no other.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 616 reviews with recorded playtime.
Reviews
Themes across 615 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game may have been a blast. I will never know hopefully I get my money back because I spent almost 2hrs screwing around trying to get my Moza R5 to work. The process to calibrate is ridiculous and even trying to use reddit and AI no one could get it to work. Avoid unless you have an xbox controller or the two wheels they support
good game, it's a shame you can't play it if the game decides your pedals are the other way around. (spoiler alert, that's what happened to ME.) if ONLY there was a button that inverted my pedals the correct way, right? THERE ISN'T ONE.
That was my least favorite racing game on PC in the past 12 months. It is not totally bad; the amount of content is solid, and some special effects are very good. The graphics and the AI are mostly okay. However, the AI is calculated using different, fake physics in comparison to your own car, the weather often bugs out, and the sound is unsatisfying. Ultimately, it fails with its driving physics. It is the only racing game I have played where acceleration, steering, braking, and even the sense of speed mostly feel wrong. (I know the settings very well and have tested many different configurations and games.) It never achieves that level of immersion where you could forget you are playing a video game. It always feels like driving plastic toy cars. I guess the overall quality is good enough to fool most kids, but I can't recommend this game to an experienced driver. The game is highly configurable in terms of car settings and is even historically correct, which helps make it look like a good simulation game at first, but the physics system is clearly placed in the simcade category. I tried very hard to like this game, but I can't enjoy it. If you lean even more toward arcade, I would rather recommend The Crew 2 because it offers a lot more content, is cheaper, and is much more fun. If you want to experience more realistic driving physics, I would instead recommend Assetto Corsa, Assetto Corsa Competizione, RaceRoom, iRacing, Le Mans Ultimate, or rFactor2. Even Assetto Corsa Evo and Project Motor Racing are better choices if you are fine with games under intense development. Tested in 4K, three times after updated physics overhauls. Version: 1.6.9.9.
Kurz gesagt, MEGA.
Та самая игра, которая чуть-ли не в одиночку окупила покупку руля. Наверно один из лучших ИИ в гонках, в меру быстрые, при большой агрессии борьба происходит нереальная, редко могут развернуть, если очень обнаглеть в повороте, и не оставить место боту.
Bulldozer AI
tolles forcefeedback
I've never had a sim game with so many key binding issues. It actually blows my mind that its been a known issue forever.
Great diversity of vehicles and tracks. Drives well on gamepad.
I want to like it, it's just hard to. Elaboration on pros and cons below the list. Pros: *More variation than some titles when you add DLC. *Allows you to use an H-pattern sim shifter. *Realistic enough for the most part. Cons: *Some serious physics work needed. *Too many individual DLCs. *Graphics severely behind par. *"Career mode coming soon" for years now. *H-pattern IS supported... but not well enough. *Several wheel/pedal sets supported natively, but not Moza?? The ability to race different classes in the same game is good, though this has a VERY heavy Formula emphasis and leaves me wanting for many others. My primary reason for buying this was to race with the H-pattern shifter in something other than Assetto Corsa because the road car handling is irritatingly "slippery" beyond realistic (being unable to hold a C7 Corvette at 55mph in a turn that my SUV might do in real life, for example). This game doesn't have that issue, but it does have a SEVERE problem with track-edge response. Two examples: gently accelerating on a straight as the right tires *barely* touch the grass and the car suddenly whips a 180, or having wheels go on the track edge line and it responding like a large speed bump. There seems to be no real "zone" between total grip and zero grip, just yes or no instantly. I love that they allow me to use an H-pattern shifter, but setting it up is troublesome (no native Moza support???) and when driving it frequently ignores certain gears for a brief period, such as suddenly not being able to go into 3rd regardless of what you do, then 20 seconds later it's fine again. But even when it IS working, there is often a big delay in the shift completing, even once it has registered. Regarding DLCs, there's a TON, and most are just a track or two with 2-3 variations of it, or a couple of cars, and each priced like it has more- especially for the next point. GRAPHICS: they're good by PS3 standards, quite bad for PC with a 2020 release date. My verdict is that I really want to like it because it's like Assetto Corsa but with more H-pattern and less sliding when you shouldn't, but the other issues turn each play attempt into frustration. Cannot recommend.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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