
A Roguelike Autobattler, where you focus on the development and priority setting for a single hero. In each game, four competitors battle for the throne. You have the control to adjust the difficulty and teams, and even invite friends to join. Study your enemy's heroes and counter them!
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About
This game does not support matchmaking with random opponents. It is designed to be played solo or with your friends on Steam.
AutoHeroes is a ‘one hero’ autobattler with elements of roguelike and the ability to play in multiplayer. Control one of the four heroes who fight each other for the throne on random maps - both as each for themselves and as part of teams. Manage your hero through priority setting, as well as skill and equipment upgrades. Study your enemies and counter them with your plan!
The kingdom has lost its king and is in turmoil - no one understands what will happen next. Will the kingdom fall into the hands of a good hero, who will inspire the guard to serve him as the new king? Will the supporter of the dark forces, who prefers to rule the kingdom of the dead, prevail? Or maybe it will be that hero who combines both good and evil?
Auto-battler: no rush during the game.
One hero: no armies, no "deck-building" - focus only on your hero.
Flexible settings: customize AI strength and teams, or invite friends to play PvE or PvP.
Priority system: regulate which objects and which enemies interest you first, and which last.
Skill wheel: choose skill schools and master them. Experiment and look for the best combinations.
Kindness or Malevolence: Persuade guards to join your cause or compel them to battle on your behalf even after their demise.
Assassin or Tactician: Choose to be an aggressor who strikes enemy heroes at the first chance or a strategist who benefits from prolonging each round.
Scouting: play for fun or seriously worry about countering your opponents.
Four heroes to choose from: warrior, archer, fire mage, or dark mage.
Random maps filled with enemies - each map is different from the previous one!
Fight with formidable opponents - dark knights, ghosts, even dragons!
Finally, fight your main enemy and main threat in all game modes - other AutoHeroes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
Horribly imbalanced game. I upgraded my health and defense several times (I had 200+ health and around 8 defense) but was still one shot by the freaking earth elemental/golem. I was playing the knight, so it was impossible for me to kill the elemental before it hits me. The minions/guards give pathetic amounts of exp - the best way to level up is to kill enemy heroes - which is also how you win the game, which makes farming minions pointless. Once a hero gets a few kills, he can quickly snowball out of control, making it virtually impossible for others to win. Do not recommend. Edit: So I played this game for 12 more hours after my initial review and my final verdict still remains the same. It's horrible imbalanced. E.g. I was Fire Mage, I upgraded my health to 190 and defense to 9, and I was almost at full health, yet the enemy DarK Mage's Spectral Dragon killed me in 1 hit. Yes that's right, 1 ♥♥♥♥♥♥♥ hit took me from almost full health down to zero, despite my upgrades. Yes, the Dark Mage had a few attack/pierce upgrades, but it wasn't that high, and his Spectral Dragon was only level 1 or 2. And this was on easy difficulty, where enemies are weaker. Absolutely ridiculous. Seriously ♥♥♥♥ this imbalanced game. I regret buying it.
Feels very unfinished and abandoned. The only really cool thing about this is the concept, which made me curious about this. But it's just plain not fun enough for me.
Definitely needs some more time in the oven. I do like the overall concept, but the execution is lacking, whether it is the UI or even the gameplay. If there some good updates in the future, I am willing to revisit this :)
I want a more in-depth version of this. but for 50cents i was pleasantly impressed for 3 hours.
could've been interesting but as it stands its not worth even trying
Please add more maps, and rotate them based on who won (last winner's home domain becomes the next round's arena)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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