
A roguelike where you automate combat. Combine skills and conditions to find your own optimal solution! No complicated controls at all!! Sit back with a coffee and watch the beautiful battles you've crafted unfold! Utilize a variety of skills, conditions, and relics to craft the ultimate build!
Modeled estimate, not a reported figure. How we estimate →
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About
AutoRogue is a roguelike where you combine skills with conditions to automate battles. you can sit back, enjoy your coffee, and watch your carefully crafted automated battles unfold.
In this game, everything is decided before the battle begins. Your available items, build direction, and the unique traits of enemies change every time, making it fun to devise the optimal strategy. Careful planning will always give you an advantage.
In 『AutoRogue』, you can enhance basic skills by combining them with special conditions to create new effects. For example:
A skill may reduce HP upon use but lower its cost.
A skill could increase your max HP permanently if it lands the finishing blow.
A skill’s cost may double, but it activates twice in succession.
With a wide variety of combinations, you can create your own unique and exciting build.
In this game, it’s not the character that gets stronger, but the player. As you gain experience, you'll sharpen your knowledge and strategy. With different enemies, skills, and events appearing in every run, you can enjoy the game over and over again.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
このボリュームを値段相応と感じるかによって評価が変わる。 キャラは2キャラだけで、一応難易度は何段階かありますが一度攻略法を理解してしまえばほとんど代わり映えしなくなります。 あと1キャラぐらいは欲しかったかなと感じましたが、ゲームの出来自体は良かったのでオススメします。
時飛ばしを使用してもENEMY TURNになることがある どうしようもなくて詰み
オートバトルというルールの中で自分のデッキを構築しながら敵を倒し、討伐報酬で更に手札を増やしたり既にある手札効果を強化していくゲーム ノーダメージ・少ないターン数で撃破を目指す事でより強力な手札を狙っていくやり応えと決まった時の快感と達成感は素晴らしい ローグライクでは珍しい戦闘結果に不満があれば何度でもリトライができるので試行錯誤できるのも嬉しい 欲を言えばメニュー画面でこれまで手に入れた効果やスキルを閲覧できる図嬉機能とエンドレスモードがあったら更に楽しめただろう 自分の思い通りに進み勝利を確信した瞬間を楽しみたい人は是非プレイしてみて欲しい
ビルド幅が狭くて、そのビルドも強弱の差がえぐいけど ちょっとした時間にプレイして最適解は何かを考える時間もプレイ時間と考えれば 十分値段の価値はあります おもろいよ
めっちゃおもろい。エンドレスモードとかほしいかな結構短い気がする
This has been on my pile of shame for a while. My brain very much loves the conditional skill building. The amount of different effects and synergies would make most bullethells blush in shame. I just really wish the game had a few achivements. Maybe finish a run on each character. Or something rewarding me when I manage to break synergies into casting 40 skill each turn. It also seems very short for the price? Is there supposed to be a 3rd character that I unlock? I'm really disappointed that this isn't in early access state because that means that I likely won't see any updates on it. There is also no endless mode, or leaderboard, so I currently struggle to find the motivation to do any serious indepth optimisation. Keep that in mind. Maybe buy on sale.
敵を倒すための試行錯誤と、それ以上の火力の暴力が最高すぎる!!!
[h1]気が楽[/h1] 考えることがビルドだけだから、気持ちいい。
好!
ペットビルドが手軽な割に強すぎるなど、全体的にクロ優遇だったりバランスは気になるが、スキルの条件や発動順を工夫して最大限のシナジーを目指すのは非常に面白い。値段の百倍は楽しめる
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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