
A roguelike where you automate combat. Combine skills and conditions to find your own optimal solution! No complicated controls at all!! Sit back with a coffee and watch the beautiful battles you've crafted unfold! Utilize a variety of skills, conditions, and relics to craft the ultimate build!
Modeled estimate, not a reported figure. How we estimate →
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About
AutoRogue is a roguelike where you combine skills with conditions to automate battles. you can sit back, enjoy your coffee, and watch your carefully crafted automated battles unfold.
In this game, everything is decided before the battle begins. Your available items, build direction, and the unique traits of enemies change every time, making it fun to devise the optimal strategy. Careful planning will always give you an advantage.
In 『AutoRogue』, you can enhance basic skills by combining them with special conditions to create new effects. For example:
A skill may reduce HP upon use but lower its cost.
A skill could increase your max HP permanently if it lands the finishing blow.
A skill’s cost may double, but it activates twice in succession.
With a wide variety of combinations, you can create your own unique and exciting build.
In this game, it’s not the character that gets stronger, but the player. As you gain experience, you'll sharpen your knowledge and strategy. With different enemies, skills, and events appearing in every run, you can enjoy the game over and over again.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
これおもしろい 気づいたらちまちまやってしまう ママから逃げなきゃ
Game is fun but you've basically seen everything it has to offer in a couple of runs. It's got a few fun insanity builds but they're far too easy to get online and once they are there is very little reason to do anything but hit next until the end game screen. There only seems to be two characters and each one has basically one gimmick. You build around that gimmick. There are like 1-2 viable, kinda obvious ways to do it. Once you do you break the balance of the game and you win, regardless of difficulty. I saw it all in 2.2 hours. Which is actually really fun the first run or two but just outside the refund window I realized the game wasn't going to unlock anything new. That was it.
両キャラともLv.5をクリアしました。 最初は訳も分からず毎ターンシールドを作っていましたが、チュートリアルや相手の動きを低速でよく見ると、攻撃するターンとしないターンがあることが分かったり、ポーションも「この先に幽霊がいたな」という経験から連撃のポーションを獲得するなど、 徐々に効率化のノウハウを身に着けていく楽しさがありました。 スキルとレリックは毎回ランダムなので、今度はどんな戦術で遊ぼうか?と何度も遊びたくなります。 個人的なオススメは魔法使いの黒猫の「雷雲」と「全開放」。超火力でラスボスすら2ターンで吹き飛ばすことができた時にはメッチャ気持ちよくなりました。 ちょっと残念に思ったのは、イメージしていたよりもステージ数が少なかった事です。 ちょうどいいバランスを考えた結果かもしれませんが、個人的には1プレイをもっと長くして欲しかったです。 「ぜんぜんわからない。俺たちは雰囲気で戦闘自動化をやっている」
One of the best games I've ever played. I hope there would be an update or a newer version. I loved this game so much!
[h1]I Wanted To Love This Game[/h1] i played this game with the hopes of there being more than 2 characters, or at least SOME kind of meta progression (like a roguelike!) when i realized it didn't i was already over the 2 hour mark, no refunds, so i'm leaving a negative review instead. i REALLY wanted this game to be one of my favorite games. i really did. it's just there's literally no progression at all. you play, you code, you either steamroll or die. less nuance than wanted, and worse yet it feels like the second character has LESS need for coding, making the point of the game less and less clear! as other people in the reviews have pointed out: this is certainly one of the types of games that would have benefited with MOD support out the gate. or a dedicated "tool" in the game to build with. not having this means this game has a [u]shelf life[/u]. that saddens me, since this game has sat dormant now for months, years, without a proper content update or a promise of one, a [b]dead game on release[/b]. Please properly update the game and i will change my review to be positive.
Roguelike e lógica se unem, autobattler inteligente, que permite que vc quebre o jogo com lógica e raciocínio, muito divertido
short but very sweet
サクッと遊べるくせに中々奥深い。試行錯誤の繰り返し作業が好きな人には堪らないゲーム。 美術面もかなり良いと思う。 完成した回路から生み出される破壊的な数が最高にエクスタシーを感じます。
Mechanically delicious, but light on content.
めっちゃおもろい
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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