
Welcome to a whole new world of Ultraleap Hand Tracking.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, French, Spanish - Spain, Japanese, Traditional Chinese
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Fun little game. I really liked painting with my hands and would love to see more of that. Pretty cool to see hand tracking get this good
My gambling addict friend said if I post a review Aurora and it gets 350 likes and 150 Awards that he will buy me a case of beer and some vodka. So I'm just gonna leave this here.
Ultraleap El Takibi ile oynanan ilginç bir dünya. bir bakın derim.
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Concurrent players on Steam, sampled daily since tracking started.
Smooth little vr experience showing off ultraleap's hand tracking through some solid interactions
免费 VR 没中文 没成就 Aurora 注意:需要安装Ultraleap Hyperion或Gemini,并连接兼容的追踪摄像头。 Aurora是Ultraleap打造的虚拟空间——它包含多个岛屿,每个岛屿都承载着不同的探索体验。通过我们的教程,你将学会无需移动身体即可在空间中导航,并通过模仿"幽灵手"学习手部操作。 Aurora的核心是交互体验: - 在空中捏取可生成不同颜色的颜料带,在VR中创作抽象艺术 - 用手指召唤形状,再用双手抓取堆叠 - 通过产品分解视图交互,用手旋转转盘轻松查看并拾取不同尺寸的组件 除了提供趣味创作体验,Aurora还展示了我们在手部追踪交互和界面设计上的经验——这些设计理念深度契合我们的扩展现实设计指南。它基于我们的Unity插件构建,开发者可通过此案例直观了解如何使用我们的开发工具实现类似功能。
Enjoyed the paint station and hand tracking felt good!
Эта VR игра не связана с Крейсером Авророй.
ну демка как демка
"Aurora" is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this software. Instead of being a game, "Aurora" is a software application that provides a garbage VR tech demo where you can wave your hands around to create "art" in VR and muck around with as few objects like a Fischer-Price activity set for toddlers. None of which is gameplay. The true purpose of this garbage was to advertise a Tencent backed business called Ultraleap that went under and was carved up and sold for pennies on the dollar. Because apparently this garbage non-game was the best they could come up with. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a software application being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this software, no "gameplay", no meaningful game like interaction. It's a software application and as such has no merits as a video game for gamers. Because of this, I cannot recommend this non-game software as a game to gamers. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the product peaked at [b]only 2 concurrent users[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at [b]only 2 concurrent users[/b]... this is a dismal public reception. This was so bad they couldn't even give it away.
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