
Explore an interconnected world full of platforming challenges in this short metroidvania. Reach new areas by swinging from ceilings, throwing bombs, bouncing off spikes, and more. Examine dozens of artifacts, commune with forgotten gods, and piece together what happened to Auridia.
Modeled estimate, not a reported figure. How we estimate →
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About
Auridia is a metroidvania about platforming, secrets, and lore.
You’ll like Auridia if…
You love fluid movement, like swinging from a grappling hook or bouncing off of spikes
You like platforming where you need to chain together moves
You look for secrets in every corner
You're intrigued by what's out-of-reach, and look forward to revisiting areas
You like reading about ancient societies, strange gods, and the pursuit of the unknown
You might not like Auridia if…
You’re looking for combat — there is almost none
You want a longer game — Auridia can be completed in 3-6 hours
You like cutscenes and exposition — Auridia's story is told through artifacts, and you will need to piece together their meaning
You prefer a clear objective at all times. You may get lost in Auridia, and you will need to explore, read through your journal, and look at your map to find the way forward.
In the ruins of Auridia, you will find obstacles you are not prepared for. Mark them on your map, and return when you've learned more. And there's often another way around...
Some challenges make you combine every move you have learned. Think carefully about when you use which ones, because your stamina is limited.
Hidden passages exist throughout Auridia, and there's always a clue for the observant player. Use maps, environmental details, and other abilities to collect every artifact the Auridians left behind.
The Auridians are long gone, but a historian has found his way into the ruins just like you have. Show him artifacts that answer his questions, learn what happened here, and use it to decide the fate of this once-great city.
Six unlockable movement abilities
Platforming challenges that test your mastery of those abilities
Nine interconnected regions
A map showing exactly what your character has seen
A research system to learn Auridian history based on collected artifacts
Over thirty artifacts, each with a piece of Auridian lore
Over fifty shrines that let you upgrade your stamina
Several endings, based on how much you've learned and what you decided to do with that knowledge
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A surprisingly good platformer/metroidvania. Exploration is fun, the lore and story aren't super groundbreaking but still interesting enough to hook you and make you actually want to piece things together, and it's very forgiving (you die when taking any damage, but you immediately respawn at the last platform you touched so there's no backtracking or searching for the next savepoint). It is quite short. I could have got one of several endings about an hour ago as of writing this, but I'm still playing because there are items I haven't found and an area or two I still haven't figured out how to enter. If you don't mind its brevity and lack of combat, then it's worth playing for anyone big into exploration.
喜欢探索和跳跳乐的可以入。最开始感觉画风太简单了,手感有一点怪异,但是坚持到第三个地图拿了弹炸弹和重击反弹就很有游戏性了,仔细一看还挺有意思,有点克苏鲁背景。操作上是很友好的类银,基本上没有死亡惩罚。后期技能多了很有意思,有几个技能是很有创意有很惊艳的。地图简单但是也算比较全面,指引不错,半类银新手也可以无攻略打真结局。一周目流程大概5到六个小时左右。
好玩,七小时可以通关,宣传片看着比较简陋,但玩下来发现是真的好玩 游戏难度为简单,七小时左右可通关,成就里有个速通成就。游戏没有死亡惩罚,角色死亡后会在原地复活 注意:玩的时候举行驱逐仪式前,把能收集的东西都收集了再去做,特别是其他结局需要的前置道具。因为想要做多结局的话,游戏存档只能回档到举行驱逐仪式前 最不满意的点是,游戏里按键不能自定义。很不理解制作组明明提供了三种不同的键位供我们选择,可为什么不直接让玩家自定义呢。跳跃键是空格,而不是K,个人用不习惯 还有一个bug,在一边的紫色液体墙上用I和L进行向上攀爬操作时,用L换位后如果想要I百分百有反应,必须狂点I键,单次不管以什么样的方式点击I键,都有可能不反应,这个Bug困了我快半个小时,差点整红温。狂点I键时,你还要注意I一生效,就立刻不点了,调整方向点击L键,否则角色也会从空中掉下来。不知道是只有Mac有这个BUG还是咋回事,看评论里没有人提
游戏体验非常好的一部类银河城游戏。唯一缺点是手感有点怪。但是习惯了也还好
Good exploration metroidvania. Some tricky bits but it's very forgiving (when you die you just instantly go back to the last platform at which you were safe, so you can keep trying without it being annoying). Took me four hours to get the two major endings - for a completionist there's maybe another couple of hours hunting down the last dregs of things you can accumulate. It does the polite thing of having late-game powerups that reveal everything on the map, so you wouldn't have to painstakingly scrape every corner for secret passages to find the last few things (but I didn't do it anyway). The jumping and swinging all feels pretty good, and the later powers too, though when you have to do all the powers in a fast sequence to make it through an area it can get a bit like a game of finger-twister, I found myself activating the wrong power by accident quite a bit. Above-average story as well (which isn't saying a lot, and that's also why it's good, it doesn't say a lot.)
攀墙判定、有害地形判定、角色受伤判定、触手伤害判定极其诡异,如果你要做高难跳跳乐,麻烦你把判定搞搞好,做到所见即所得行不行?
Awesome
Freaking Fantastic I've loved every minute of this. It fills the exploration drive and always kept me engaged.
很棒的游戏,探索和跳跳乐手感不错,关卡设计和得到新能力的指引都不错,整个流程即使是迷路的我也只花了近6小时,不过都这个价位了。[spoiler] 重返火山那段如果封路给个标记会更好 [/spoiler]
虽然体量很小,但是挺好玩的,如果经费充足把内容量再拓展一下就好了
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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