
Explore an interconnected world full of platforming challenges in this short metroidvania. Reach new areas by swinging from ceilings, throwing bombs, bouncing off spikes, and more. Examine dozens of artifacts, commune with forgotten gods, and piece together what happened to Auridia.
Modeled estimate, not a reported figure. How we estimate →
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About
Auridia is a metroidvania about platforming, secrets, and lore.
You’ll like Auridia if…
You love fluid movement, like swinging from a grappling hook or bouncing off of spikes
You like platforming where you need to chain together moves
You look for secrets in every corner
You're intrigued by what's out-of-reach, and look forward to revisiting areas
You like reading about ancient societies, strange gods, and the pursuit of the unknown
You might not like Auridia if…
You’re looking for combat — there is almost none
You want a longer game — Auridia can be completed in 3-6 hours
You like cutscenes and exposition — Auridia's story is told through artifacts, and you will need to piece together their meaning
You prefer a clear objective at all times. You may get lost in Auridia, and you will need to explore, read through your journal, and look at your map to find the way forward.
In the ruins of Auridia, you will find obstacles you are not prepared for. Mark them on your map, and return when you've learned more. And there's often another way around...
Some challenges make you combine every move you have learned. Think carefully about when you use which ones, because your stamina is limited.
Hidden passages exist throughout Auridia, and there's always a clue for the observant player. Use maps, environmental details, and other abilities to collect every artifact the Auridians left behind.
The Auridians are long gone, but a historian has found his way into the ruins just like you have. Show him artifacts that answer his questions, learn what happened here, and use it to decide the fate of this once-great city.
Six unlockable movement abilities
Platforming challenges that test your mastery of those abilities
Nine interconnected regions
A map showing exactly what your character has seen
A research system to learn Auridian history based on collected artifacts
Over thirty artifacts, each with a piece of Auridian lore
Over fifty shrines that let you upgrade your stamina
Several endings, based on how much you've learned and what you decided to do with that knowledge
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我已飞升,感觉良好!
Fun metroidvania with a unique story
Love this! I just wish that it was longer and bigger.
短小精悍
Wonderful game. Movement felt great, beautiful art style, fun exploration and story. Pretty impressive for a solo dev. Also there's some fun sequence breaks you can do which made me feel like a certified gamer. Highly recommend! Only complaint is that some of the later game movement abilities made platforming challenges too easy and obviated the need to use the early game movement abilities (which I also think were more interesting mechanically).
挺好的,或至少就打发时间而言如此。但是平台跳跃和能力的设计......确实不容恭维
Took roughly 4 hours to complete a blind run. Really enjoyed the mechanics and atmosphere. Not too challenging but I really enjoyed it!
El movimiento está bastante bien, entretenido con gancho paqui payá. Los niveles son reconocibles, no hay combate como tal*, lo cual para mi es algo positivo, y los puzzles y saltos me han mantenido jugando casi del tirón. El problema es ese asterisco. A más avanzas mas se va yendo a la mierda el mundo. No pasa nada, está muy bien porque te pone a prueba pasar por sitios que ya conoces. Y casi en el final de repente aparecen tentáculos por todas partes que te matan al toque y se mueven como látigos. En un juego donde no hay combate y donde el fluir es lo divertido, parar al jugador para que de rodeos o haga las cosas de una forma mega concreta ha hecho que no me acabe el juego técnicamente, me ha faltado la fase final, pero lo considero acabado. Y lo recomiendo aún así eh, aunque esa parte final a mi se me atraganta muchísimo. Edit: Se me ha olvidado comentar la historia. Hay mucha, no me he enterado de nada aun intentándolo, pero no molesta que esté.
短小精悍的类银游戏,值得一玩
Loved this game, hope more people discover it. Auridia is an exceptionally well-made, atmospheric, low-combat, Lovecraft-inspired Metroidvania about a young woman exploring a lost subterranean city. The worldbuilding is top notch, and the larger design feels tight and polished. The game is mechanically engaging with interesting movement options, map design, and discovery... but this is like Metroidvania infused with a love of exotic adventures like [b]Another World[/b] (or even [b]Zork: The Great Underground Empire[/b]). This game really nails the 'under the surface' tension and the feeling that you're meddling in forces beyond human understanding. The best part of Lovecraft is the indirectness - what's unsettling isn't the head-to-head confrontation with a Cthulu-like demigod, but the idea of such a being and their unseen machinations. Auridia captures those cross-currents: compulsive fascination tugging in one direction; self-preservation tugging in another. A true hidden gem on Steam. Plays great on SteamDeck, reaching 100% is a very smooth and engaging 6-7 hours.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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