
It’s soon time to go to bed. Alone. A shadow passes behind the opening of the door, but everything is fine, you remember well your bedtime routine. After all, no need to worry, your parents will come back someday, for sure…
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, English
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Actually, I enjoyed this little horror game way more than I expected, it has a lot of optional content including multiple endings, even befriending characters that tried to kill you, but I must admit, while I liked the puzzles and the narrative, it can be pretty frustrating because there are so many ways to die, which creates constant backtracking over the smallest mistakes or even misclicks. Also, the inventory system is based on the idea of having 2 hands, so you can only carry 2 items (4 when you unlock a cart), and sometimes you have to use both hands, which does create some unique puzzles, except that it's extremely unintuitive and I can't tell you how many times I had to shuttle the items between the floors. The UI needs a little work with the hints, it's not a point&click adventure, you have to use both WASD+JUMP and Mouse, so it gets a bit confusing with the interactions that are based on the distance. For example, the character often will not comment on the objects, even though it has a hotspot on the cursor, so it's hard to say if the item has any relevance, but most of them do have a purpose for the side quests. While it is technically a horror game, the story has some pretty hilarious dialogue and character interactions, even some lighthearted moments which I really enjoyed. Unfortunately, the endings that I got were a bit underwhelming in terms of giving me some closure, but I suspect that I didn't find the best one because I still have a few unsolved mysteries. Now my save file says I played for 2 hours, probably closer to 4 because it does not take into account the death resets, so I would say you should be able to get most of the content in 3 to 5 hours, not counting some of the hard achievements like replaying the game with no saves (I don't care to do that). Overall pretty enjoyable animation, the death cutscenes have a nice sketchbook feel to them, and in general, I think the game is just nice to look at, almost has that pencil-made look to it. I was surprised by how many mechanics they decided to put into the game, for better or worse. If you are not in the light range you will die, if you don't have your toy you will die, if you make too much noise you will die, if you don't go to sleep when you should you die - it's just constant hazard. I mean I appreciate the programming behind doing all of it, but it's hard to say if it makes the game better when you trying to solve a puzzle while constantly backtracking to safety - I don't hate it, but it also didn't make the game better. All technical notes aside, I think most of the puzzles had some creative ideas, I am sure a few of them are a bit convoluted, but I appreciate the effort to make something new. [h1] Pros: [/h1] (+) I think the game handles optional interactions, achievements and story endings very well. Almost every hostile character in this game can be turned to your side or dealt with at the end, which is very satisfying. Not as short as I expected, you will want to befriend several characters to see how they change the last cutscene. (+) The story definitely has some good moments, I think the cook is my favorite character, I was laughing pretty hard during that whole scene, love it. It's a little spooky, pretty funny sometimes, and even lighthearted - a weird mix but it worked for me. (+) Overall I thought the puzzles were very creative. I think the gameplay mechanics got a bit annoying but just based on the idea, I kinda like that you designed a game around a child that can only use his arms, unless he has his cart to bring more items. Cool concept, just not very practical. [h1] Feedback [/h1] [u] UI notes [/u] - I wish the character would always comment on hotspots that are out of his range, like: "there is something written, but I can't read it from here" or "I don't know what to do with this doll at this moment". I had issues clicking on some interactive areas, mostly because sometimes the character would block the actual hotspot, like the damn toothpaste. I had to take screenshots for the painting puzzle, would be nice if you had some unlocked notes for them, so I took like 6 for paintings, 1 for names, and text document to actually put it together - outside of the game. The way the screwdriver interacted with a certain object was somewhat hidden, I did it by accident. I think the hotspot on the cart select should have been wider. The items that you drop on the floor should have been bigger. [u] Platforming [/u] - it's a bit hard to tell what is a platform and what is not. [b] Overall Thoughts: 7/10 [/b] It's a fun but potentially frustrating game due to constant deaths and creative gameplay, that said, I still enjoyed playing it because of visually enjoyable spooks and a few good jokes. The puzzles were unique, maybe a bit convoluted, but overall I liked the optional objectives. For that price, about as good as I could hope for, I had a good time, for the most part. [code]Review by: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
absolutely needs an autosave function or at least more save points. the game is too unforgiving if you get caught by a monster, you lose too much progress and it's a slow slog back to where you left off. it's a cute game with a good concept and the art style is amazing, but i'm struggling to find the motivation to finish it.
Some monsters are more trustworthy than others. Close the blinds and check those cupboards, just in case. https://youtu.be/On011p3xKME
Interesting, but flawed. Too flawed, in the end; the initial intrigue wears off rather fast, and I didn't encounter anything to supplant it. Still, if it was just a slow burn, that would've been one thing - but many annoyances and clumsy design ultimately got me to drop the game. What I liked is that this isn't a game about watching a child bumble through a horrifying scenario - instead, it tries to make you feel like you're that child. You can name them (the gender isn't specified), and overall the game feels like you're looking at it through their eyes. It's hard to describe this one. It's a bit dream logic, a bit childish naivete, and a bit unreliable narration. I imagine there are some explanations when you get to the end, but I obviously didn't do that. I also really liked the monsters. They're weird, not always hostile, and they generally have their thing which doesn't necessarly involve killing you... initially, at least. Whenever you get killed by one of them, you're treated to a monster-specific death animation - they're mostly childish and not very scary. Mostly; one animation involves the monster ripping you in half and wearing your upper body as clothing, that one shook me up a bit. But then you run into the game's problems. The puzzles are an annoynace, inventory management is a chore (you have very limited space, and even when you expand it, the game finds a way to punish you for carrying too much in certain places), and - perhaps most incriminating - it's pretty easy to die, and some reasons are more annoying than others. And there's no autosave, you need to manually save whenever you find a save point. This is not an argument against manual saving, it's an argument against annoying deaths. After a while I felt like I completely lost my way in the game. I still had things to do, but I wasn't sure why am I doing any of them; I saw something I could do something with, so I did, and that made me feel like I'm just following some strange wild goose chase, rather than working towards a goal. This is in line with the aforementioned feeling of looking at the world through a child's eyes, but for me it was the final nail in the game's coffin. A shame - I really felt like the game has plenty of potential, that perhaps I've stumbled upon a hidden gem; but my experience fell apart upon closer examination. [url=https://store.steampowered.com/curator/42922988-Garlic-Bear%2527s-Library/]Curator page[/url]
Full playthrough w/ true (glitched) and good ending + time stamps here : https://youtu.be/xtb_X0ZVJPE True Ending (Not Glitched+Bad Ending) 100% : https://youtu.be/N9VhMjIrkzg Edit: So my original play through was glitch so I went back to get the real true ending and 100% the rest of the game. This game's story is absolutely awesome and I adored the true/good endings. I will say my main complaint is the constant badgering of monsters MAN it's toxic trying think about a puzzle and having to deal with a monster everytime you enter a room and they can wombo combo. Fortunately if you make the right moves you can deal with all of them eventually THANKFULLY. The art is great as well definitely recommend checking this out and supporting the creator.
Gra jest Cudowna, przedstawia to czego boi się większość dzieci w Nocy. Potwory są unikalne na swój sposób
Au-delà est un jeu de puzzle / casse-tête / épouvante ma foi classique mais fort agréable à parcourir. Le jeu se fini en 1h30 en ligne droite et comptez 3h pour faire toute l'aventure, ce qui à ce prix-là vaut le coup. 🟢 Points positifs : - L'aspect artistique d'abord, le jeu impose un style qui, sans révolutionner le genre, à sa propre personnalité. Que ce soit dans le character design des monstres, les écrans de mort, les tableaux que l'on va rencontrer au fur et à mesure, on sent que c'est pensé et réfléchit pour être plus qu'une interface pour le joueur. - Le script et les dialogues sont très bien écrit, chaque personnage à son caractère et le trait d'humour en fond de toile n'est pas déplaisant. - Le déroulé du jeu et l'enchaînement des missions / puzzle qui découle naturellement, et les dits casse-têtes qui sont pour la plupart plutôt sympa à faire. J'aime également que le jeu te mette en alerte sans cesse à toujours devoir chercher partout pour ne pas te faire tuer et à réagir rapidement en cas de problème. - La fin du jeu (car il n'y en a qu'une ne vous leurrez pas) qui est plutôt sympathique et bien pensée 🔴 Points négatifs : (Sachant que c'est un premier jeu avec peu de budget et d'équipe) - CES ESCALIERS (certes patché) et plus généralement le rythme imposé au joueur, qui a certes son importance quand à l'ambiance "d'alerte" que j'évoquais plus haut, mais qui peu couper l'envie de faire le 100%, notamment les aller-retours des étages qui peuvent très vite être rédhibitoire. - La musique, qui est une loop d'une mélodie qui peut très vite devenir usante, et qui rends les rares autres tracks du jeu presque bénites et libératrices. Heureusement le jeu est court et vous n'aurez pas le temps de la détester. - Le jeu se révèle parfois punitif pour rien, que ce soit sur certains casse-tête ou sur sa volonté à vouloir nous faire constamment sauvegarder manuellement. Des points de sauvegarde automatiques après certains moments forts aurait été appréciable pour s'éviter de flipper non pas par rapport au jeu mais plutôt de mourir pour rien après chaque couloir et de devoir tout recommencer avec la lenteur expliqué dans mon premier point (heureusement, une petite voix dans ma tête me rappelait de sauvegarder souvent) En conclusion : Au-delà est un bon premier jeu. Sa durée et son efficacité narrative arriveront à vous prendre pour vous inciter à gratter en profondeur et à comprendre comment fonctionne ce monde monstrueux. C'est à la fois doux et froid, et mérite votre attention, ne vous arrêtez pas à la rigidité du tutoriel en boucle. Il a quelques écueils mais pour un premier jeu c'est quand même qualitatif. Je suis heureux d'avoir pu voir le jeu se développer en tant que beta-testeur et de le voir aujourd'hui aussi abouti !
Bon jeu lo
It's a nice little game with an interesting story theme. I really like the artwork. I brushed my teeth 3 times and died. https://youtu.be/1QXfylhocP4
Such a great game that really makes you think (especially if you try to get the harder achievements.) I also wasn't expecting to get jumpscared so much on a game with such a cute design. As soon as I heard the humming my heart rate peaked lol. I had so much fun playing it! I wish there was more! Would 100% recommend! <3
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