
"Attack of the Worker" is a rogue-lite, pixel-style bullet shooting game where players experience the life of a worker in a tech company.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
首先很难想象在2026年这个游戏我找不到调像素的地方,仿Issac的游戏我一般都挺喜欢的,但是这个游戏完全是个半成品,好多物品与枪械无配合,玩来玩去就是拿有配合的物品堆数值就能过了,完全不推荐(我猜测一下哦,这个游戏想把issac喂给ai然后出来的产品)
弹幕射击和肉鸽结合的小游戏,挺可爱的,13块要什么自行车。支持一下!
Attack of the Worker is a roguelite action game that blends fast-paced bullet-hell combat with an unusual workplace-themed storyline. Developed by Fiery Blade Game and published by Anotherindie, the game takes players into the heart of a technology company where corporate culture becomes the foundation for both its narrative and gameplay. Instead of battling monsters in fantasy kingdoms or fighting alien invasions, players step into the shoes of a programmer investigating the circumstances surrounding a family tragedy, only to discover a bizarre and dangerous world hidden beneath the surface of ordinary office life. What immediately distinguishes the game from many other roguelites is its commitment to its theme. The office environment is transformed into a battlefield where deadlines, workplace pressure, and endless overtime become tangible threats. The storyline uses humor and satire to comment on modern work culture, creating a setting that feels both absurd and surprisingly relatable. While the plot is not the primary focus, it adds motivation to each run and gives the action a unique backdrop that helps the game establish its own identity within a crowded genre. The combat system delivers the intense action that roguelite fans expect. Enemies attack from multiple directions, projectiles quickly fill the screen, and survival depends on constant movement and quick reactions. Every encounter requires attention and precision, especially during larger battles and boss encounters. Although the gameplay is accessible enough for newcomers to understand, the increasing difficulty ensures that experienced players will still find plenty of challenge. Learning enemy patterns and improving through repeated attempts becomes a rewarding part of the experience. A major highlight is the game's creative weapon system. Rather than relying on traditional swords, guns, or magical abilities, players utilize a variety of keyboard-inspired weapons that fit perfectly with the office setting. Each weapon offers different strengths and attack styles, encouraging experimentation across multiple runs. Some setups focus on aggressive damage output, while others emphasize survivability or crowd control. This variety helps keep gameplay fresh and allows players to develop strategies that match their preferred playstyle. The progression mechanics add further depth through a collection of upgrades, enhancements, and item combinations. As players advance, they gather resources and equipment that can dramatically alter the effectiveness of their builds. Certain items interact with one another to create stronger effects, rewarding players who pay attention to synergies rather than simply selecting the most obvious upgrades. This system creates satisfying moments where a struggling run can suddenly transform into a powerful build capable of clearing entire waves of enemies with ease. Another clever feature is the incorporation of overtime into the gameplay loop. The game divides progression into standard working hours and optional overtime periods. Choosing to continue working beyond regular hours provides access to greater rewards but also exposes players to tougher challenges. This mechanic cleverly mirrors the game's corporate satire while introducing meaningful risk-versus-reward decisions. Players constantly weigh whether the potential benefits are worth the additional danger, adding strategic depth to every session. Visually, Attack of the Worker embraces colorful pixel-art graphics that suit both its humorous tone and frantic combat. Character sprites, effects, and environments are presented with enough detail to create a memorable atmosphere without sacrificing gameplay clarity. Even when the screen becomes crowded with enemies and projectiles, the action remains readable. The retro-inspired aesthetic may not push technical boundaries, but it effectively supports the game's personality and keeps the focus on the action. The game's strongest achievement is how well it merges its theme with its mechanics. Many roguelites feature solid combat systems but rely on familiar fantasy or science-fiction settings. Attack of the Worker instead builds its entire experience around workplace culture, creating a world where keyboards become weapons and overtime becomes a gameplay mechanic. This consistency gives the game a memorable charm that helps it stand apart from many of its peers. There are some minor drawbacks. Players who are not fond of bullet-hell gameplay may find the later stages demanding, and the repetitive structure common to roguelites is still present. Success often requires multiple attempts, and some players may wish for a greater variety of environments or story developments throughout longer play sessions. However, these issues do little to diminish the overall quality of the experience. Attack of the Worker succeeds by combining addictive roguelite progression, challenging action, and clever workplace satire into a cohesive package. Its distinctive setting, diverse weapon selection, strategic upgrade systems, and satisfying combat make it an enjoyable experience for fans of the genre. While it may not completely reinvent roguelites, it introduces enough original ideas and personality to leave a lasting impression. Rating: 7/10
这是一款迷宫探险类的动作rogue游戏《进击的打工人》,美术以像素风格为底,体验在一个在科技公司工作的打工人的生活,说实话这个题材非常有趣,将办公文化元素做成游戏,玩家将作为公司的程序员,对抗赛博怪物。 目前体验了几个小时下来,给我感觉并不像一个正式版,我还去看了一眼,5月21日正式上线,这给我非常难评价,首先要肯定的是,游戏底子非常好,玩法内容很丰富,道具搭配机制很新颖很有趣,优秀的美术是有目共睹的,不过接下来我要说,但是!体验方面真的很糟糕。 打开游戏,首当其冲迎面而来的是消失的设置,对的,游戏没有设置,非常反直觉,没有找到任何能够设置窗口和声音的地方,更反直觉的是,在战斗中打开背包时,虽然整个画面都被背包UI占据,但后台依旧在战斗,玩家依旧会被敌人攻击,且游戏也没有基础的角色数值描述展示。 而关于道具描述方面非常不堪,我求求你了哪怕用AI润色呢?肉鸽游戏最重要的详细严谨的效果描述和角色属性显示,能直线提升玩家游戏体验的两个不可或缺的点,但本作一概都没有,比如游戏道具「麦克风」“玩家会发射黑话,可以让敌人眩晕2秒,同一个敌人只能生效一次”,请问触发条件?概率?还有像是「保温杯」诸如此类的道具描述都不明不白,存在严重歧义的,有的道具还和实际触发方式存在差异。 然后是最抽象的游戏弹幕机制,游戏中存在不少弹幕攻击的怪物,首先点名这个「八爪鱼」boss,游戏的弹幕散布堪比车万红魔乡,我脑子真的当时嗡嗡的,角色判定体积比弹幕大好几倍,弄这么密集的弹幕??是不是还要弄个擦弹机制?并不是说你有个“弹幕射击”标签,就要借鉴市面上优秀且硬核的弹幕游戏,你本作核心是肉鸽游戏,而且这并不是个例,在不少光卡小怪密集,弹幕散布更无规矩,这还是前期的光卡。 接着是比较灾难的枪械系统,道具系统胜在内容丰富、机制有趣,有些问题都能忍受,但这所谓的枪械大多时候攻击方式单一,且很少有能搭配道具一起使用的,就连最基础的普攻流派都很难做到,更别提很多枪械的短板导致枪械体验非常非常糟糕,几乎很难用道具去弥补。 游戏售价¥ 15.00可以说非常实惠,本如果能有基础良好的游戏体验也不至于这么让人吐槽,虽然游戏的底子非常不错,但游戏的问题突出实在太严重了,更何况是作为正式版上线,我相信明眼的都能看出不少游戏问题出来,目前还处于半成品阶段,有待优化,推荐就仁者见仁智者见智,未来可期。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
[h1]职场版以撒的结合[/h1] [h2]游戏介绍:[/h2] 一个把以撒的结合融入职场特色氛围的肉鸽弹幕射击游戏,玩家作为一个程序员牛马,入职了一家加班已成为常态的996公司,敌人是甲方、程序、上司、同事、老板,而我们的武器是键盘,需要在代表了公司的相邻格子房间内移动,最后打通关卡后决定是继续加班还是回家。 (身为一个程序员,随身带一个键盘也很合理吧,从我的键盘里射出激光也不奇怪吧?) [h2]玩法: [/h2] 方向键移动,鼠标左键射击,鼠标右键消耗灵感来释放技能。 武器选择全都是键盘,初始会有一个普通键盘,解锁了其他键盘后我们还会从房间内获取到其他键盘,很多键盘都在玩梗,比如说b站键盘可以射出硬币,ai键盘可以自动瞄准敌人射出激光。 我们还有一个被动技能组成的棋盘格,在游戏中会获得很多被动技能,但是他们会随机分布在棋盘上的某个位置,我们需要尽可能地把这些技能放在紧挨的地方,技能互相之间连成线就可以升级效果,提供更强力的buff。 [h2]游玩感想: [/h2] 关卡内掉落的便签纸条还能看到同事们的故事,给剧情加了点色彩。 由于可以用一些攻击抵消掉弹幕射击,所以我后面直接就是疯狂格挡,毕竟房间地方太小闪避都有点困难。 键盘里面我更加偏爱一打一大片的激光类键盘,不过遇到那种强制要子弹击中的关卡就会很麻烦。然后这个被动道具技能和键盘之间感觉没有多少联动效果,偶尔有几个可以增强攻击和击杀效果的,但是也都形不成流派体系。 [h2]总结: [/h2] 《进击的打工人》是一个把以撒的结合玩法融入职场氛围的肉鸽弹幕射击游戏,玩家作为一个打工人程序员牛马,却加入了一所加班已成常识的黑心压榨公司,而上班过程就是我们的关卡闯关过程,需要使用程序员的武器键盘狠狠对抗黑暗甲方、安卓苹果程序、苦逼同事、恶魔上司。通过清空房间内的敌人可以掉落随机被动道具,道具会加入棋盘背包,多个被动道具连成一条线就可以升级提供更加效果。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
局外的成长系统就是下班可以选择要加体力还是灵感,非常突兀,还有对话选项的按键错位,图鉴里必须手拖滑动条,按键都选择到下面了视窗没有移动,没有找到道具图鉴。 局内更是重量级:关卡高度重复,比如一层来来回回就那几个一双手都能数过来的怪物和boss来回刷,然后掉个技能三选一,这个技能也是一言难尽,几乎都没看到有什么叠加效果,而且那些技能根本没有用心设计,大部分都没有特点。关卡安排可以说有就一个特殊房间,商店,而且还是稳定两血一个随机技能,其他房间也都没有特色,几乎都一个样,要我说不如改成一个房间每过三波给个技能给个血,最后打boss得了,设计这些房间的意义何在? 武器系统也是压根没有仔细考虑,比如那个激光,打boss有啥用?我看到了肯定不会捡,毕竟只能请小怪,还有能量炮和导弹不是高度重合吗?还有那个音乐是个什么抽象东西,大部分武器根本就没有特殊效果,还专门在左下角做了个特殊效果栏,玩了半天都没见几个。boss也是抽象中的抽象,为什么会有无法躲避的弹幕攻击?还有那个灵感值基本就没多少能用的地方,灵感系统真勾八失败。正常人玩不到俩小时都坚持不下去了
[h2]前言[/h2] 《进击的打工人》是一款由Fiery Blade Game开发的像素风的肉鸽弹幕射击游戏,为了找到哥哥留下的信息,玩家需要扮演一名普普通通的程序员去往哥哥的公司里面入职面对甲方等一切需求! [h2]反内卷!杀光所有甲方![/h2] 游戏的设定非常有意思,我们手中的武器是键盘,作为程序员键盘真的是接触最多的物品了,每个键盘都有各自的攻击方式,比如薄膜键盘就是机关枪,青轴是激光等等。游戏里面最上头的就是工作技能和物品了,物品可以通过摆放位置的不同来增强,而且物品都是相当常见的,比如电脑,键盘垫,鼠标垫等等,物品的介绍才是最搞的,非常有意思,也很有梗。 [h2]游戏碎碎念[/h2] 游戏的反派就是各种需求和各种甲方,苹果机器人,安卓机器人还有恶魔甲方真的太有意思了,游戏的流程分为白天上班和晚上加班,白天上班就是面对需求和甲方,晚上加班就是直接卷同事,相应的怪物会变得难很多。本作还充斥着各种各样的互联网黑话,特别是经理会在我们摸鱼的时候进行嘴炮,最抽象的还有游戏中的机制房,居然是防止被甩锅,吃的锅多了没绩效,啊哈哈哈哈。要不要这么真实。 [h2]总结[/h2] 总的来说,《进击的打工人》是一款相当上头的肉鸽游戏,游戏的剧情和玩法融合的很好,渲染在牛马的背景更加真实有趣。而且性价比极高,喜欢肉鸽弹幕设计的可以无脑入哦。 [quote]欢迎关注[url=https://store.steampowered.com/curator/45214439/]轻游社[/url],以轻松认真的态度,对待每一款游戏 [/quote]
疆人类目,太强大了
设定太有趣了,有很多打工人的老梗,简直是职场抽象艺术的大杂烩。打工人不要错过
射击非常有意思,各种枪械模组可以搭配,肉鸽地牢也很符合打工人常态。
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