
Love insects? And insects that are two or even ten times more than you? If you love, then - it's fine, you will definitely be pleased with our insects. And if you do not love, then you will be happy, because you have to shoot on insects and watch them fly apart!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
>crafts badge for battleblock theater >gets 90% discount for 1 dollar game >10 cents >gg >installs game in under 25 minutes >plays for six minutes >its awful >god why too many insects 10/10 - IGN
[h1] Интересный, конечно, опыт [/h1] Вроде бы игра со дна стима, без достижений, без обилия контента, но что-то есть в том, чтобы просто бегать по арене и убивать жуков, есть в этом странный, но приятный вайб. Бессмысленная жестокость, как сказал бы кто-то.
bug democracy
I am addicted, god please help me, i need rehab for this game
Так погомал часика 3, да и надоело уже. Если эту игру дальше продолжать делать, то она выйдет довольна неплохая, а пока что однотипно
juegazo
super j'adore les insectes et le tuez Bravo!
Attack Of Insects is a small-scale but unabashedly loud action game that leans hard into spectacle, excess, and old-fashioned arcade chaos. Developed by BadWolf Games and published by HandMade Games, the game wastes little time on elaborate storytelling or subtle worldbuilding, instead throwing the player straight into a world besieged by grotesquely oversized insects. The tone is intentionally pulpy and exaggerated, evoking the spirit of low-budget sci-fi films and classic arcade shooters where the objective is simple: survive, shoot everything that moves, and enjoy the destruction along the way. This clarity of purpose defines the entire experience and makes it immediately approachable, even if it limits its long-term ambition. Gameplay revolves around fast-paced, arena-style combat against relentless waves of insect enemies. Players are dropped into compact environments and tasked with holding their ground as swarms grow larger, faster, and more aggressive. Movement, positioning, and constant firing are essential, as standing still for too long quickly becomes a death sentence. The game offers multiple modes that emphasize endurance and escalation, pushing players to last as long as possible while managing increasingly overwhelming enemy counts. There is a clear arcade rhythm at work: brief moments of control followed by explosive bursts of chaos, then a short respite before the next onslaught begins. Progression is handled through a straightforward but effective leveling and upgrade system. Defeated enemies reward experience points and currency, allowing players to improve their character’s stats and unlock or enhance weapons. These incremental upgrades provide a sense of momentum, making each run feel slightly more powerful than the last. While the system lacks deep customization or complex build paths, it succeeds in reinforcing the core loop by ensuring that survival becomes more manageable as the player invests time into the game. The satisfaction of watching previously overwhelming swarms crumble more quickly thanks to upgraded firepower is one of the game’s strongest motivators. The weapon arsenal reflects the game’s obsession with excess. Traditional firearms sit alongside more fantastical energy weapons, all designed to deliver immediate, flashy results. Firing into a dense crowd of insects and watching them scatter or explode is undeniably gratifying, and the game understands that spectacle is its main draw. Combat feedback is clear and punchy, with visual and audio cues reinforcing the impact of each shot. However, beneath this surface-level excitement, the combat mechanics remain fairly shallow, and players may eventually notice that success relies more on raw firepower and movement than on tactical decision-making. Visually, Attack Of Insects carries a rough, low-budget charm that fits its indie roots. Enemy designs communicate threat through size and aggression rather than intricate detail, and environments are functional but sparse, serving primarily as backdrops for the action. While this keeps the focus squarely on combat, it also contributes to a sense of repetition during longer play sessions, as visual variety between stages is limited. Sound design does much of the heavy lifting in maintaining intensity, with loud weapon effects and enemy noises reinforcing the constant pressure of battle, even if the soundtrack itself fades into the background over time. In the end, Attack Of Insects is a game that knows its limits and plays squarely within them. It does not attempt to redefine the shooter genre or offer deep narrative or strategic layers, but it delivers a clear fantasy of overwhelming firepower versus endless swarms of enemies. For players looking for a no-frills, arcade-style action experience that can be enjoyed in short, intense bursts, it provides genuine moments of cathartic fun. Those seeking polish, variety, or long-term depth may find it repetitive, but as a focused and unapologetically chaotic indie shooter, it succeeds in delivering exactly what it promises. Rating: 6/10
117
jeu au gameplay incroyable et révolutionnaire, a marqué mon année 2017.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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