
Three weeks have passed since the events of Atonement: Scourge of Time, but the world is yet in peril. Elleria and her allies find themselves in an alternate timeline where events took a grimmer turn. She will now have to go head to head against her other self in order to stop the impending threat.
Modeled estimate, not a reported figure. How we estimate →
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About
The highly anticipated sequel to Atonement: Scourge of Time finally comes to Steam!
General Features:
Direct sequel to Atonement: Scourge of Time.
Explore the alternate timeline, where the final outcome of the first game took a grimmer turn. Characters you’ve known already will not be the same. Friends will become enemies, and enemies will become friends.
Regenerating energy battle mechanic is back! Carefully manage how you spend your energy as some skills can leave you dry very fast!
No level ups or experience points! Similar character progression to City of Chains – gain skill points upon completing quests and choose which battle skills or passive abilities to learn.
Non-linear gear progression. Equipment system now consists of enchantments that you can find all over the world. Use these to customize your character’s offensive and defensive bonuses to your liking.
All enemy encounters are visible, so you can tackle them when you’re ready. Some passive abilities will allow you to bypass battles without needing to fight.
In addition to the main party’s story arc, witness flashbacks from a distant past, where you get to control a second party of characters. Any decisions you make during these scenes will have an impact on the present.
Story:
Three weeks have passed since the events of Atonement: Scourge of Time. The world was saved… or so it seemed. Whilst keeping a low profile, Elleria began to notice strange occurrences – ominous dreams, a persistent weakness, and mysterious portals coming out of nowhere.
Before long, she and her allies find themselves in an alternate timeline – a timeline where events took a grimmer and more depressing turn, with familiar characters no longer being the same, and Elleria herself being at the centre of it all.
Wanting nothing more than to simply return to her home timeline, Elleria will have to face her fears, her lineage, and herself, in order to overcome treacherous hazards, eldritch secrets, fallen angels, overwhelming odds, and maybe, just maybe, save others in the process.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Im sorry, but this game is just not good enough. Easy to 100% though.
米中文,你就是最终幻想20来了也是差评。cn plz. 202304,steam,steam掉卡抵扣,t a o宝,支付宝红包,humble,indie gala,daily indie game,fanatical,杉果,它处自定义包入的本体约4元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
Decent retro-graphics RPG
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A good follow up to the first game.
☀️
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
+++++
┈┈┈┈┈┈┈┈┈┈┈┈┈┈♥ ┈┈┈┈◢▇◣┈┈◢▇◣┈┈┈┈ ┈┈┈┈▇▇▇◣◢▇▇▇┈┈┈┈ ┈┈┈┈◥▇▇▇▇▇▇◤┈┈┈┈ ┈┈┈┈┈◥▇▇▇▇◤┈┈┈┈┈ ┈┈┈┈┈┈◥▇▇◤┈┈┈┈┈┈ ┈┈┈┈┈┈┈◥◤┈┈┈┈┈┈♥
这个系统我还挺喜欢的,比标准的踩地雷好玩多了,特别是难度不高的时候可以疯狂避战,非常节省时间。不过故事还是和前作一样白开水。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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