
A twin-stick, bullet-hell, roguelite where you must cultivate and defend the last farm in a post-apocalyptic wasteland. Farm mutated crops, upgrade your weapons, marry townsfolk, and kill every mutant creature that tries to invade your homestead! Yee-haw!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 23 → 0.86/day in the week after.
About
Genres
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 6.3Kreviews | 92% | — | $1.5M |
| $14.99 | 781ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
比较“折磨”的“种田+战斗”游戏。游戏里的难度以“年”为单位逐年递增,前几年可能玩得有些难受因为局外养成没有升级甚至是解锁;另外游戏画面会随着鼠标移动稍有移动,这对我个人有所影响,尤其是子弹弹幕变多后躲避子弹变得不自在。 虽然有些难但是比较上瘾,一把游戏完整完成需要一个小时左右,经常一下午过去了。游戏大体玩法比较固定,一般是[i] 白天探索上下左右四个方向的生态,晚上回来种田守护农场,一天过完后回小镇购置武器和道具,并尝试和NPC交往 [/i]游戏的爽点在于滚雪球式的发展,中期或者后期能战斗爽和种田爽,几枪解决好几个据点/没过几秒就能收获一大堆作物,另外游戏内的武器设定、道具词条都很有趣,作物的外观和收获时的音效也很喜人。以上是在非经典模式下完成第九年后的体验。
很有新意的组合,局外成长没到令人厌烦的地步,其实随机性挺低的说是开局特别看给的种子好不好但我寻思开局不就那几个种子吗。。。其实第一天能有12颗环境种、15个肥料保证一个大作物就能在进入第二天前的结算环节换到枪。构筑更是几乎感觉不到其实就是播种鳄和种植园二选一一条路走到黑,给的局内天赋能打一点combo但不多完全没法运营。总结下来比起roguelite感觉更像带一点随机要素的弹幕游戏。(用罗布斯塔打通第十年这成就是人能做的吗!) 关卡重复度比较高图就那几个怪就那几个,年数增加只是叠难度而已(难得要死了第十年平原初级图那个树大老远就朝你扔一堆炮弹,满地图是乱冲的牛和乱飞的蜜蜂还有蟑螂在背后阴你),这个游戏真的很吃操作休闲玩家对自己技术没什么要求的玩家慎重入手 总结来说优点和缺点都比较明显的游戏,瑕不掩瑜吧给到人上人
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian +5 more
| $3.74−75% |
| 349ratings |
| 87% |
| — |
| not modelled |
| $14.99 | — | — | — | $0 |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 109 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As much as I enjoy the game, it's hard to truly love it when I spend ages on a single run to ultimately get nowhere. A farming game where your gun and sometimes, even just the visualizations on the screen (blinking red outer screen, too many flashing enemy balls, things running everywhere that look similar to friendly things), can truly ♥♥♥♥ you over when there's 5 seconds left in a Winter season. even when your crops, farm animals, NPC relationships, etc. are solid. But then I think of the mayor, the graphics, and the many different ways to try a run, and I'm back in the game lol. Someday I hope to beat the first dang year...
If I could leave a neutral review, I would. It's not a bad game, but I can't recommend buying it. There are better games out there that are more deserving of both your time and money. The idea behind this is really solid. It's a roguelite farming sim/bullet hell mix. But the execution could be better. Flying enemies can shoot you from behind walls, but you can't shoot them because you will shoot the wall. Once your nearing the end of year one and things start to get going, there is way too much visual clutter and it gets unclear sometimes what is friendly and what wants to kill you. On top of that you can get hit by something without your character actually touching anything, which makes it feel like an unfair battle. It's things they could have easily fixed before calling this game finished and moved on, but they didn't. I could have dropped hours upon hours into a game like this if they just would have polished it a little.
莫名上头
weirdly cool game
One of my favorite rogue-likes and I play way to many of them.
好玩好玩
节奏很紧凑的战斗&种田游戏(感觉种田要素的占比有点低)。实际玩感觉时间很赶一直在杀杀杀。最大感触是手柄太重要了,比键盘好打一百倍。打到难度3就感觉有点无聊了,原价不推荐,打折11块很值。一局时间挺长的,打完很累。最后就是能不能出联机呢,我非常需要这个。
peak
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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