
The definitive edition of the Atelier "Mysterious" series at a new price, with brand new content and various DLCs! "Atelier Lydie & Suelle" is the 3rd instalment: after discovering a mysterious painting, Lydie & Suelle get closer to their dream of running the best atelier.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 435reviews | 91% | — | $289.1K |
| $39.99 | 847ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The 6th Atelier game I've played and comes a close to the Mysterious Trilogy. [h1]Story Telling[/h1] The story follows a very simple loop. Get reputation -> Take rank up exam -> Explore a painting -> Repeat. We get a few returning characters to play with from Firis and Sophie while also closing out a lot of arcs of the previous characters this game. It's the finale after all. Firis has become an even greater blast as it seems like all of the endings were canon in the previous games. I find the new main cast characters, aside from Lydie and Suelle who are brimming with personality and teasing everyone [strike]these brats[/strike], are overall less interesting compared to the previous 2 titles. In the overworld, you can only control Lydie or Suelle. You can swap them out at the Atelier and I find has no impact in the story on who you control. There are 4 different endings. I only achieved the normal ending, I want to go for the true ending, but I'm getting conflicting information on how to achieve it where I might have to NG+ due to missing some earlier requirements. 3/5 [h1]Combat[/h1] Combat has taken a dive. The positive thing is that, on hard difficulty, enemies don't just 2 shot you from the very beginning... the downsides are everything else. The structure of combat is now a 3 front line, 3 back line set up, where the back line can't take damage, but you can switch out, or perform certain actions for them to perform a follow up action. Some of these follow ups are 1 time use per battle, which they can be strong, but also incredible boring for it to occur only once per battle. If it weren't for the DLC, which adds Illmeria and Lucia to your team, you only have 6 characters to play with, which is the lowest of the trilogy. Lydie, despite using a staff like Sophie and Firis, doesn't get access to magic attacks, and you run into physical immune monsters early in the game, which they take 1 damage from, forcing you to use bombs. You unlock newer mechanics as the game goes, but they can come so late into the series. The earliest mechanic let's you synthesize an item while in combat and use it, however, they're inveitable weaker than what you can synthesize back in the atelier. Eventually, you unlock being able to synthesize "super items" which you can consume all the uses of it's the given item, like a bomb, for 1 big hit. The last mechanic you unlock, Combination Arts, which is like the chain attack in the previous games, except you need specific pair of front line / back line to use. They charge up slowly, underwhelming in power, and unlock so late into the game Item damage and skill damage are pretty equal in this game with skill damage is able to outscale item damage later in the game... though against mobs, having one hit kill bombs is pretty useful. 2/5 [h1]Synthesizing[/h1] Once again, they made minor changes compared to Firis and Sophie. The base mechanic with the grid stays the same, many things got streamlined. Synthesize breakpoints are now in levels, each point on the grid increases the level by 1. Overwriting areas now only consumes the overlapped area instead of the entire original component, however overwritten areas trades their levels, meaning the max levels is determined by the grid size. Catalysts makes a return from Firis, however it's no longer constrained by the item, so any item can use any catalyst. Just like Firis, Catalyst provides some bonus like conditional extra levels or extra trait slots. Thankfully we don't have to increase proficieny of individual items like Firis. Item duplication makes a return 💖 Corneria. Some synthesized items are catalysts themselves, some with generally powerful effects, so you can have no shortage of them. Weapon making has an interesting change. You no longer attach traits upon making them, instead you synthesize weapon cores, which you can attach or detach them from the Smithy. I actually like this as it allows you to move traits around or change them later for better ones without have to make the weapon again. It's kinda of like Ryza's item "rebuild" mechanic. Sadly you can't do the same for accessories and armor. There's a new enhancing agent mechanic which provides effects like changing the color of components or changing bonuses. You can only use 1 per synthesis, but it provides a nice tool in being able to make an unusable ingredient to something useful. 4/5 [h1]QOL and other stuff[\h1] / Some reason the dialogue history button is different from Firis. I went through the first few chapters without it - Maps are large enough to warrent being able to pull up a view of the whole area, but we can't do that unlike in Firis. The game is still playable without it, I just want to have one. [h1]Conclusion[/h1] Overall, I find this series finale pretty average. It provides good endings to many characters' journey, but the new characters just aren't as good as the previous ones. Combat sucks, but I'm fine with the bare minimum tools compared to having the synthesizing mechanics be bad.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
| $19.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
れんきんがたのしい せんとうもたのしい きゃらもかわいい せいげんじかんもなくてゆるいげーむ
好耶
ソフィー1→ソフィー2→フィリス→今作の順でプレイしました。 不思議シリーズ締めの作品ということで終わったあとは寂寥感を感じました。 ソフィー1から続くソフィーの夢の結末などを見れたり、前作のキャラクターも出てくるので嬉しかったです。 そしてOP曲のクローマが素晴らしいですね。 2つの曲を組み合わせて一つにするというのが物語にもマッチしているように感じました。
不可思议DX三部里玩的最爽的一作,没有前作菲莉丝那么多小巧思,炼金很舒服战斗花样多,如果玩过了苏菲2想回头补不可思议DX三作,个人推荐苏菲和莉迪苏瑞这两作,只补一部更推荐这部 个人觉得本作的几个关键点: 委托板开启后,打开委托板按键说明里会有一个“切换到追加委托”,一个可以刷钱一个刷大量怪经验,这两个会不断刷新所以可以提早刷,应付前期是足够的; 本作存在四个隐藏商人,地图上不会标记,具体可以百度,卖的素材很好用; 第五章找柯尔内利娅(以下简称小柯柯)开启量贩,量贩种类和量贩数量会随主线进度而逐步增加; 第六章找小柯柯开启消耗品补充功能; 终章开启多个DLC地图,可刷取毕业特性; 所有炼金工房升级任务最好都做到满分小红花
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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