
A recreational healing Mini-plot game explored at home. Players will play and wander around the house from the perspective of a little girl. What will she do when she is alone? What strange stories will happen in the process? and in the process of exploration, you may find some strange secrets....
Modeled estimate, not a reported figure. How we estimate →
About

: A lively girl walks around in a white dress on weekdays.
: The boy who suddenly appeared at the door of the girl's home without knowing why.
: A yellow haired girl with a Chihuahua
: Girls' mothers work early and late.
: Looking for my brother's brotherGenres
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Languages: Simplified Chinese, English
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
和1比没有剧情的改变 就当是给伟大的制作组捐钱了,谁说国产游戏没有好剧情
一代过来的
其实我还更喜欢付费的这版,因为更短小精悍
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogabilidade: 7/10 Mecânica: 6/10 História: 8/10 Personagens: 6/10 Gráficos: 8/10 Jogo em Geral: 7/10 Mantenho as mesmas opiniões da primeira análise. Esse "segundo capítulo" adiciona apenas algum conteúdo a mais, como novas interações, detalhes da história, conquistas e etc. Não vi grande diferença porém uma coisa que me incomodou bastante é que esse foi o único dos 3 jogos que a tela ficou piscando preto o jogo inteiro, atrapalhando a experiência e dificultando a jogabilidade em si. Fora isso ainda é um ótimo jogo, nada muito distinto do primeiro. ⇨ Bugs • Tela piscando preto; Não sei porquê de ter ficado assim apenas nesse. Acredito que seja uma incompatibilidade com a resolução do monitor, realmente não sei. ⇨ Sugestões --- ⇨ Balanceamento --- De longe o piorzinho, além de ser o único capítulo que precisa pagar. Não recomendo a não ser que você esteja querendo platinar todos.
为什么第二次玩捉迷藏的时候,卧室的椅子不见了?后面的剧情要怎么触发?
好玩,就是一开始买错游戏了。。我真厉害
补票三刷,当退出游戏的选项成为剧情的一部分时,就是优秀的meta类型游戏了
At Home Alone II is a story-driven psychological horror adventure that demonstrates how an ordinary setting can become deeply unsettling through careful storytelling rather than constant scares. Developed by 阿正不经 and published by Peanut Bear Studio, the game follows a young girl spending the day by herself while her mother is away working. What begins as a peaceful childhood experience gradually unfolds into an emotional mystery filled with disturbing discoveries, strange encounters, and supernatural elements. The game takes its time introducing its darker themes, allowing players to become familiar with the environment before revealing that not everything is as innocent as it first appears. Exploration serves as the foundation of the experience. Players can interact with nearly every part of the girl's surroundings, from searching rooms and examining household objects to playing in the yard, talking with neighbors, feeding animals, and enjoying simple childhood activities. These seemingly trivial interactions establish a believable sense of normal life while quietly planting clues that become increasingly meaningful as the narrative progresses. The developers successfully transform routine actions into opportunities for storytelling, encouraging players to investigate every detail instead of rushing toward the next objective. Rather than relying on traditional horror mechanics, At Home Alone II focuses on psychological tension and environmental storytelling. The narrative slowly unfolds through conversations, hidden events, and subtle visual cues, rewarding attentive players who pay close attention to the world around them. Many of the game's mysteries are intentionally left open to interpretation, allowing players to draw their own conclusions about the girl's circumstances and the supernatural events surrounding her. Multiple endings and optional discoveries further strengthen the narrative, making additional playthroughs worthwhile for those who want to uncover every secret. The pixel art presentation strikes an impressive balance between comfort and unease. At first glance, the colorful environments and expressive character sprites create the atmosphere of a nostalgic childhood adventure. As the story advances, however, familiar locations begin to feel increasingly threatening through clever changes in lighting, visual details, and environmental design. Instead of depending on graphic imagery, the game creates fear through contrast, turning ordinary places into sources of uncertainty without abandoning its charming artistic identity. Its audio design complements the experience exceptionally well. Calm music accompanies the peaceful opening sections, reinforcing the illusion of a normal afternoon at home. As the mystery deepens, quieter ambient sounds and carefully placed musical shifts subtly increase the sense of tension. The restrained use of sound makes moments of silence just as effective as the soundtrack itself, allowing suspense to build naturally instead of relying on sudden loud noises or excessive jump scares. Although the adventure is relatively brief, it offers satisfying replay value thanks to its branching paths, collectible achievements, hidden scenes, and multiple endings. Players willing to experiment with different decisions and thoroughly examine each location will discover narrative details that are easily missed during a first playthrough. Some progression points can occasionally feel vague, and the English localization contains a few awkward lines that slightly diminish certain emotional scenes. Even so, these issues are relatively minor and rarely interfere with the overall experience. At Home Alone II succeeds because it understands that effective horror comes from emotional investment rather than relentless fear. By combining a believable childhood setting with gradually escalating psychological horror, it delivers a memorable story that lingers long after the final ending. Its emphasis on exploration, atmosphere, and narrative discovery makes it particularly appealing to players who appreciate slower-paced horror experiences with meaningful storytelling over action. Rating: 8/10
Extremely memorable and unique game.
最后小女孩破除梦境了吗
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