
An epic supernatural horror adventure and the spiritual successor to cult classic Scratches set in a massive, decaying mental institute. Inspired by H. P. Lovecraft, Hammer Films and twisted Euro Horror from the 80s.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0.57/day in the week after.
About
From the creators of cult sleeper hit Scratches and the haunting Serena, comes a chilling journey into the darkest depths of your mind.
ASYLUM is an ambitious first-person horror adventure casting you into the hallucinatory setting of the Hanwell Mental Institute. As an ex-patient suffering bizarre visions, you must explore the intricate layout of the building, research its past history, and march towards a shocking conclusion.
With influences ranging from Peter Cushing to Lucio Fulci, ASYLUM has been meticulously crafted with a strong focus on storytelling and atmosphere. Visit countless tenebrous environments, make your way through a towering, lifelike mental hospital, and solve compelling puzzles to find the answers you seek.
We poured our heart and soul into creating an involving and endlessly rewarding adventure. If you love the kind of slow-burning horror with an old-school sensibility that creeps upon you, ASYLUM will be an unforgettable experience.

A mind-bending original storyline that we somehow managed to keep secret during 15 years of production.
Around 10 hours of gameplay — and that's without learning all the dark secrets!
An atmosphere so engrossing you will almost smell the stench of decrepitude and putrefaction around you.
Exciting challenges rewarding your wit and observation.
Memorable soundtrack inspired by 80s horror films and quite a bit of John Carpenter.
No jump scares! OK, maybe just a frightening handful that will hit you when you least expect them.
Diegetic interface and other buzz words.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 503reviews | 84% | — | $195.3K |
| $13.99−44% | 43ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sell game for macs, then remind users on a macbook every two seconds to press the middle mouse button, which does't exist on that. Also provide no option to change the mouse bindings. Brilliant.
ASYLUM ist für mich eines der besten psychologischen Horror-Adventures der letzten Jahre. Das Spiel hat mich mehrere Tage beschäftigt – nicht, weil es künstlich gestreckt wäre, sondern weil es Aufmerksamkeit, Geduld und echtes Mitdenken verlangt. Der Preis ist dafür absolut gerechtfertigt. Gleich zu Beginn positiv hervorzuheben ist, dass man im Spiel nicht sterben kann. Kein Zeitdruck, keine Kämpfe, kein Game Over – der Fokus liegt vollständig auf Atmosphäre, Rätseln und Story. Was ASYLUM besonders macht: Es wird aus der First-Person-Perspektive gespielt, fühlt sich aber in vielen Momenten trotzdem wie ein klassisches Point-and-Click-Adventure an. Gespräche, Rätsel, Beobachten, Kombinieren – alles ist da, nur moderner inszeniert. Die Story ist gewaltig. Subtil, düster, unangenehm – psychologischer Horror ohne Dauer-Gewalt oder Geballer. Die ganze Zeit liegt dieses ungute, schwer greifbare Gefühl in der Luft. Für mich hatte das stellenweise eine Silent Hill 2-artige Stimmung, nur eben ohne Gewalt und etwas ruhiger. Die Geschichte hätte genauso gut aus der Feder von Stephen King stammen können. Die Rätsel sind rückblickend im mittleren Bereich angesiedelt, aber das Spiel kann zwischendurch trotzdem richtig schwer werden – nicht wegen unfairer Logik, sondern weil man entscheidende Details übersehen kann. Mein klarer Tipp: Hotspot-Anzeige immer verwenden, langsam drehen und Bereiche systematisch absuchen. Bei Großaufnahmen die Maus wirklich über jeden Bereich bewegen und ganz genau auf die Hand-Anzeige achten. Ebenfalls sollte man Notizen, Visionen und Hinweise immer ernst nehmen und mit Personen regelmäßig über alles erneut sprechen. Wer ohne Lösungen so wie ich spielt, sollte sich am besten zusätzlich Notizen machen. Technisch hat mir das Spiel ebenfalls sehr gefallen: Steuerung komplett problemlos mit Maus, starke Kulisse, großartige Atmosphäre und das Sounddesign sowie die Musik tragen den Horror perfekt. Es gibt nur wenig explizite Gewalt, dafür umso mehr psychologischen Druck und knackige Rätsel (vor allem in der zweiten Hälfte des Spiels). Im letzten Viertel zieht das Tempo dann wieder spürbar an und das Spiel wird wieder einfacher – hier hätte man das Finale vielleicht noch etwas verlängern können, da nicht alle Bereiche der Anstalt voll ausgespielt werden. Das ist aber wirklich Nörgeln auf hohem Niveau. ASYLUM ist ein hervorragendes Adventure für Spieler, die Atmosphäre statt Action suchen, Rätsel mögen, und psychologischen Horror schätzen. Mich hat Asylum um die 32 Stunden beschäftigt. Ich wünsche mir mehr solcher Spiele – ruhig, intelligent, fordernd und ohne Effekthascherei. Absolute Empfehlung für Adventure- und Point-and-Click-Adventure-Fans.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 22 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Turkish, Ukrainian, French, Greek*languages with full audio support
| $14.24−43% |
| — |
| — |
| — |
| not modelled |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2] Не этого мы ждали 15 лет [/h2] Что же... Вот мы и увидели новую игру от создателей легендарного Шороха. И знаете что? Если вам действительно нравился Шорох, то в этой игре вы не увидите его наследника. К сожалению разработчики не смогли повторить формулу. Да, геймплейно это очень похоже на похождения по особняку Блэквудов, но к сожалению только в этом плане. ASYLUM получилась чересчур мрачной и прямо кричащей "РЕБЯТА!!! Я ХОРРОР!!!". Особая магия оригинального Шороха была в объединении умиротворяющей атмосферы крайне красивого особняка и тревожащей истории, чьи нити опутывали это место. Тут же нам дали изначально "криповое" место - психушку и мы получили очередную лавкрафтианскую историю про потерю памяти и поиск хтонического создания, которое одной своей аурой сводит людей с ума. Особняк Блэквудов хотелось изучать, рассматривать картины и общий антураж. От того и страшные моменты играли с большей силой. А тут? Полузаброшенная больница. Без эстетики. Без красивых видов. Только плесень и уныние. Страшные моменты есть, но предсказываешь их мгновенно. История сначала кажется интересной, но скатывается к концу, главную сюжетную загадку можно разгадать уже в середине игры. ASYLUM можно пройти, это не так плохо как может показаться из отзыва. Но вы забудете о ней уже на следующей день, потому что ярких эмоций она вам вряд ли подарит.
Had this game on my wishlist since 2019 (bought as soon as it released) and I must say, thus far it does not dissapoint. Beautiful game with interesting puzzles. Point and click in a 3D space is lovely.
Banger
Unfortunately I just lost my patience and quit playing. The DPI scaling in this game is completely broken. Running it on a 1440p monitor with DPI scaling enabled was a chore. The game will launch in the correct resolution, then as soon as you click anywhere on screen the window will resize itself and you'll end up in some weird letterboxed resolution with about 1/3 of the screen missing, at which point the framerate will also become really erratic. Changing the DPI scaling options through Windows compatibility settings doesn't help either, regardless of what DPI scaling method you use, the game displays the same behaviour.
a nice point and click adventure game with lots of spooky things. pretty nostalgic and the story is pretty gripping.
Just a Masterpiece !!!
自从玩了Scratches后就一直期待的游戏,等了很久,游戏质量满足了我的个人预期,但是觉得90多的原价还是有点贵…… 游戏的游玩时长就是个人没有看攻略,纯自己探索+跑图+解密的游戏时长,八个多少小时吧。 优点: 1. 和Scratches一样,氛围感拉满,但是没有什么跳脸的地方 2. 非常有意思的谜题,不是单纯像RE那种奇奇怪怪的门要特殊钥匙,也不像其他玩小游戏的谜题,大部分时候是需要你对细节的理解和观察,从地图还有和NPC对话中获得信息,没有割裂感,而且一想也很合理 3. 文笔质量还是和这个工作室的前作一样,写的非常有文采 4. 让人大吃一惊的结局!主角竟然和。。。长得一样? 缺点: 1. 退出游戏的时候还是经常有崩溃,偶尔会没有声音,然后退出就是熟悉的UE Crash Report,但是不影响游玩体验 2. NPC的配音还行,主角的报告上写的精神分裂症,但是配音实在是非常冷静,感觉情绪非常稳定(不是 3. 没有中文本地化,而且文本阅读量不少,有很多医疗上的专业词汇,读起来还得去查
REALLY liked this one! senscape is amazeballs and playing asylum made me miss and appreciate scratches. the 'puzzles' weren't too hard and the story had me tripping balls. justice for group e and julia idgaf!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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