
You are a detective being hunted by others. Gather allies. Survive against your foes to get stronger and to gather more clues. Explore and do the plentiful side quests to find the puzzle pieces you need to get a full picture. Solve the case if you want to survive.
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About

You were a simple detective, but after a weird dream, you got a contract for one million dollars to find info on the Daemon-Lance corporation. After things went south, you were left for dead to come back as an Aswang. With your new demonic powers, you must solve the case and undercover the mystery!

Uncover the mystery by uncovering clues!
Talk to other demons, friend or foe, for secrets and info about your cause!
Recruit other demons to join your party!
Use the TP charge system to charge your attacks and the shield system to attack weaknesses to destroy all enemy defenses in this fast-paced RPG!
Collect all the 72 secret tarot cards hidden around for a big secret!
Explore the 7 main dungeons for info about the case and fight big demons along the way!
Choose your actions carefully in the many side quests!
There are three main story routes each taking 10–15 hours each!

The path to the truth is clouded by mystery and danger. Are you up to the task?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Reviews
RPG Maker strikes again! And lucky me gets to write the first review for this train wreck RPG Maker thing. Aswang Detective: The Case of New York is one of hundreds of low effort RPG Maker asset/construction kit flips spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." Unlike most RPG Maker asset flips/fan fictions on Steam, the "developer" worked out how to use one of the very uncommon 3D templates included with the construction kit, and made a "maze" crawler where you fight various enemies in ultra low definition resolution. I guess the 3D modes don't get used much because it takes more than two brain cells to work out. You might think not being a 2D retro pixel JRPG ripoff would be an advantage here, but the implementation is so bad it might have turned out worse than most of the traditional RPG Maker fanfictions. The graphics are like an EGA graphics card that was broken, taken out of the computer, run over on the street, electrocuted, washed, then put back in the PC. I'm talking UGLY. In fact this is the second of these copy + paste RPG Maker games from this developer and they all look the same. It's an epidemic. Despite being a 3D RPG Maker game, and not the usual 2D Final Fantasy ripoff drivel, it still has most of the same problems that RPG Maker inflicts on any game. As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer. The point can be made that the intention of RPG Maker is to make demos and small games to pass around friends, and shouldn't be used for "professional" game development. The poor quality of this game is reflected in the general public reception. At the time of this review, SteamDB shows the game all-time peak player count was only ONE player. That's right, only one person ever played this at a time. When I played this for the purposes of reviewing it, I equalled the peak player count for the game. OUCH. The only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam, the overwhelming lack of interest in the game is remarkable, but also to be expected. This complete and utter rejection of the game from gamers should be a keen information point for anyone considering buying shovelware like this. Gamers just didn't take this seriously, and for good reason. Aswang Detective: The Case of New York has the almost comically optimistic (if it wasn't so sad) price of $10 USD, for which you could easily get any number of older AAA games, let alone the sheer number of free games available on Steam. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
Aswang Detective: The Case of New York is an unusual and ambitious indie RPG that blends supernatural folklore, detective fiction, and classic dungeon-crawling into a dense, genre-crossing experience. Developed and published by Michael Richard Lannon, the game is driven by a bold narrative hook that immediately sets it apart from conventional mystery titles. You begin as a down-on-his-luck detective who becomes entangled in a strange corporate job, only for events to spiral into violence, betrayal, and a near-death experience that leaves you reborn as an Aswang — a creature drawn from Southeast Asian folklore, imbued with demonic power. From that point on, the game becomes less about solving a single case and more about unraveling a web of conspiracies, moral dilemmas, and supernatural truths hidden beneath New York’s surface. The story unfolds gradually through exploration, dialogue, and player choice, leaning heavily into RPG structure rather than traditional point-and-click investigation. While the detective framing remains central, the game is not about following a strict chain of clues in a linear fashion. Instead, players navigate a branching narrative with multiple main story routes, each offering a different perspective on the mystery and its underlying forces. These routes significantly affect pacing, character interactions, and outcomes, making the narrative feel more like a series of parallel interpretations than a single definitive solution. This structure encourages replayability, as each path reveals different facets of the world and its characters. Gameplay is rooted in classic RPG mechanics, particularly dungeon exploration and turn-based combat. Players venture into a series of large, enemy-filled dungeons that serve as both narrative and mechanical pillars. Combat emphasizes planning over brute force, using a TP-based charge system that rewards timing, defensive play, and careful management of abilities. Encounters often require an understanding of enemy patterns and weaknesses rather than simple stat checks, which gives battles a tactical flavor despite the game’s modest presentation. Recruiting demonic allies adds another layer of depth, allowing players to shape party composition and experiment with different combat strategies. Exploration is dense and often demanding. The game features a sizable number of dungeons and side areas, each packed with secrets, optional encounters, and collectible tarot cards scattered throughout the world. These tarot cards function as both collectibles and lore devices, encouraging players to thoroughly search environments and engage with optional content. Side quests frequently touch on morally complex themes, sometimes forcing players to choose between pragmatic survival and personal ethics. These moments reinforce the game’s darker tone and its interest in social issues such as exploitation, corruption, and systemic neglect. Visually, Aswang Detective adopts a functional, RPGMaker-style aesthetic that prioritizes clarity and scope over polish. Character sprites, environments, and effects are serviceable rather than striking, but they support the game’s ambitious content volume. While the presentation may feel dated or plain to players accustomed to modern RPG visuals, it allows the developer to focus on systems, narrative density, and sheer amount of content. The interface is straightforward, though occasionally cumbersome, and controller support exists but feels secondary to keyboard-and-mouse play. The tone of the game is unapologetically mature. Themes such as political corruption, homelessness, exploitation, and bodily transformation are woven directly into the narrative, alongside explicit supernatural and adult elements. This is not a lighthearted fantasy RPG, nor does it soften its subject matter for comfort. Instead, it leans into discomfort and ambiguity, often presenting situations where there are no clean resolutions. For players receptive to darker storytelling and morally gray worlds, this approach adds weight and personality to the experience. Aswang Detective is not without its flaws. Its ambition sometimes outpaces its execution, with pacing issues, uneven writing quality, and occasional mechanical roughness becoming apparent over long play sessions. The detective aspect, while thematically strong, may disappoint players expecting traditional investigation mechanics, as clue-solving is often abstracted into exploration and dialogue rather than logical deduction. However, these shortcomings feel more like byproducts of scope than lack of vision. Overall, Aswang Detective: The Case of New York stands as a distinctive indie RPG that takes risks few games attempt. Its fusion of folklore, detective noir, and dungeon-based RPG mechanics results in a sprawling, unconventional experience that rewards patience and curiosity. While it may not appeal to players seeking streamlined systems or polished presentation, those willing to engage with its dense world, branching narrative, and dark themes will find a deeply personal and memorable journey that lingers well beyond its final dungeon. Rating: 5/10
Una obra de arte tan pero tan buena que no soy digno de jugarlo, lo reembolse y me fui a pensar en los pecados que he cometido para no ser digno de jugar esto
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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