
Asura is an Action Rogue-like set in a fantasy world inspired by the richness of Indian mythology. It features a unique procedural skill tree which changes on every play-through.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, French
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Daha ilk oyunda 52 dakikada oyunu bitirdim. Hareket hızı veren hançerler oyunu aşırı rahatlatıyor. Oyunu 1 kere bitirmeniz yeterli. Sonrasında bir kaç kez dalga modunada bakıp oyunu bırakmak yeterli.
Asura Vengeance Edition is an action-packed hack and slash game developed by Ogre Head Studio and released on PC in 2017. Unfortunately, the game falls short in many areas, making it a disappointing experience for players. One of the biggest issues with Asura Vengeance Edition is its repetitive gameplay. The game's levels are uninspired and lack variety, with players fighting the same enemies and using the same moves over and over again. This leads to a tedious and boring experience that quickly loses its appeal. Another problem with the game is its lackluster story. The game's plot is generic and forgettable, with a one-dimensional protagonist and forgettable supporting characters. The game's cutscenes are poorly executed and fail to engage players in any meaningful way. The game's visuals are also subpar, with low-quality textures and uninspired character designs. The game's sound design is also underwhelming, with forgettable sound effects and an unremarkable soundtrack. Overall, Asura Vengeance Edition is a lackluster game that fails to deliver on its promises. Its repetitive gameplay, uninspired story, and subpar visuals make it a forgettable experience that's not worth the time or money. If you're looking for a hack and slash game that's engaging and fun, you're better off looking elsewhere.
First of - this game is HARD. To progress you need to simply learn to get good at this game, there is no leveling up or RNG that can save you. This means that you'll be replaying this constantly if you want to get good, meaning this will be very grindy. For a grindy game there is almost no variety - there's a few preset rooms with a few presets of enemy encounters, and you'll quickly learn to identify these. This is all up to you inf you find this a con or a pro, because you'll not need to learn too many encounters. All in all, one of those games you make just a one or maybe a few runs of every day, for quick breaks.
I don't like this game very much and I'll say why. the arenas a much too narrow, the writing on the screen hinders you to shoot the enemies, the weapons are to weak, the damage you receive is much too high. while you escape the enemies, you get stuck on every little peace of the arena and if you shoot, the hero stands still for a second, which can mean the death to you. you are not allowed to do even one mistake. if you do so, armor gets broken and where you had 5 plus health, all of a sudden, the plus 5 health are gone. there is no fun in this game, only pain. if you like pain, get this game. i don't like that much pain. this game is a joke, but sadly a bad one!!
6/10动作类的rougelite游戏,工作室是印度的所以整个背景故事看不懂(其实本身也聊胜于无)。 虽然是小作坊作品但是手感和玩法都很有趣,但是这个过程是循序渐进的,刚上手这个游戏一定会觉得手感奇怪且难度很高,不熟悉各种武器的抬手以及耐力槽的消耗前真的很劝退,非常容易因为没有耐力而暴毙。更让人难以接受的就是debuff系统,游戏中部分怪攻击会附加燃烧效果,这个效果会永久破坏你的防具,导致人物的build和能力值直线下降甚至回归白板,这也是前期没搞懂玩法的迷茫时期最劝退的(商店有灭火器!)。 如果能坚持熟悉游戏流程后会发现本作许多优点,习惯耐力槽设计后游戏会变得简单,基本战斗模式就是回合制翻滚-摸刀,游戏内武器分为近战-远程-魔法,敌人也分为这三类,同种武器攻击会产生抵抗导致伤害降低,战斗过程是鼓励针对不同敌人切换不同武器,但三个难度的流程玩下来发现平衡性并没有做好,远程武器无限强势只要成型秒天秒地还安全。 本作的build构建也做的很有意思,击杀敌人后可以选择吞噬与掠夺,吞噬可以使人物升级获得技能点,可以选择不同的强化方向,掠夺则会掉落金钱以及随机掉落道具,可以锻造装备购买道具来强化自生。前期很容易钻死胡同只吞噬或者只掠夺,还是要在适当的时候选择不同的奖励方式,推荐前两层只吞噬到1级看看技能树,后面全部掠夺后去商店购买武器伤害的道具以及钥匙,后面看情况吞噬,基本不用升到满级除非技能树天胡。这样能使得你的游戏流程变得容易。 游戏流程从难到简单,整体还是偏简单,熟悉了后很容易上手。游戏画面很单调,音乐更是可以说一团糟,游戏除了技能树系统,其他的随机性都很少,虽然有很多种boss但是打法都大同小异全部都是回合制,道具很少也导致build匮乏强弱差距很大,武器虽然也很多但是好用的不多,多数就是数值的差异。总体来说还算好玩,但是耐玩性和平衡性一般。
一周目はかなり面白かったが、複数回プレイしていると粗が目立つ。 アイテムもスキルツリーもドロップ品もランダムなのは効果がわからないうちは楽しいが タネが割れてしまえばハズレばかりのガチャを引かされているに等しい。 戦闘バランスも大味で、防御力の概念がない割に敵の攻撃はどんどん痛くなっていく。l こちらの攻撃力も途中から頭打ちだが敵のHPは増え続ける。 ザコ敵とボスの強さの違いがHPぐらいしかなく、ボスの一番強い行動はザコ敵召喚で間違いない。 お互いの攻撃の当たり判定もよく分からないことが多い。
一次全部重來… 這遊戲不適合我
Yeah this was worth the couple of bucks I spent. Fun little beat-em-up rogue-lite
Very fun game. Easy to pick up, hard to master.
All I have to say is Unda daraya.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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