
Astrotour VR is an exploration, adventure game for Virtual Reality (HTC Vive, Oculus Touch & Quest). Experience full process to space, from astronaut registration to spaceship ride. Explore known but also unknown planets and receive as much information as possible!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Czech**languages with full audio support
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[h1]Experienced on the Oculus Rift[/h1] [i]Please note: Windows Mixed Reality did not work with this game for me.[/i] You can view my review & gameplay here: https://youtu.be/gQkxmrRGbCk I cannot recommend Astrotour VR. It has very limited content, poor VR interactions, & poor design & quality overall. It's surprising to me that the developer is asking for $16.99 USD. If this were free, I'd be hard-pressed to even give it a neutral recommendation. Astrotour VR is an experience where you can explore 5 destinations: the moon, Mars, Jupiter, Saturn, & Uranus. Unfortunately, after you visit the moon, there is no real reason to visit the other destinations as the mini-missions are almost exactly the same. They're not exactly fun either. The only thing that changes is that when you orbit around the destination the destination moon or planet will look look different. Also, after Mars they take out the last mission for the rest of the destinations. The mini-games are very brief and lack any depth. These are the type of mini-games you would expect from free to play experiences from developers learning VR. The mini-missions have basic goals with poor VR controls / interactions. For example, one is a countdown from 10 to 0 seconds, you wave your hand downward on a raised button when the timer hits zero. That is the mini-game / mission. Seriously. The game is running on the Unity Engine. I was getting variable frame rates from 90 to 45 frames per second on my 1060 GTX. There was this weird effect where there was almost a vignette effect around the edges of my headset. Also, if I moved my head there was a weird fishbowl effect on the 3D visuals. I was very disappointed by this title. If you're thinking about getting this for your kids because they are interested in space ... don't. They may start believing that the moon landing was a hoax after playing this game. That's how disappointing it is. [b]Rate 3/10.[/b] [quote]Please note: I received a free Steam key through the Steam Curator connect program. You can join my Steam Curator Group here: https://steamcommunity.com/groups/Oculus_WMR [/quote]
Game is fun :) so far i have done 1 episode and I can't wait to do another! https://youtu.be/YK2lqnNbJyU
Stars received: 3.4/10 _ Note: v.6 [0.0 to 1] = personal impressions [0.6] Controls & Training & Help [0.3] Menu & Settings [0.4] Sound & Music [0.4] Graphics [0.4] Game Design [0.2] Game Story [0.3] Game Content [0.3] Completion time (level/game)? [0.3] is it Enjoyable & Fun? [0.0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again) [0.0] BONUS point: Multi-Player related [0.4] BONUS point: Review for VR [N] - if Registration is required with providing PII [Yes = Maybe] - is it acceptable to Play the Game in 2023+ ? Game description key-points: a short an limited content visual experience for space travellers xD Overview: process is to make some manipulation to prepare the space rocket and then visit a planet. There are few tasks to complete as prerequisite and then travel with some additional options and mini quests to complete. Sadly, in principle it doesn`t look good and content is too limited and plain.
Astrotour VR is a VR exclusive game where you go on a short tour of the solar system, visiting 5 somewhat samey locations and play a couple of minigames... it's a very shallow and pointless experience, and the poor game design and quality of the "content" here is matched by an equally poor technical implementation. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. This seems to have been made a VR exclusive to prevent any comparison with non-VR 3D games, a comparison that this game would fail very badly at. Developers must learn that while VR is great, if the only thing that makes the game great is the VR, then the game isn't great at all. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected in the general public reception. At the time of this review, SteamDB shows the game only ever reached a peak player count of only 2 players. That's right, only 2. This is a pitiful enough number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam, the overwhelming lack of interest in the game is remarkable, but also to be expected. This complete and utter rejection of the game from gamers should be a keen information point for anyone considering buying shovelware like this. Gamers just didn't take this seriously, and for good reason. Astrotour VR has an overly optimistic price of around $6 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam.
It needs more work. It's bases are well defined, it has perfect physics and some props made me laugh a couple of times. But it lacks of diversity, in-depth information of the planets and (please) more definition to the sky and the planet when you arrive your destiny. I will be waiting for more updates, but nowadays, for the price it has, i have to be honest and can't recommend this game. But i can change my mind for sure if you release what you are promising!!
The game is nice however, THAT [spoiler] ****ING [/spoiler] ROBOT IS SO ANNOYING, IT'S JUST A [spoiler] WHINEY BRAT! [/spoiler] I believe that this game should be directed toward a younger audience, however to do that may one need to unVR it. The game has a lot of potential, and I appreciate the effort put in, it's just... not for who it's targeted to.
Average 36fps on my system. Specs: Vive Pro 2; 3090, 10900k, 64gb Ram. Also, there's tons of visual distortion. This is the most uncomfortable VR experience I have played (and I'm something of a veteran).
Bem Divertido ^^
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