
Astronium is a metroidvania with souls-like aspects, with a focus on combat and on getting weapons. Defeat strong enemies, survive ambushes, explore diferent biomes and meet interesting individuals on this hostile planet
Modeled estimate, not a reported figure. How we estimate →
Media

About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Respawnear con la mitad de la vida, imposibilidad de curarte, quedarte atascado en un lugar, pérdida de progreso, ninguna opción para consultar los controles a menos que visites la zona del tutorial, golpes que no conectan. Estoy consiente que es un juego independiente, pero falla en cosas tan básicas que me he imposible recomendarlo.
I personally dislike the combat as it just seems slow and annoying, like I'd get slow uncancellable attacks in something like dark sousl, but in a agame like this it's just really annoying. idk if I missed something, but the difficulty curve between the nature zone and the beach zone is INSANE. it just instantly makes you fight enemies that are really strong and finally have unique attacks and stuff. idk. maybe it's just not for me, rip, hoped i'd like it. However, the artstyle is quite neat imo and you can tell the developer put effort into this game, I'll make this a positive review cuz it's the 2nd review ever lol
Disclaimer: I got the game for free from the solo dev on Reddit. He kindly offered it to those interested in testing the game, without expecting anything in return. Now that I've beaten the game, I felt that posting a review would be the least I could do! Does it mean my review is biased? Not at all! Spoiler alert: the game is well worth the price. Not quite sure how to describe Astronium, other than saying it plays like a Metroidvania, progression and world-wise, with Souls-Like combat and retro aesthetics. I played the game on my Steam Deck, and I'm happy to report that the controller support works well. The game's key features include: [list] [*]Metroidvania-style world map with interconnected areas to explore [*]Weapons with stats and special attacks [*]Upgradable weapons [*]Monsters with different attack patterns [*]Bosses [/list] One thing to note is that the game requires a lot of backtracking and moving within the levels, which can be a bit tedious at times. The character doesn't move super quickly, and the levels are pretty big, so it can take some time to get around. Additionally, traveling around the world map can get a bit tedious after a while, since there are very few shortcuts and no way to teleport around or similar. The game's soundtrack is also somewhat limited, with only two tracks that I noticed - one for exploration and one for combat - and the exploration track can get old very quickly. Despite these small flaws, I still enjoyed the game overall. I'd like to thank the developer again for providing me with a free key, and I'm glad I could play and review the game. Even though I got it for free, I'd say it's well worth the cheap price. Really, I have no major complaints about the game, and I think it's a great effort from a solo developer.
Joguinho maneiro e barato!
O joguinho pra passar raiva... Só mais uma vez... Só mais uma vez... Sou péssimo no jogo, passei raiva, mas me diverti, isso é o que importa. Bom jogo!! https://youtu.be/wGQiyFCQa88
Very good game for what it cost. Love the pixel graphics. This game is a good foundation if the developer wants to expand more on it in the future
It was OK!! Nice little combat-based exploration game. I wish traveling the map was a little faster or the maps were a little smaller, and I wish there were more cool weapons and areas or ways to customize the weapons more rather than relying on small % chances for drops, but finding a new or good weapon was still fun. The bosses were a solid challenge but very simple and required patience more than skill a lot of the time. Overall I would say I had a good experience with the game, keep up the good work :)
Esse foi o jogo que me fez começar gostar do gênero Soulslike (a ser masoquista), o sentimento de não aceitar a derrota e ir pra cima cada vez mais esperto, entendendo como funciona os inimigos, é maravilhoso! To doido pra jogar os próximos jogos do Luke, também! Ótimo jogo, recomendadíssimo!!!!!
It's a pretty fun, short game to play for a bit, but there are a few things i think could make it better: slight spoilers - Weapon Storage System I think this could make the game a bit better for a few reasons. When i was playing, I got the scythe weapon that drops in the ice zone, and upgraded it a bit. I used this weapon for a while, then I swapped it out for the blue halberd you get in the beach zone, which felt like a downgrade, but since i swapped it, the scythe was lost. I then had to farm for probably 30-60 minutes on and off to get it back again. Considering one of the main parts of the game is your weapons, it feels like you have to make sacrifices if you want to try new weapons, as if you get a new one, you gotta upgrade it to the same level as the last to see how it compares, and if the old weapon was better, or you liked it more, you gotta farm for it again. It wouldn't have to be complex, but maybe just a few storage slots could help, alternatively, maybe each weapon could be permanently unlocked and equipped from the fire? - Boss confusion During my time playing, I went straight from the forest boss (first area), to the beach boss (final area). This happened because I didn't even know there was a boss in the two middle zones, which could have been my fault, but this being something that could happen might be a problem. If anything, I think it could help if you are given a hint that notifies that the boss gate is unlocked, as it seems there is not much indication as to what a key will unlock, other than the name and locked gates in the general area. Edit: The bug below is planned to be fixed. ̶A̶l̶s̶o̶,̶ ̶t̶h̶e̶r̶e̶ ̶i̶s̶ ̶a̶ ̶b̶u̶g̶ ̶(̶w̶h̶i̶c̶h̶ ̶I̶ ̶s̶u̶b̶m̶i̶t̶t̶e̶d̶ ̶t̶o̶ ̶t̶h̶e̶ ̶b̶u̶g̶ ̶r̶e̶p̶o̶r̶t̶,̶ ̶a̶s̶s̶u̶m̶i̶n̶g̶ ̶i̶t̶ ̶i̶s̶ ̶a̶ ̶b̶u̶g̶)̶ ̶w̶h̶e̶r̶e̶ ̶y̶o̶u̶ ̶c̶a̶n̶ ̶g̶e̶t̶ ̶i̶n̶f̶i̶n̶i̶t̶e̶ ̶s̶c̶r̶a̶p̶s̶ ̶f̶r̶o̶m̶ ̶t̶h̶e̶ ̶f̶i̶n̶a̶l̶ ̶b̶o̶s̶s̶,̶ ̶m̶e̶a̶n̶i̶n̶g̶ ̶i̶n̶s̶t̶e̶a̶d̶ ̶o̶f̶ ̶b̶e̶a̶t̶i̶n̶g̶ ̶t̶h̶e̶ ̶1̶s̶t̶,̶ ̶2̶n̶d̶,̶ ̶3̶r̶d̶,̶ ̶t̶h̶e̶n̶ ̶4̶t̶h̶,̶ ̶y̶o̶u̶ ̶c̶a̶n̶ ̶j̶u̶s̶t̶ ̶g̶o̶ ̶f̶r̶o̶m̶ ̶1̶s̶t̶ ̶t̶o̶ ̶4̶t̶h̶,̶ ̶t̶h̶e̶n̶ ̶r̶u̶n̶n̶i̶n̶g̶ ̶b̶a̶c̶k̶ ̶a̶n̶d̶ ̶f̶o̶r̶t̶h̶ ̶t̶o̶ ̶g̶r̶a̶b̶ ̶m̶o̶r̶e̶ ̶s̶c̶r̶a̶p̶.̶ ̶M̶a̶y̶b̶e̶ ̶t̶h̶i̶s̶ ̶i̶s̶n̶'̶t̶ ̶a̶ ̶b̶u̶g̶,̶ ̶b̶u̶t̶ ̶s̶e̶e̶m̶s̶ ̶l̶i̶k̶e̶ ̶i̶t̶ ̶w̶o̶u̶l̶d̶ ̶b̶e̶.̶ Well anyways, might be some things to consider for possible future updates.
Divertido. Um pouco difícil (isso não é uma reclamação). Os combates são bem dinâmicos pra evitar ser atingido.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Candy Blast | $2.3K | 193 | 63% | $0.74 |
| Into the Sinkhole | $2.3K | 165 | 80% | $0.99 |
| Come See My Hole | $2.3K | 176 | 94% | $0.99 |
| Homeless Simulator 2 | $2.3K | 83 | 41% | $0.99 |
| Second Thoughts | $2.3K | 82 | 73% | $1.99 |
| Llama Villa | $2.3K | 52 | 83% | $2.99 |
Related
| 7 Days to Die | $425.3M | 398.5K | 87% | $44.99 |
| Palworld | $415M | 463.2K | 94% | $29.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.6K | 88% | $49.99 |
| Terraria | $187.5M | 1.5M | 97% |
| $9.99 |
| Clair Obscur: Expedition 33 | $177.7M | 274.2K | 95% | $39.99 |
| Don't Starve Together | $164.7M | 540.3K | 95% | $14.99 |